Files
Bubberstation/code/datums/components
carlarctg bcf21b2073 Fixed possessed blades being broken (#85090)
## About The Pull Request

Fixed possessed blades being broken

If testing is enabled everyone is polled in ghost polls.

## Why It's Good For The Game

> Fixed possessed blades being broken

oopse

> If testing is enabled everyone is polled in ghost polls.

MUCH eaiser to test

## Changelog

🆑
fix: Fixed possessed blades being broken
code: If testing is enabled everyone is polled in ghost polls.
/🆑

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Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
2024-07-26 07:26:58 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm