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## About The Pull Request Voidwalkers can now convert walls into "void windows". These slightly stronger and visually distinct windows, open up an area to ambush from, or to startle unsuspecting passersby from. To do so, you must right-click on a wall that is bordering space/nearstation/asteroid, and only works on normal or weaker walls (no rwalls!).  This ability has 2 charges, with a 60s cooldown and a 8s windup. You can replenish charges by kidnapping players. To accompany this, voidwalkers can now walk at normal speed in nearstation/asteroid areas.  ## Why It's Good For The Game I'm not gonna beat around the bush here: Voidwalker gets absolutely shafted on some maps. Tramstation in particular is a real nightmare. The "asteroid station" designs we've been getting recently are VERY unfriendly to voidwalkers, especially compared to the more conventional windows-and-walls design of Meta/Delta. Being able to carve out areas in maintenance or workplaces to snatch bodies from allows voidwalkers to play in a way that isn't suuuuuper passive on these maps. The nearstation movement buff also accomplishes this, and also feels appropriate given how the station edges on most asteroid maps are. There's nowhere to hide in space and take advantage of your space dive from anyways. Conveniently, this solution also doesn't force mappers to compromise the integrity of their design for the sake of gameplay. Lastly, this lets voidwalkers play a bit more aggressively and "claim" areas, something the original PR (#84674) proposed in considerations. ## Changelog 🆑 add: Voidwalkers can now convert soft walls into void windows, using the right-click of their Void Eater. balance: Voidwalkers can now walk full-speed on nearstation tiles. /🆑