Files
Bubberstation/code/datums/components/twohanded.dm
AnturK 8b1ffd1e49 Adds explorer drones / adventures. (#57851)
A new side-job for cargo. Prepare and launch exploration drones at distant sites to encounter weird adventures, collect loot and expand the station cargo network. Adventures - the main content type here, can be written by anyone without any knowledge of programming. The purpose here is creating an way of interesting way of delivering lore (and adding some new job content/cargo expansion method).

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2021-03-26 11:38:39 +02:00

342 lines
11 KiB
Plaintext

/**
* Two Handed Component
*
* When applied to an item it will make it two handed
*
*/
/datum/component/two_handed
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item
var/wielded = FALSE /// Are we holding the two handed item properly
var/force_multiplier = 0 /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
var/force_wielded = 0 /// The force of the item when weilded
var/force_unwielded = 0 /// The force of the item when unweilded
var/wieldsound = FALSE /// Play sound when wielded
var/unwieldsound = FALSE /// Play sound when unwielded
var/attacksound = FALSE /// Play sound on attack when wielded
var/require_twohands = FALSE /// Does it have to be held in both hands
var/icon_wielded = FALSE /// The icon that will be used when wielded
var/obj/item/offhand/offhand_item = null /// Reference to the offhand created for the item
var/sharpened_increase = 0 /// The amount of increase recived from sharpening the item
/**
* Two Handed component
*
* vars:
* * require_twohands (optional) Does the item need both hands to be carried
* * wieldsound (optional) The sound to play when wielded
* * unwieldsound (optional) The sound to play when unwielded
* * attacksound (optional) The sound to play when wielded and attacking
* * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded
* * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier
* * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier
* * icon_wielded (optional) The icon to be used when wielded
*/
/datum/component/two_handed/Initialize(require_twohands=FALSE, wieldsound=FALSE, unwieldsound=FALSE, attacksound=FALSE, \
force_multiplier=0, force_wielded=0, force_unwielded=0, icon_wielded=FALSE)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.require_twohands = require_twohands
src.wieldsound = wieldsound
src.unwieldsound = unwieldsound
src.attacksound = attacksound
src.force_multiplier = force_multiplier
src.force_wielded = force_wielded
src.force_unwielded = force_unwielded
src.icon_wielded = icon_wielded
if(require_twohands)
ADD_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS, ABSTRACT_ITEM_TRAIT)
// Inherit the new values passed to the component
/datum/component/two_handed/InheritComponent(datum/component/two_handed/new_comp, original, require_twohands, wieldsound, unwieldsound, \
force_multiplier, force_wielded, force_unwielded, icon_wielded)
if(!original)
return
if(require_twohands)
src.require_twohands = require_twohands
if(wieldsound)
src.wieldsound = wieldsound
if(unwieldsound)
src.unwieldsound = unwieldsound
if(attacksound)
src.attacksound = attacksound
if(force_multiplier)
src.force_multiplier = force_multiplier
if(force_wielded)
src.force_wielded = force_wielded
if(force_unwielded)
src.force_unwielded = force_unwielded
if(icon_wielded)
src.icon_wielded = icon_wielded
// register signals withthe parent item
/datum/component/two_handed/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self)
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack)
RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, .proc/on_update_icon)
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_moved)
RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, .proc/on_sharpen)
// Remove all siginals registered to the parent item
/datum/component/two_handed/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED,
COMSIG_ITEM_DROPPED,
COMSIG_ITEM_ATTACK_SELF,
COMSIG_ITEM_ATTACK,
COMSIG_ATOM_UPDATE_ICON,
COMSIG_MOVABLE_MOVED,
COMSIG_ITEM_SHARPEN_ACT))
/// Triggered on equip of the item containing the component
/datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot)
SIGNAL_HANDLER
if(require_twohands && slot == ITEM_SLOT_HANDS) // force equip the item
wield(user)
if(!user.is_holding(parent) && wielded && !require_twohands)
unwield(user)
/// Triggered on drop of item containing the component
/datum/component/two_handed/proc/on_drop(datum/source, mob/user)
SIGNAL_HANDLER
if(require_twohands) //Don't let the item fall to the ground and cause bugs if it's actually being equipped on another slot.
unwield(user, FALSE, FALSE)
if(wielded)
unwield(user)
if(source == offhand_item && !QDELETED(source))
qdel(source)
/// Triggered on attack self of the item containing the component
/datum/component/two_handed/proc/on_attack_self(datum/source, mob/user)
SIGNAL_HANDLER
if(wielded)
unwield(user)
else if(user.is_holding(parent))
wield(user)
/**
* Wield the two handed item in both hands
*
* vars:
* * user The mob/living/carbon that is wielding the item
*/
/datum/component/two_handed/proc/wield(mob/living/carbon/user)
if(wielded)
return
if(ismonkey(user))
if(require_twohands)
to_chat(user, "<span class='notice'>[parent] is too heavy and cumbersome for you to carry!</span>")
user.dropItemToGround(parent, force=TRUE)
else
to_chat(user, "<span class='notice'>It's too heavy for you to wield fully.</span>")
return
if(user.get_inactive_held_item())
