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Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl
25 lines
946 B
Plaintext
25 lines
946 B
Plaintext
/datum/component/heirloom
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var/datum/mind/owner
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var/family_name
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/datum/component/heirloom/Initialize(new_owner, new_family_name)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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owner = new_owner
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family_name = new_family_name
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
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/datum/component/heirloom/proc/examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(user.mind == owner)
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examine_list += "<span class='notice'>It is your precious [family_name] family heirloom. Keep it safe!</span>"
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else if(isobserver(user))
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examine_list += "<span class='notice'>It is the [family_name] family heirloom, belonging to [owner].</span>"
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else
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var/datum/antagonist/obsessed/creeper = user.mind.has_antag_datum(/datum/antagonist/obsessed)
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if(creeper && creeper.trauma.obsession == owner)
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examine_list += "<span class='nicegreen'>This must be [owner]'s family heirloom! It smells just like them...</span>"
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