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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> closes #53931, #70916, #53931 ## About The Pull Request Organs were previously stored in nullspace. Now they are stored in their prospective bodyparts. Bodyparts are now stored in the mob. I've also had to refactor a lot of code concerning organ movement. Previously, organs were only moved into bodyparts once the bodyparts were removed. To accomodate this change, two major distinctions have been made: **Bodypart removal/insertion** Called only when an organ is taken out of a bodypart. Bodypart overlays, damage modifiers or other changes that should affect a bodypart itself goes here. **Mob insertion/removal** Called when an organ is removed from a mob. This can either be directly, by taking the organ out of a mob, or by removing the bodypart that contains the organ. This lets you add and remove organ effects safely without having to worry about the bodypart. Now that we controle the movement of bodyparts and organs, we can fuck around with them more. Summoning someones head or chest or heart will actually kill them now (and quite violently I must say (chest summoning gibs lol)). https://github.com/tgstation/tgstation/assets/7501474/5efc9dd3-cfd5-4ce4-b70f-d0d74894626e I´ve also added a unit test that violently tears apart and reconstructs a person in different ways to see if they get put toghether the right way This will definitely need a testmerge. I've done a lot of testing to make sure interactions work, but more niche stuff or my own incompetence can always slip through. ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> A lot of organ work is quite restricted. You can't C4 someones heart, you cant summon their organs and a lot of exceptions have to be made to keep organs in nullspace. This lets organs (and bodyparts) play more nicely with the rest of the game. This also makes it a lot easier to move away from extorgans since a lot of their unique movement code has been removed and or generalized. I don't like making PRs of this size (I'm so sorry reviewers), but I was in a unique position to replace the entire system in a way I couldn't have done conveniently in multiple PRs ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 refactor: Your organs are now inside your body. Please report any issues with bodypart and organ movement, including exotic organ, on github and scream at me fix: Cases of unexpected organ movement, such as teleporting bodyparts and organs with spells, now invokes a proper reaction (usually violent death) runtime: Fixes HARS runtiming on activation/deactivation fix: Fixes lag when species swapping /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
679 lines
30 KiB
Plaintext
679 lines
30 KiB
Plaintext
GLOBAL_DATUM(everyone_a_traitor, /datum/everyone_is_a_traitor_controller)
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/client/proc/secrets() //Creates a verb for admins to open up the ui
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set name = "Secrets"
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set desc = "Abuse harder than you ever have before with this handy dandy semi-misc stuff menu"
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set category = "Admin.Game"
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BLACKBOX_LOG_ADMIN_VERB("Secrets Panel")
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var/datum/secrets_menu/tgui = new(usr)//create the datum
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tgui.ui_interact(usr)//datum has a tgui component, here we open the window
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/datum/secrets_menu
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var/client/holder //client of whoever is using this datum
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var/is_debugger = FALSE
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var/is_funmin = FALSE
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/datum/secrets_menu/New(user)//user can either be a client or a mob due to byondcode(tm)
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if (istype(user, /client))
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var/client/user_client = user
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holder = user_client //if its a client, assign it to holder
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else
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var/mob/user_mob = user
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holder = user_mob.client //if its a mob, assign the mob's client to holder
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is_debugger = check_rights(R_DEBUG)
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is_funmin = check_rights(R_FUN)
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/datum/secrets_menu/ui_state(mob/user)
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return GLOB.admin_state
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/datum/secrets_menu/ui_close()
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qdel(src)
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/datum/secrets_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Secrets")
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ui.open()
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/datum/secrets_menu/ui_data(mob/user)
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var/list/data = list()
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data["is_debugger"] = is_debugger
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data["is_funmin"] = is_funmin
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return data
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#define THUNDERDOME_TEMPLATE_FILE "admin_thunderdome.dmm"
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#define HIGHLANDER_DELAY_TEXT "40 seconds (crush the hope of a normal shift)"
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/datum/secrets_menu/ui_act(action, params)
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. = ..()
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if(.)
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return
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if((action != "admin_log" || action != "show_admins") && !check_rights(R_ADMIN))
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return
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var/datum/round_event/E
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switch(action)
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//Generic Buttons anyone can use.
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if("admin_log")
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var/dat = "<meta charset='UTF-8'><B>Admin Log<HR></B>"
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for(var/l in GLOB.admin_activities)
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dat += "<li>[l]</li>"
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if(!GLOB.admin_activities.len)
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dat += "No-one has done anything this round!"
