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A new side-job for cargo. Prepare and launch exploration drones at distant sites to encounter weird adventures, collect loot and expand the station cargo network. Adventures - the main content type here, can be written by anyone without any knowledge of programming. The purpose here is creating an way of interesting way of delivering lore (and adding some new job content/cargo expansion method). Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
342 lines
11 KiB
Plaintext
342 lines
11 KiB
Plaintext
/**
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* Two Handed Component
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*
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* When applied to an item it will make it two handed
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*
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*/
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/datum/component/two_handed
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item
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var/wielded = FALSE /// Are we holding the two handed item properly
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var/force_multiplier = 0 /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
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var/force_wielded = 0 /// The force of the item when weilded
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var/force_unwielded = 0 /// The force of the item when unweilded
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var/wieldsound = FALSE /// Play sound when wielded
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var/unwieldsound = FALSE /// Play sound when unwielded
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var/attacksound = FALSE /// Play sound on attack when wielded
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var/require_twohands = FALSE /// Does it have to be held in both hands
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var/icon_wielded = FALSE /// The icon that will be used when wielded
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var/obj/item/offhand/offhand_item = null /// Reference to the offhand created for the item
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var/sharpened_increase = 0 /// The amount of increase recived from sharpening the item
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/**
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* Two Handed component
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*
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* vars:
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* * require_twohands (optional) Does the item need both hands to be carried
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* * wieldsound (optional) The sound to play when wielded
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* * unwieldsound (optional) The sound to play when unwielded
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* * attacksound (optional) The sound to play when wielded and attacking
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* * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded
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* * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier
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* * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier
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* * icon_wielded (optional) The icon to be used when wielded
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*/
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/datum/component/two_handed/Initialize(require_twohands=FALSE, wieldsound=FALSE, unwieldsound=FALSE, attacksound=FALSE, \
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force_multiplier=0, force_wielded=0, force_unwielded=0, icon_wielded=FALSE)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.require_twohands = require_twohands
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src.wieldsound = wieldsound
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src.unwieldsound = unwieldsound
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src.attacksound = attacksound
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src.force_multiplier = force_multiplier
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src.force_wielded = force_wielded
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src.force_unwielded = force_unwielded
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src.icon_wielded = icon_wielded
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if(require_twohands)
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ADD_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS, ABSTRACT_ITEM_TRAIT)
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// Inherit the new values passed to the component
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/datum/component/two_handed/InheritComponent(datum/component/two_handed/new_comp, original, require_twohands, wieldsound, unwieldsound, \
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force_multiplier, force_wielded, force_unwielded, icon_wielded)
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if(!original)
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return
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if(require_twohands)
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src.require_twohands = require_twohands
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if(wieldsound)
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src.wieldsound = wieldsound
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if(unwieldsound)
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src.unwieldsound = unwieldsound
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if(attacksound)
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src.attacksound = attacksound
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if(force_multiplier)
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src.force_multiplier = force_multiplier
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if(force_wielded)
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src.force_wielded = force_wielded
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if(force_unwielded)
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src.force_unwielded = force_unwielded
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if(icon_wielded)
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src.icon_wielded = icon_wielded
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// register signals withthe parent item
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/datum/component/two_handed/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack)
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, .proc/on_update_icon)
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_moved)
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RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, .proc/on_sharpen)
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// Remove all siginals registered to the parent item
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/datum/component/two_handed/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED,
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COMSIG_ITEM_DROPPED,
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COMSIG_ITEM_ATTACK_SELF,
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COMSIG_ITEM_ATTACK,
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COMSIG_ATOM_UPDATE_ICON,
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COMSIG_MOVABLE_MOVED,
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COMSIG_ITEM_SHARPEN_ACT))
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/// Triggered on equip of the item containing the component
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/datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot)
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SIGNAL_HANDLER
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if(require_twohands && slot == ITEM_SLOT_HANDS) // force equip the item
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wield(user)
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if(!user.is_holding(parent) && wielded && !require_twohands)
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unwield(user)
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/// Triggered on drop of item containing the component
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/datum/component/two_handed/proc/on_drop(datum/source, mob/user)
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SIGNAL_HANDLER
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if(require_twohands) //Don't let the item fall to the ground and cause bugs if it's actually being equipped on another slot.
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unwield(user, FALSE, FALSE)
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if(wielded)
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unwield(user)
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if(source == offhand_item && !QDELETED(source))
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qdel(source)
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/// Triggered on attack self of the item containing the component
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/datum/component/two_handed/proc/on_attack_self(datum/source, mob/user)
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SIGNAL_HANDLER
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if(wielded)
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unwield(user)
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else if(user.is_holding(parent))
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wield(user)
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/**
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* Wield the two handed item in both hands
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*
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* vars:
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* * user The mob/living/carbon that is wielding the item
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*/
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/datum/component/two_handed/proc/wield(mob/living/carbon/user)
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if(wielded)
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return
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if(ismonkey(user))
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if(require_twohands)
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to_chat(user, "<span class='notice'>[parent] is too heavy and cumbersome for you to carry!</span>")
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user.dropItemToGround(parent, force=TRUE)
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else
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to_chat(user, "<span class='notice'>It's too heavy for you to wield fully.</span>")
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return
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if(user.get_inactive_held_item())
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if(require_twohands)
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to_chat(user, "<span class='notice'>[parent] is too cumbersome to carry in one hand!</span>")
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user.dropItemToGround(parent, force=TRUE)
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else
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to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
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return
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if(user.usable_hands < 2)
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if(require_twohands)
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user.dropItemToGround(parent, force=TRUE)
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to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
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return
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// wield update status
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if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD)
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return // blocked wield from item
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wielded = TRUE
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ADD_TRAIT(parent,TRAIT_WIELDED,src)
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RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, .proc/on_swap_hands)
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// update item stats and name
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var/obj/item/parent_item = parent
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if(force_multiplier)
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parent_item.force *= force_multiplier
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else if(force_wielded)
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parent_item.force = force_wielded
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if(sharpened_increase)
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parent_item.force += sharpened_increase
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parent_item.name = "[parent_item.name] (Wielded)"
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parent_item.update_appearance()
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if(iscyborg(user))
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to_chat(user, "<span class='notice'>You dedicate your module to [parent].</span>")
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else
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to_chat(user, "<span class='notice'>You grab [parent] with both hands.</span>")
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// Play sound if one is set
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if(wieldsound)
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playsound(parent_item.loc, wieldsound, 50, TRUE)
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// Let's reserve the other hand
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offhand_item = new(user)
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offhand_item.name = "[parent_item.name] - offhand"
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offhand_item.desc = "Your second grip on [parent_item]."
