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bcdc028c3bc4e87611e5375f928b13181bbd5f0b
Bubberstation/code/modules/reagents
History
Nerd Lord 0c53fc91d2 Fixes Synchronous Mesh not syncing damage 100% accurately, adds CLONE as a damage type blobs can take damage from(likely to be entirely internal, as I'm pretty sure the crew can't hit the blob with clone damage)
2015-12-20 22:52:00 -05:00
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chemistry
Fixes Synchronous Mesh not syncing damage 100% accurately, adds CLONE as a damage type blobs can take damage from(likely to be entirely internal, as I'm pretty sure the crew can't hit the blob with clone damage)
2015-12-20 22:52:00 -05:00
reagent_containers
Merge pull request #13559 from bgobandit/emptysyringes
2015-12-17 17:18:13 -03:00
reagent_containers.dm
Changing the transfer amount of all reagent containers (beaker, bucket, glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank, fueltank, pepperspray dispenser) no longer have their own transfer amounts and use the reagent container's transfer amount instead (except for sprays which get 50u for faster refilling).
2015-10-16 01:07:10 +02:00
reagent_dispenser.dm
Makes effect system code more OOP.
2015-10-21 23:28:29 +02:00
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