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holder << browse(dat, "window=admin_log")
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if("show_admins")
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var/dat = "<meta charset='UTF-8'><B>Current admins:</B><HR>"
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if(GLOB.admin_datums)
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for(var/ckey in GLOB.admin_datums)
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var/datum/admins/D = GLOB.admin_datums[ckey]
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dat += "[ckey] - [D.rank_names()]<br>"
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holder << browse(dat, "window=showadmins;size=600x500")
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//Buttons for debug.
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if("maint_access_engiebrig")
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if(!is_debugger)
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return
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for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
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if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
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doors.req_access = list()
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doors.req_one_access = list(ACCESS_BRIG, ACCESS_ENGINEERING)
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message_admins("[key_name_admin(holder)] made all maint doors engineering and brig access-only.")
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if("maint_access_brig")
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if(!is_debugger)
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return
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for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
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if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
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doors.req_access = list(ACCESS_BRIG)
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doors.req_one_access = list()
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message_admins("[key_name_admin(holder)] made all maint doors brig access-only.")
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if("infinite_sec")
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if(!is_debugger)
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return
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var/datum/job/sec_job = SSjob.GetJobType(/datum/job/security_officer)
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sec_job.total_positions = -1
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sec_job.spawn_positions = -1
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message_admins("[key_name_admin(holder)] has removed the cap on security officers.")
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//Buttons for helpful stuff. This is where people land in the tgui
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if("clear_virus")
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var/choice = tgui_alert(usr, "Are you sure you want to cure all disease?",, list("Yes", "Cancel"))
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if(choice == "Yes")
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message_admins("[key_name_admin(holder)] has cured all diseases.")
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for(var/thing in SSdisease.active_diseases)
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var/datum/disease/D = thing
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D.cure(0)
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if("list_bombers")
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holder.list_bombers()
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if("list_signalers")
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holder.list_signalers()
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if("list_lawchanges")
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holder.list_law_changes()
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if("showailaws")
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holder.check_ai_laws()
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if("manifest")
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holder.show_manifest()
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if("dna")
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holder.list_dna()
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if("fingerprints")
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holder.list_fingerprints()
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if("ctfbutton")
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toggle_id_ctf(holder, CTF_GHOST_CTF_GAME_ID)
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if("tdomereset")
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var/delete_mobs = tgui_alert(usr, "Clear all mobs?", "Thunderdome Reset", list("Yes", "No", "Cancel"))
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if(!delete_mobs || delete_mobs == "Cancel")
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return
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log_admin("[key_name(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs].")
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message_admins(span_adminnotice("[key_name_admin(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs]."))
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var/area/thunderdome = GLOB.areas_by_type[/area/centcom/tdome/arena]
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if(delete_mobs == "Yes")
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for(var/mob/living/mob in thunderdome)
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qdel(mob) //Clear mobs
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for(var/obj/obj in thunderdome)
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if(!istype(obj, /obj/machinery/camera))
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qdel(obj) //Clear objects
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var/datum/map_template/thunderdome_template = SSmapping.map_templates[THUNDERDOME_TEMPLATE_FILE]
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thunderdome_template.should_place_on_top = FALSE
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var/turf/thunderdome_corner = locate(thunderdome.x - 3, thunderdome.y - 1, 1) // have to do a little bit of coord manipulation to get it in the right spot
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thunderdome_template.load(thunderdome_corner)
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if("set_name")
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var/new_name = input(holder, "Please input a new name for the station.", "What?", "") as text|null
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if(!new_name)
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return
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set_station_name(new_name)
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log_admin("[key_name(holder)] renamed the station to \"[new_name]\".")
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message_admins(span_adminnotice("[key_name_admin(holder)] renamed the station to: [new_name]."))
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priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
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if("reset_name")
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var/confirmed = tgui_alert(usr,"Are you sure you want to reset the station name?", "Confirm", list("Yes", "No", "Cancel"))
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if(confirmed != "Yes")
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return
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var/new_name = new_station_name()
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set_station_name(new_name)
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log_admin("[key_name(holder)] reset the station name.")
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message_admins(span_adminnotice("[key_name_admin(holder)] reset the station name."))
