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Removes all /datum/game_mode except dynamic. Eventually, all of mode and game_mode will be removed, and Dynamic will become an ingrained system. Every single other gamemode was unmaintained at best and poisoned other code at worst. Currently all tg servers run 24/7 Dynamic, so the time to act is now. * Remove gamemode references from age checks * Monkey * Remove heretics * Remove BBs * Refactor uplinks and remove clown ops * Remove nuke ops * Removes and refactors cult * Remove extended * Remove and move out meteors * Removes wizard * Remove sandbox * Remove changelings * Remove traitors * Remove revs * Remove gangs * Remove changing mode and voting for new gamemodes * get_candidates signature fix * Summon ERT and NERD in their own panel * Remove some old unneeded age_check stuff * Fix old signatures of get_uplink_items * Use Extended like config for dynamic.json * Fix discounted gear
101 lines
3.6 KiB
Plaintext
101 lines
3.6 KiB
Plaintext
/**********************Light************************/
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light emitter"
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anchored = TRUE
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invisibility = 101
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var/set_luminosity = 8
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var/set_cap = 0
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/obj/effect/light_emitter/Initialize()
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. = ..()
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set_light(set_luminosity, set_cap)
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/obj/effect/light_emitter/singularity_pull()
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return
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/obj/effect/light_emitter/singularity_act()
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return
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/**********************Miner Lockers**************************/
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/obj/structure/closet/wardrobe/miner
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name = "mining wardrobe"
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icon_door = "mixed"
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/obj/structure/closet/wardrobe/miner/PopulateContents()
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new /obj/item/storage/backpack/duffelbag(src)
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new /obj/item/storage/backpack/explorer(src)
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new /obj/item/storage/backpack/satchel/explorer(src)
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new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
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new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
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new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/suit/hooded/wintercoat/miner(src)
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new /obj/item/clothing/suit/hooded/wintercoat/miner(src)
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new /obj/item/clothing/suit/hooded/wintercoat/miner(src)
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "mining"
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req_access = list(ACCESS_MINING)
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/obj/structure/closet/secure_closet/miner/unlocked
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locked = FALSE
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/obj/structure/closet/secure_closet/miner/PopulateContents()
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..()
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new /obj/item/stack/sheet/mineral/sandbags(src, 5)
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new /obj/item/storage/box/emptysandbags(src)
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new /obj/item/shovel(src)
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new /obj/item/pickaxe/mini(src)
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new /obj/item/radio/headset/headset_cargo/mining(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/storage/bag/plants(src)
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new /obj/item/storage/bag/ore(src)
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new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/gun/energy/kinetic_accelerator(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/survivalcapsule(src)
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new /obj/item/assault_pod/mining(src)
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/**********************Shuttle Computer**************************/
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/obj/machinery/computer/shuttle/mining
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name = "mining shuttle console"
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desc = "Used to call and send the mining shuttle."
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circuit = /obj/item/circuitboard/computer/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
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no_destination_swap = TRUE
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var/static/list/dumb_rev_heads = list()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/machinery/computer/shuttle/mining/attack_hand(mob/user, list/modifiers)
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if(is_station_level(user.z) && user.mind && IS_HEAD_REVOLUTIONARY(user) && !(user.mind in dumb_rev_heads))
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to_chat(user, "<span class='warning'>You get a feeling that leaving the station might be a REALLY dumb idea...</span>")
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dumb_rev_heads += user.mind
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return
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. = ..()
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/obj/machinery/computer/shuttle/mining/common
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name = "lavaland shuttle console"
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desc = "Used to call and send the lavaland shuttle."
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circuit = /obj/item/circuitboard/computer/mining_shuttle/common
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shuttleId = "mining_common"
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possible_destinations = "commonmining_home;lavaland_common_away;landing_zone_dock;mining_public"
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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/obj/structure/closet/crate/miningcar
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desc = "A mining car. This one doesn't work on rails, but has to be dragged."
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name = "Mining car (not for rails)"
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icon_state = "miningcar"
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