Files
Bubberstation/code/modules/shuttle/spaceship_navigation_beacon.dm
TemporalOroboros e4079c87b8 update_appearance (#55468)
Creates update_name and update_desc
Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together
Less non-icon handling code in update_icon and friends
Signal hooks for things that want to change names and descriptions
99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
2021-02-19 12:06:18 -03:00

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/obj/item/circuitboard/machine/spaceship_navigation_beacon
name = "Bluespace Navigation Gigabeacon (Machine Board)"
build_path = /obj/machinery/spaceship_navigation_beacon
req_components = list()
/obj/machinery/spaceship_navigation_beacon
name = "Bluespace Navigation Gigabeacon"
desc = "A device that creates a bluespace anchor that allow ships jump near to it."
icon = 'icons/obj/abductor.dmi'
icon_state = "core"
base_icon_state = "core"
use_power = IDLE_POWER_USE
idle_power_usage = 0
density = TRUE
circuit = /obj/item/circuitboard/machine/spaceship_navigation_beacon
var/locked = FALSE //Locked beacons don't allow to jump to it.
/obj/machinery/spaceship_navigation_beacon/Initialize()
. = ..()
SSshuttle.beacons |= src
/obj/machinery/spaceship_navigation_beacon/emp_act()
locked = TRUE
/obj/machinery/spaceship_navigation_beacon/Destroy()
SSshuttle.beacons -= src
return ..()
// update the icon_state
/obj/machinery/spaceship_navigation_beacon/update_icon_state()
icon_state = "[base_icon_state][powered() ? null : "-open"]"
return ..()
/obj/machinery/spaceship_navigation_beacon/multitool_act(mob/living/user, obj/item/multitool/I)
..()
if(panel_open)
var/new_name = "Beacon_[stripped_input("Enter the custom name for this beacon", "It be Beacon ..your input..")]"
if(new_name && Adjacent(user))
name = new_name
to_chat(user, "<span class='notice'>You change beacon name to [name].</span>")
else
locked =!locked
to_chat(user, "<span class='notice'>You [locked ? "" : "un"]lock [src].</span>")
return TRUE
/obj/machinery/spaceship_navigation_beacon/examine()
.=..()
. += "<span class='[locked ? "warning" : "nicegreen"]'>Status: [locked ? "LOCKED" : "Stable"] </span>"
/obj/machinery/spaceship_navigation_beacon/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "core-open", "core", W))
return
if(default_deconstruction_crowbar(W))
return
return ..()