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priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
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if("night_shift_set")
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var/val = tgui_alert(holder, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", list("On", "Off", "Automatic"))
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switch(val)
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if("Automatic")
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if(CONFIG_GET(flag/enable_night_shifts))
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SSnightshift.can_fire = TRUE
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SSnightshift.fire()
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else
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SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE)
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if("On")
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SSnightshift.can_fire = FALSE
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SSnightshift.update_nightshift(active = TRUE, announce = TRUE, forced = TRUE)
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if("Off")
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SSnightshift.can_fire = FALSE
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SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE)
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if("moveferry")
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send CentCom Ferry"))
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if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
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message_admins("[key_name_admin(holder)] moved the CentCom ferry")
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log_admin("[key_name(holder)] moved the CentCom ferry")
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if("togglearrivals")
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var/obj/docking_port/mobile/arrivals/A = SSshuttle.arrivals
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if(A)
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var/new_perma = !A.perma_docked
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A.perma_docked = new_perma
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Permadock Arrivals Shuttle", "[new_perma ? "Enabled" : "Disabled"]"))
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message_admins("[key_name_admin(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
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log_admin("[key_name(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
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else
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to_chat(holder, span_admin("There is no arrivals shuttle."), confidential = TRUE)
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if("movelaborshuttle")
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Labor Shuttle"))
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if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
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message_admins("[key_name_admin(holder)] moved labor shuttle")
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log_admin("[key_name(holder)] moved the labor shuttle")
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//!fun! buttons.
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if("virus")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak"))
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var/datum/round_event_control/event
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var/prompt = tgui_alert(usr, "What disease system do you want?", "Disease Setup", list("Advanced", "Simple", "Make Your Own"))
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switch(prompt)
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if("Make Your Own")
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AdminCreateVirus(holder)
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if("Advanced")
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event = locate(/datum/round_event_control/disease_outbreak/advanced) in SSevents.control
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if("Simple")
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event = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
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if(isnull(event))
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return
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if(length(event.admin_setup))
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for(var/datum/event_admin_setup/admin_setup_datum as anything in event.admin_setup)
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if(admin_setup_datum.prompt_admins() == ADMIN_CANCEL_EVENT)
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return
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event.run_event(admin_forced = TRUE)
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message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])")
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log_admin("[key_name(usr)] has triggered an event. ([event.name])")
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if("allspecies")
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if(!is_funmin)
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return
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var/result = input(holder, "Please choose a new species","Species") as null|anything in GLOB.species_list
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if(result)
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Species Change", "[result]"))
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log_admin("[key_name(holder)] turned all humans into [result]")
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message_admins("\blue [key_name_admin(holder)] turned all humans into [result]")
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var/newtype = GLOB.species_list[result]
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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H.set_species(newtype)
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if("power")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All APCs"))
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log_admin("[key_name(holder)] made all areas powered")
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message_admins(span_adminnotice("[key_name_admin(holder)] made all areas powered"))
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power_restore()
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if("unpower")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Depower All APCs"))
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log_admin("[key_name(holder)] made all areas unpowered")
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message_admins(span_adminnotice("[key_name_admin(holder)] made all areas unpowered"))
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power_failure()
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if("quickpower")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All SMESs"))
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log_admin("[key_name(holder)] made all SMESs powered")
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message_admins(span_adminnotice("[key_name_admin(holder)] made all SMESs powered"))
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power_restore_quick()
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if("anon_name")
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if(!is_funmin)
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return
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holder.anon_names()
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anonymous Names"))
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if("onlyone")
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if(!is_funmin)
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return
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var/response = tgui_alert(usr,"Delay by 40 seconds?", "There can, in fact, only be one", list("Instant!", HIGHLANDER_DELAY_TEXT))
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switch(response)
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if("Instant!")
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holder.only_one()
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if(HIGHLANDER_DELAY_TEXT)
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holder.only_one_delayed()
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else
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
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if("guns")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns"))
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var/survivor_probability = 0
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switch(tgui_alert(usr,"Do you want this to create survivors antagonists?",,list("No Antags","Some Antags","All Antags!")))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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survivor_probability = 100
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summon_guns(holder.mob, survivor_probability)
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if("magic")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic"))
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var/survivor_probability = 0
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switch(tgui_alert(usr,"Do you want this to create magician antagonists?",,list("No Antags","Some Antags","All Antags!")))
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if("Some Antags")
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survivor_probability = 25
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if("All Antags!")
