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🆑 tweak: Ducts can now be hidden under tiles code: tile hiding is now an element and way cooler and sexier /🆑 Ducts can now be hidden under tiles Plumbing machinery connects can now be hidden aswell Plumbing can now also be properly mapped in without breaking anything Plumbing component now uses the normal overlay systeem instead of being a weird exception You can now add the /datum/element/undertile element to instantly make something hidable under tiles when appropriate.
72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
// the underfloor wiring terminal for the APC
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// autogenerated when an APC is placed
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// all conduit connects go to this object instead of the APC
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// using this solves the problem of having the APC in a wall yet also inside an area
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/obj/machinery/power/terminal
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name = "terminal"
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icon_state = "term"
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desc = "It's an underfloor wiring terminal for power equipment."
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layer = WIRE_TERMINAL_LAYER //a bit above wires
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var/obj/machinery/power/master = null
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/obj/machinery/power/terminal/Initialize()
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. = ..()
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AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, use_alpha = TRUE)
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/obj/machinery/power/terminal/Destroy()
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if(master)
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master.disconnect_terminal()
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master = null
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return ..()
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/obj/machinery/power/terminal/should_have_node()
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return TRUE
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/obj/machinery/power/proc/can_terminal_dismantle()
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. = FALSE
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/obj/machinery/power/apc/can_terminal_dismantle()
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. = FALSE
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if(opened)
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. = TRUE
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/obj/machinery/power/smes/can_terminal_dismantle()
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. = FALSE
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if(panel_open)
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. = TRUE
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/obj/machinery/power/terminal/proc/dismantle(mob/living/user, obj/item/I)
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if(isturf(loc))
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var/turf/T = loc
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if(T.intact)
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to_chat(user, "<span class='warning'>You must first expose the power terminal!</span>")
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return
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if(master && !master.can_terminal_dismantle())
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return
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user.visible_message("<span class='notice'>[user.name] dismantles the power terminal from [master].</span>",
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"<span class='notice'>You begin to cut the cables...</span>")
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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if(I.use_tool(src, user, 50))
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if(master && !master.can_terminal_dismantle())
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return
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if(prob(50) && electrocute_mob(user, powernet, src, 1, TRUE))
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do_sparks(5, TRUE, master)
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return
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new /obj/item/stack/cable_coil(drop_location(), 10)
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to_chat(user, "<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
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qdel(src)
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/obj/machinery/power/terminal/wirecutter_act(mob/living/user, obj/item/I)
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..()
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dismantle(user, I)
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return TRUE
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