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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
347 lines
11 KiB
Plaintext
347 lines
11 KiB
Plaintext
// TURBINE v2 AKA rev4407 Engine reborn!
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// How to use it? - Mappers
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//
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// This is a very good power generating mechanism. All you need is a blast furnace with soaring flames and output.
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// Not everything is included yet so the turbine can run out of fuel quiet quickly. The best thing about the turbine is that even
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// though something is on fire that passes through it, it won't be on fire as it passes out of it. So the exhaust fumes can still
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// containt unreacted fuel - plasma and oxygen that needs to be filtered out and re-routed back. This of course requires smart piping
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// For a computer to work with the turbine the compressor requires a comp_id matching with the turbine computer's id. This will be
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// subjected to a change in the near future mind you. Right now this method of generating power is a good backup but don't expect it
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// become a main power source unless some work is done. Have fun. At 50k RPM it generates 60k power. So more than one turbine is needed!
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//
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// - Numbers
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//
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// Example setup S - sparker
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// B - Blast doors into space for venting
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// *BBB****BBB* C - Compressor
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// S CT * T - Turbine
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// * ^ * * V * D - Doors with firedoor
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// **|***D**|** ^ - Fuel feed (Not vent, but a gas outlet)
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// | | V - Suction vent (Like the ones in atmos
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//
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/obj/machinery/power/compressor
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name = "compressor"
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desc = "The compressor stage of a gas turbine generator."
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icon = 'icons/obj/atmospherics/pipes/simple.dmi'
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icon_state = "compressor"
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density = TRUE
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resistance_flags = FIRE_PROOF
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CanAtmosPass = ATMOS_PASS_DENSITY
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circuit = /obj/item/circuitboard/machine/power_compressor
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var/obj/machinery/power/turbine/turbine
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var/datum/gas_mixture/gas_contained
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var/turf/inturf
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var/starter = 0
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var/rpm = 0
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var/rpmtarget = 0
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var/capacity = 1e6
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var/comp_id = 0
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var/efficiency
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/obj/machinery/power/compressor/Destroy()
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if (turbine && turbine.compressor == src)
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turbine.compressor = null
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turbine = null
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return ..()
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/obj/machinery/power/turbine
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name = "gas turbine generator"
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desc = "A gas turbine used for backup power generation."
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icon = 'icons/obj/atmospherics/pipes/simple.dmi'
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icon_state = "turbine"
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density = TRUE
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resistance_flags = FIRE_PROOF
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CanAtmosPass = ATMOS_PASS_DENSITY
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circuit = /obj/item/circuitboard/machine/power_turbine
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var/opened = 0
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var/obj/machinery/power/compressor/compressor
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var/turf/outturf
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var/lastgen
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var/productivity = 1
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/obj/machinery/power/turbine/Destroy()
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if (compressor && compressor.turbine == src)
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compressor.turbine = null
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compressor = null
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return ..()
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// the inlet stage of the gas turbine electricity generator
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/obj/machinery/power/compressor/Initialize()
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. = ..()
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// The inlet of the compressor is the direction it faces
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gas_contained = new
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inturf = get_step(src, dir)
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locate_machinery()
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if(!turbine)
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obj_break()
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#define COMPFRICTION 5e5
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/obj/machinery/power/compressor/locate_machinery()
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if(turbine)
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return
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turbine = locate() in get_step(src, get_dir(inturf, src))
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if(turbine)
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turbine.locate_machinery()
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/obj/machinery/power/compressor/RefreshParts()
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var/E = 0
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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E += M.rating
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efficiency = E / 6
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/obj/machinery/power/compressor/examine(mob/user)
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. = ..()
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if(in_range(user, src) || isobserver(user))
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. += "<span class='notice'>The status display reads: Efficiency at <b>[efficiency*100]%</b>.</span>"
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/obj/machinery/power/compressor/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
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return
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if(default_change_direction_wrench(user, I))
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turbine = null