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survivor_probability = 100
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summon_magic(holder.mob, survivor_probability)
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if("towerOfBabel")
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if(!is_funmin)
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return
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if(tgui_alert(usr,"Would you like to randomize language for everyone?",,list("Yes","No")) == "Yes")
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Tower of babel"))
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holder.tower_of_babel()
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if("cureTowerOfBabel")
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if(!is_funmin)
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return
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holder.tower_of_babel_undo()
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if("events")
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if(!is_funmin)
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return
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if(SSevents.wizardmode)
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switch(tgui_alert(usr,"What would you like to do?",,list("Intensify Summon Events","Turn Off Summon Events","Nothing")))
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if("Intensify Summon Events")
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summon_events(holder)
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify"))
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if("Turn Off Summon Events")
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SSevents.toggleWizardmode()
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SSevents.resetFrequency()
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Disable"))
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else
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if(tgui_alert(usr,"Do you want to toggle summon events on?",,list("Yes","No")) == "Yes")
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summon_events(holder)
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate"))
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if("eagles")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station"))
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for(var/obj/machinery/door/airlock/W as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock))
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if(is_station_level(W.z) && !istype(get_area(W), /area/station/command) && !istype(get_area(W), /area/station/commons) && !istype(get_area(W), /area/station/service) && !istype(get_area(W), /area/station/command/heads_quarters) && !istype(get_area(W), /area/station/security/prison))
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W.req_access = list()
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message_admins("[key_name_admin(holder)] activated Egalitarian Station mode")
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priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, SSstation.announcer.get_rand_report_sound())
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if("ancap")
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if(!is_funmin)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anarcho-capitalist Station"))
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SSeconomy.full_ancap = !SSeconomy.full_ancap
|
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message_admins("[key_name_admin(holder)] toggled Anarcho-capitalist mode")
|
|
if(SSeconomy.full_ancap)
|
|
priority_announce("The NAP is now in full effect.", null, SSstation.announcer.get_rand_report_sound())
|
|
else
|
|
priority_announce("The NAP has been revoked.", null, SSstation.announcer.get_rand_report_sound())
|
|
if("blackout")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Break All Lights"))
|
|
message_admins("[key_name_admin(holder)] broke all lights")
|
|
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
|
|
L.break_light_tube()
|
|
CHECK_TICK
|
|
if("whiteout")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Fix All Lights"))
|
|
message_admins("[key_name_admin(holder)] fixed all lights")
|
|
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
|
|
L.fix()
|
|
CHECK_TICK
|
|
if("customportal")
|
|
if(!is_funmin)
|
|
return
|
|
|
|
var/list/settings = list(
|
|
"mainsettings" = list(
|
|
"typepath" = list("desc" = "Path to spawn", "type" = "datum", "path" = "/mob/living", "subtypesonly" = TRUE, "value" = /mob/living/basic/bee),
|
|
"humanoutfit" = list("desc" = "Outfit if human", "type" = "datum", "path" = "/datum/outfit", "subtypesonly" = TRUE, "value" = /datum/outfit),
|
|
"amount" = list("desc" = "Number per portal", "type" = "number", "value" = 1),
|
|
"portalnum" = list("desc" = "Number of total portals", "type" = "number", "value" = 10),
|
|
"offerghosts" = list("desc" = "Get ghosts to play mobs", "type" = "boolean", "value" = "No"),
|
|
"minplayers" = list("desc" = "Minimum number of ghosts", "type" = "number", "value" = 1),
|
|
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
|
|
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
|
|
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
|
|
"color" = list("desc" = "Portal color", "type" = "color", "value" = "#00FF00"),
|
|
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
|
|
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
|
|
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
|
|
)
|
|
)
|
|
|
|
message_admins("[key_name(holder)] is creating a custom portal storm...")