if(require_twohands)
to_chat(user, "<span class='notice'>[parent] is too cumbersome to carry in one hand!</span>")
user.dropItemToGround(parent, force=TRUE)
else
to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
return
if(user.usable_hands < 2)
if(require_twohands)
user.dropItemToGround(parent, force=TRUE)
to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
return
// wield update status
if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD)
return // blocked wield from item
wielded = TRUE
ADD_TRAIT(parent,TRAIT_WIELDED,src)
RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, .proc/on_swap_hands)
// update item stats and name
var/obj/item/parent_item = parent
if(force_multiplier)
parent_item.force *= force_multiplier
else if(force_wielded)
parent_item.force = force_wielded
if(sharpened_increase)
parent_item.force += sharpened_increase
parent_item.name = "[parent_item.name] (Wielded)"
parent_item.update_appearance()
if(iscyborg(user))
to_chat(user, "<span class='notice'>You dedicate your module to [parent].</span>")
else
to_chat(user, "<span class='notice'>You grab [parent] with both hands.</span>")
// Play sound if one is set
if(wieldsound)
playsound(parent_item.loc, wieldsound, 50, TRUE)
// Let's reserve the other hand
offhand_item = new(user)
offhand_item.name = "[parent_item.name] - offhand"
offhand_item.desc = "Your second grip on [parent_item]."
offhand_item.wielded = TRUE
RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, .proc/on_drop)
user.put_in_inactive_hand(offhand_item)
/**
* Unwield the two handed item
*
* vars:
* * user The mob/living/carbon that is unwielding the item
* * show_message (option) show a message to chat on unwield
* * can_drop (option) whether 'dropItemToGround' can be called or not.
*/
/datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE, can_drop = TRUE)
if(!wielded)
return
// wield update status
wielded = FALSE
UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS)
SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user)
REMOVE_TRAIT(parent,TRAIT_WIELDED,src)
// update item stats
var/obj/item/parent_item = parent
if(sharpened_increase)
parent_item.force -= sharpened_increase
if(force_multiplier)
parent_item.force /= force_multiplier
else if(force_unwielded)
parent_item.force = force_unwielded
// update the items name to remove the wielded status
var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)")
if(sf)
parent_item.name = copytext(parent_item.name, 1, sf)
else
parent_item.name = "[initial(parent_item.name)]"
// Update icons
parent_item.update_appearance()
if(istype(user)) // tk showed that we might not have a mob here
if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent)
user.update_inv_back()
else
user.update_inv_hands()
// if the item requires two handed drop the item on unwield
if(require_twohands && can_drop)
user.dropItemToGround(parent, force=TRUE)
// Show message if requested
if(show_message)
if(iscyborg(user))
to_chat(user, "<span class='notice'>You free up your module.</span>")
else if(require_twohands)
to_chat(user, "<span class='notice'>You drop [parent].</span>")
else
to_chat(user, "<span class='notice'>You are now carrying [parent] with one hand.</span>")
// Play sound if set
if(unwieldsound)
playsound(parent_item.loc, unwieldsound, 50, TRUE)
// Remove the object in the offhand
if(offhand_item)
UnregisterSignal(offhand_item, COMSIG_ITEM_DROPPED)
qdel(offhand_item)
// Clear any old refrence to an item that should be gone now
offhand_item = null
/**
* on_attack triggers on attack with the parent item
*/
/datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user)
if(wielded && attacksound)
var/obj/item/parent_item = parent
playsound(parent_item.loc, attacksound, 50, TRUE)
/**
* on_update_icon triggers on call to update parent items icon
*
* Updates the icon using icon_wielded if set
*/
/datum/component/two_handed/proc/on_update_icon(obj/item/source)
SIGNAL_HANDLER
if(!wielded)
return NONE
if(!icon_wielded)
return NONE
source.icon_state = icon_wielded
return COMSIG_ATOM_NO_UPDATE_ICON_STATE
/**
* on_moved Triggers on item moved
*/
/datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir)
SIGNAL_HANDLER
unwield(user)
/**
* on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
*/
/datum/component/two_handed/proc/on_swap_hands(mob/user, obj/item/held_item)
SIGNAL_HANDLER
if(!held_item)
return
if(held_item == parent)
return COMPONENT_BLOCK_SWAP
/**
* on_sharpen Triggers on usage of a sharpening stone on the item
*/
/datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount)
SIGNAL_HANDLER
if(!item)
return COMPONENT_BLOCK_SHARPEN_BLOCKED
if(sharpened_increase)
return COMPONENT_BLOCK_SHARPEN_ALREADY
var/wielded_val = 0
if(force_multiplier)
var/obj/item/parent_item = parent
if(wielded)
wielded_val = parent_item.force
else
wielded_val = parent_item.force * force_multiplier
else
wielded_val = force_wielded
if(wielded_val > max_amount)
return COMPONENT_BLOCK_SHARPEN_MAXED
sharpened_increase = min(amount, (max_amount - wielded_val))
return COMPONENT_BLOCK_SHARPEN_APPLIED
/**
* The offhand dummy item for two handed items
*
*/
/obj/item/offhand
name = "offhand"
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/wielded = FALSE // Off Hand tracking of wielded status
/obj/item/offhand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/obj/item/offhand/Destroy()
wielded = FALSE
return ..()
/obj/item/offhand/equipped(mob/user, slot)
. = ..()
if(wielded && !user.is_holding(src) && !QDELETED(src))
qdel(src)