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offhand_item.wielded = TRUE
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RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, .proc/on_drop)
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user.put_in_inactive_hand(offhand_item)
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/**
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* Unwield the two handed item
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*
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* vars:
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* * user The mob/living/carbon that is unwielding the item
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* * show_message (option) show a message to chat on unwield
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* * can_drop (option) whether 'dropItemToGround' can be called or not.
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*/
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/datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE, can_drop = TRUE)
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if(!wielded)
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return
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// wield update status
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wielded = FALSE
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UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS)
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SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user)
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REMOVE_TRAIT(parent,TRAIT_WIELDED,src)
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// update item stats
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var/obj/item/parent_item = parent
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if(sharpened_increase)
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parent_item.force -= sharpened_increase
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if(force_multiplier)
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parent_item.force /= force_multiplier
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else if(force_unwielded)
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parent_item.force = force_unwielded
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// update the items name to remove the wielded status
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var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)")
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if(sf)
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parent_item.name = copytext(parent_item.name, 1, sf)
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else
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parent_item.name = "[initial(parent_item.name)]"
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// Update icons
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parent_item.update_appearance()
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if(istype(user)) // tk showed that we might not have a mob here
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if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent)
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user.update_inv_back()
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else
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user.update_inv_hands()
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// if the item requires two handed drop the item on unwield
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if(require_twohands && can_drop)
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user.dropItemToGround(parent, force=TRUE)
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// Show message if requested
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if(show_message)
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if(iscyborg(user))
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to_chat(user, "<span class='notice'>You free up your module.</span>")
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else if(require_twohands)
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to_chat(user, "<span class='notice'>You drop [parent].</span>")
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else
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to_chat(user, "<span class='notice'>You are now carrying [parent] with one hand.</span>")
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// Play sound if set
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if(unwieldsound)
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playsound(parent_item.loc, unwieldsound, 50, TRUE)
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// Remove the object in the offhand
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if(offhand_item)
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UnregisterSignal(offhand_item, COMSIG_ITEM_DROPPED)
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qdel(offhand_item)
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// Clear any old refrence to an item that should be gone now
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offhand_item = null
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/**
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* on_attack triggers on attack with the parent item
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*/
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/datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user)
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if(wielded && attacksound)
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var/obj/item/parent_item = parent
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playsound(parent_item.loc, attacksound, 50, TRUE)
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/**
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* on_update_icon triggers on call to update parent items icon
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*
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* Updates the icon using icon_wielded if set
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*/
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/datum/component/two_handed/proc/on_update_icon(obj/item/source)
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SIGNAL_HANDLER
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if(!wielded)
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return NONE
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if(!icon_wielded)
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return NONE
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source.icon_state = icon_wielded
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return COMSIG_ATOM_NO_UPDATE_ICON_STATE
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/**
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* on_moved Triggers on item moved
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*/
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/datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir)
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SIGNAL_HANDLER
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unwield(user)
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/**
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* on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
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*/
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/datum/component/two_handed/proc/on_swap_hands(mob/user, obj/item/held_item)
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SIGNAL_HANDLER
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if(!held_item)
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return
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if(held_item == parent)
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return COMPONENT_BLOCK_SWAP
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/**
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* on_sharpen Triggers on usage of a sharpening stone on the item
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*/
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/datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount)
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SIGNAL_HANDLER
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if(!item)
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return COMPONENT_BLOCK_SHARPEN_BLOCKED
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if(sharpened_increase)
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return COMPONENT_BLOCK_SHARPEN_ALREADY
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var/wielded_val = 0
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if(force_multiplier)
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var/obj/item/parent_item = parent
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if(wielded)
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wielded_val = parent_item.force
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else
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wielded_val = parent_item.force * force_multiplier
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else
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wielded_val = force_wielded
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if(wielded_val > max_amount)
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return COMPONENT_BLOCK_SHARPEN_MAXED
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sharpened_increase = min(amount, (max_amount - wielded_val))
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return COMPONENT_BLOCK_SHARPEN_APPLIED
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/**
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* The offhand dummy item for two handed items
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*
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*/
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/obj/item/offhand
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name = "offhand"
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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item_flags = ABSTRACT
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/wielded = FALSE // Off Hand tracking of wielded status
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/obj/item/offhand/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
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/obj/item/offhand/Destroy()
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wielded = FALSE
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return ..()
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/obj/item/offhand/equipped(mob/user, slot)
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. = ..()
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if(wielded && !user.is_holding(src) && !QDELETED(src))
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qdel(src)
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