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inturf = get_step(src, dir)
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locate_machinery()
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if(turbine)
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to_chat(user, "<span class='notice'>Turbine connected.</span>")
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set_machine_stat(machine_stat & ~BROKEN)
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else
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to_chat(user, "<span class='alert'>Turbine not connected.</span>")
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obj_break()
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return
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default_deconstruction_crowbar(I)
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/obj/machinery/power/compressor/process()
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if(!starter)
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return
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if(!turbine || (turbine.machine_stat & BROKEN))
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starter = FALSE
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if(machine_stat & BROKEN || panel_open)
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starter = FALSE
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return
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cut_overlays()
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rpm = 0.9* rpm + 0.1 * rpmtarget
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var/datum/gas_mixture/environment = inturf.return_air()
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// It's a simplified version taking only 1/10 of the moles from the turf nearby. It should be later changed into a better version
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var/transfer_moles = environment.total_moles()/10
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var/datum/gas_mixture/removed = inturf.remove_air(transfer_moles)
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gas_contained.merge(removed)
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// RPM function to include compression friction - be advised that too low/high of a compfriction value can make things screwy
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rpm = min(rpm, (COMPFRICTION*efficiency)/2)
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rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION*efficiency))
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if(starter && !(machine_stat & NOPOWER))
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use_power(2800)
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if(rpm<1000)
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rpmtarget = 1000
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else
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if(rpm<1000)
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rpmtarget = 0
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if(rpm>50000)
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add_overlay(mutable_appearance(icon, "comp-o4", FLY_LAYER))
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else if(rpm>10000)
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add_overlay(mutable_appearance(icon, "comp-o3", FLY_LAYER))
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else if(rpm>2000)
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add_overlay(mutable_appearance(icon, "comp-o2", FLY_LAYER))
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else if(rpm>500)
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add_overlay(mutable_appearance(icon, "comp-o1", FLY_LAYER))
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//TODO: DEFERRED
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// These are crucial to working of a turbine - the stats modify the power output. TurbGenQ modifies how much raw energy can you get from
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// rpms, TurbGenG modifies the shape of the curve - the lower the value the less straight the curve is.
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#define TURBGENQ 100000
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#define TURBGENG 0.5
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/obj/machinery/power/turbine/Initialize()
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. = ..()
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// The outlet is pointed at the direction of the turbine component
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outturf = get_step(src, dir)
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locate_machinery()
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if(!compressor)
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obj_break()
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connect_to_network()
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/obj/machinery/power/turbine/RefreshParts()
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var/P = 0
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
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P += C.rating
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productivity = P / 6
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/obj/machinery/power/turbine/examine(mob/user)
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. = ..()
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if(in_range(user, src) || isobserver(user))
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. += "<span class='notice'>The status display reads: Productivity at <b>[productivity*100]%</b>.</span>"
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/obj/machinery/power/turbine/locate_machinery()
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if(compressor)
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return
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compressor = locate() in get_step(src, get_dir(outturf, src))
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if(compressor)
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compressor.locate_machinery()
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/obj/machinery/power/turbine/process()
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if(!compressor)
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set_machine_stat(BROKEN)
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if((machine_stat & BROKEN) || panel_open)
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return
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if(!compressor.starter)
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return
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cut_overlays()
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// This is the power generation function. If anything is needed it's good to plot it in EXCEL before modifying
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// the TURBGENQ and TURBGENG values
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lastgen = ((compressor.rpm / TURBGENQ)**TURBGENG) * TURBGENQ * productivity
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add_avail(lastgen)
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// Weird function but it works. Should be something else...
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var/newrpm = ((compressor.gas_contained.temperature) * compressor.gas_contained.total_moles())/4
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newrpm = max(0, newrpm)
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if(!compressor.starter || newrpm > 1000)
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compressor.rpmtarget = newrpm
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if(compressor.gas_contained.total_moles()>0)
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var/oamount = min(compressor.gas_contained.total_moles(), (compressor.rpm+100)/35000*compressor.capacity)
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var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
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outturf.assume_air(removed)
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// If it works, put an overlay that it works!
