mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-30 03:22:41 +00:00
This is a pretty big change all around. The gist of it is that it moves the mobility_flags into traits or variables that can track the sources, and to which we can append code to react to the events, be it via signals or via on_event-like procs. For example, MOBILITY_STAND could mean, depending on context, that the mob is either already standing or that it may be able to stand, and thus is lying down. There was a lot of snowflakery and redefinitions on top of redefinitions, so this is bound to create bugs I'm willing to fix as I learn them. The end-goal is for every living mob to use the same mobility system, for the traits to mean the same among them, and for no place to just mass-change settings without a way to trace it, such as with mobility_flags = NONE and mobility_flags = ALL Fixes AIs being able to strip nearby people. They've lost their hands usage.
33 lines
948 B
Plaintext
33 lines
948 B
Plaintext
/datum/element/cleaning/Attach(datum/target)
|
|
. = ..()
|
|
if(!ismovable(target))
|
|
return ELEMENT_INCOMPATIBLE
|
|
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
|
|
|
|
/datum/element/cleaning/Detach(datum/target)
|
|
. = ..()
|
|
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
|
|
|
/datum/element/cleaning/proc/Clean(datum/source)
|
|
SIGNAL_HANDLER
|
|
|
|
var/atom/movable/AM = source
|
|
var/turf/tile = AM.loc
|
|
if(!isturf(tile))
|
|
return
|
|
|
|
tile.wash(CLEAN_SCRUB)
|
|
for(var/A in tile)
|
|
// Clean small items that are lying on the ground
|
|
if(isitem(A))
|
|
var/obj/item/I = A
|
|
if(I.w_class <= WEIGHT_CLASS_SMALL && !ismob(I.loc))
|
|
I.wash(CLEAN_SCRUB)
|
|
// Clean humans that are lying down
|
|
else if(ishuman(A))
|
|
var/mob/living/carbon/human/cleaned_human = A
|
|
if(cleaned_human.body_position == LYING_DOWN)
|
|
cleaned_human.wash(CLEAN_SCRUB)
|
|
cleaned_human.regenerate_icons()
|
|
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
|