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## About The Pull Request This PR adds a new gunkit to the **Illumination Applications** tech node acquired via BEPIS techs. For years, this funny little tech node has been one of the lamer results from the BEPIS tech pool, only offering constructable unique hardhats and access to a micro RLD. Well, lets just say, badda bing https://github.com/tgstation/tgstation/assets/41715314/bd869d7f-449a-4563-871a-b90f550e0bda The photon cannon is craftable via a lathed gunkit obtained from the security lathe, which fires 4 shots per recharge. Each shot, on direct contact with a mob, acts like a severity 3 flash. The shot also distinctly slows down after traveling, so you can more effectively gauge where it's going to stop moving, as when it reaches it's travel distance, it will perform a weaker AOE severity 1 flash. Direct hits will effect silicons, while the AOE flash will not. Direct hits only deal 5 ***STAMINA* damage. The Gunkit requires a flux anomaly core to be crafted, completing with the tesla gun in this respect. ## Why It's Good For The Game There's been some discussion about how we've hoping to offer higher power features and options to the game at large using anomaly cores, and flux anomalies are currently only used for guns, which is rather unfortunate. The bigger issue, I'd suppose, is that every gun that flux anomalies can produce are considered lethal, with the event horizon gun and tesla gun. And honestly, by comparison, the tesla is not lethal enough to use to any real effect, or practical enough to bother science enough for the core. The photon cannon, however, works as a rather effective crowd control weapon for breaching and incapacitating crewmates, making it ideal for wardens dealing with large tides of crewmates, officers breaking into bases, or ~~the captain trying to burn down your library dnd game, DOUGLAS~~ Overall, it's still a fairly low power weapon, and sits in a niche place somewhere between a dragNET, flashbang-loaded grenade launcher, the flash, and the ion-cannon, with it's versatility coming from core rarity and requiring a BEPIS tech. **I have since updated this PR so that this gun deals stamina damage instead of energy damage, and contact with the energy ball deals a short period of confusion.** ## Changelog 🆑 add: The Illumination Applications technode now includes a gunkit for a new gun, the Photon Cannon. /🆑