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if(lastgen > 100)
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add_overlay(mutable_appearance(icon, "turb-o", FLY_LAYER))
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/obj/machinery/power/turbine/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
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return
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if(default_change_direction_wrench(user, I))
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compressor = null
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outturf = get_step(src, dir)
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locate_machinery()
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if(compressor)
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to_chat(user, "<span class='notice'>Compressor connected.</span>")
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set_machine_stat(machine_stat & ~BROKEN)
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else
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to_chat(user, "<span class='alert'>Compressor not connected.</span>")
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obj_break()
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return
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default_deconstruction_crowbar(I)
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/obj/machinery/power/turbine/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "TurbineComputer", name)
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ui.open()
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/obj/machinery/power/turbine/ui_data(mob/user)
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var/list/data = list()
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data["compressor"] = compressor ? TRUE : FALSE
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data["compressor_broke"] = (!compressor || (compressor.machine_stat & BROKEN)) ? TRUE : FALSE
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data["turbine"] = compressor?.turbine ? TRUE : FALSE
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data["turbine_broke"] = (!compressor || !compressor.turbine || (compressor.turbine.machine_stat & BROKEN)) ? TRUE : FALSE
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data["online"] = compressor?.starter
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data["power"] = DisplayPower(compressor?.turbine?.lastgen)
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data["rpm"] = compressor?.rpm
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data["temp"] = compressor?.gas_contained.temperature
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return data
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/obj/machinery/power/turbine/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("toggle_power")
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if(compressor?.turbine)
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compressor.starter = !compressor.starter
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. = TRUE
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if("reconnect")
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locate_machinery()
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. = TRUE
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// COMPUTER NEEDS A SERIOUS REWRITE.
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/obj/machinery/computer/turbine_computer
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name = "gas turbine control computer"
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desc = "A computer to remotely control a gas turbine."
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icon_screen = "turbinecomp"
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icon_keyboard = "tech_key"
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circuit = /obj/item/circuitboard/computer/turbine_computer
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var/obj/machinery/power/compressor/compressor
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var/id = 0
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/obj/machinery/computer/turbine_computer/Initialize()
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/computer/turbine_computer/LateInitialize()
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locate_machinery()
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/obj/machinery/computer/turbine_computer/locate_machinery()
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if(id)
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for(var/obj/machinery/power/compressor/C in GLOB.machines)
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if(C.comp_id == id)
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compressor = C
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return
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else
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compressor = locate(/obj/machinery/power/compressor) in range(7, src)
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/obj/machinery/computer/turbine_computer/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "TurbineComputer", name)
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ui.open()
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/obj/machinery/computer/turbine_computer/ui_data(mob/user)
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var/list/data = list()
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data["compressor"] = compressor ? TRUE : FALSE
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data["compressor_broke"] = (!compressor || (compressor.machine_stat & BROKEN)) ? TRUE : FALSE
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data["turbine"] = compressor?.turbine ? TRUE : FALSE
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data["turbine_broke"] = (!compressor || !compressor.turbine || (compressor.turbine.machine_stat & BROKEN)) ? TRUE : FALSE
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data["online"] = compressor?.starter
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data["power"] = DisplayPower(compressor?.turbine?.lastgen)
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data["rpm"] = compressor?.rpm
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data["temp"] = compressor?.gas_contained.temperature
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return data
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/obj/machinery/computer/turbine_computer/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("toggle_power")
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if(compressor?.turbine)
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compressor.starter = !compressor.starter
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. = TRUE
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if("reconnect")
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locate_machinery()
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. = TRUE
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#undef COMPFRICTION
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#undef TURBGENQ
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#undef TURBGENG
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