|
|
var/list/prefreturn = presentpreflikepicker(holder,"Customize Portal Storm", "Customize Portal Storm", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
|
|
|
|
if (prefreturn["button"] == 1)
|
|
var/list/prefs = settings["mainsettings"]
|
|
|
|
if (prefs["amount"]["value"] < 1 || prefs["portalnum"]["value"] < 1)
|
|
to_chat(holder, span_warning("Number of portals and mobs to spawn must be at least 1."), confidential = TRUE)
|
|
return
|
|
|
|
var/mob/pathToSpawn = prefs["typepath"]["value"]
|
|
if (!ispath(pathToSpawn))
|
|
pathToSpawn = text2path(pathToSpawn)
|
|
|
|
if (!ispath(pathToSpawn))
|
|
to_chat(holder, span_notice("Invalid path [pathToSpawn]."), confidential = TRUE)
|
|
return
|
|
|
|
var/list/candidates = list()
|
|
|
|
if (prefs["offerghosts"]["value"] == "Yes")
|
|
candidates = poll_ghost_candidates(replacetext(prefs["ghostpoll"]["value"], "%TYPE%", initial(pathToSpawn.name)), ROLE_TRAITOR)
|
|
|
|
if (prefs["playersonly"]["value"] == "Yes" && length(candidates) < prefs["minplayers"]["value"])
|
|
message_admins("Not enough players signed up to create a portal storm, the minimum was [prefs["minplayers"]["value"]] and the number of signups [length(candidates)]")
|
|
return
|
|
|
|
if (prefs["announce_players"]["value"] == "Yes")
|
|
portalAnnounce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE))
|
|
|
|
var/list/storm_appearances = list()
|
|
for(var/offset in 0 to SSmapping.max_plane_offset)
|
|
var/mutable_appearance/storm = mutable_appearance('icons/obj/machines/engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
|
|
SET_PLANE_W_SCALAR(storm, ABOVE_GAME_PLANE, offset)
|
|
storm.color = prefs["color"]["value"]
|
|
storm_appearances += storm
|
|
|
|
message_admins("[key_name_admin(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
|
|
log_admin("[key_name(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
|
|
|
|
var/outfit = prefs["humanoutfit"]["value"]
|
|
if (!ispath(outfit))
|
|
outfit = text2path(outfit)
|
|
|
|
for (var/i in 1 to prefs["portalnum"]["value"])
|
|
if (length(candidates)) // if we're spawning players, gotta be a little tricky and also not spawn players on top of NPCs
|
|
var/ghostcandidates = list()
|
|
for (var/j in 1 to min(prefs["amount"]["value"], length(candidates)))
|
|
ghostcandidates += pick_n_take(candidates)
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, length(ghostcandidates), storm_appearances, ghostcandidates, outfit), i*prefs["delay"]["value"])
|
|
else if (prefs["playersonly"]["value"] != "Yes")
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, prefs["amount"]["value"], storm_appearances, null, outfit), i*prefs["delay"]["value"])
|
|
if("changebombcap")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Bomb Cap"))
|
|
|
|
var/newBombCap = input(holder,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", GLOB.MAX_EX_LIGHT_RANGE) as num|null
|
|
if (!CONFIG_SET(number/bombcap, newBombCap))
|
|
return
|
|
|
|
message_admins(span_boldannounce("[key_name_admin(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]"))
|
|
log_admin("[key_name(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]")
|
|
//buttons that are fun for exactly you and nobody else.
|
|
if("monkey")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Monkeyize All Humans"))
|
|
message_admins("[key_name_admin(holder)] made everyone into monkeys.")
|
|
log_admin("[key_name_admin(holder)] made everyone into monkeys.")
|
|
for(var/i in GLOB.human_list)
|
|
var/mob/living/carbon/human/H = i
|
|
INVOKE_ASYNC(H, TYPE_PROC_REF(/mob/living/carbon, monkeyize))
|
|
if("traitor_all")
|
|
if(!is_funmin)
|
|
return
|
|
if(!SSticker.HasRoundStarted())
|
|
tgui_alert(usr,"The game hasn't started yet!")
|
|
return
|
|
if(GLOB.everyone_a_traitor)
|
|
tgui_alert(usr, "The everyone is a traitor secret has already been triggered")
|
|
return
|
|
var/objective = tgui_input_text(holder, "Enter an objective", "Objective")
|
|
if(!objective)
|
|
return
|
|
GLOB.everyone_a_traitor = new /datum/everyone_is_a_traitor_controller(objective)
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Traitor All", "[objective]"))
|
|
for(var/mob/living/player in GLOB.player_list)
|
|
GLOB.everyone_a_traitor.make_traitor(null, player)
|
|
message_admins(span_adminnotice("[key_name_admin(holder)] used everyone is a traitor secret. Objective is [objective]"))
|
|
log_admin("[key_name(holder)] used everyone is a traitor secret. Objective is [objective]")
|
|
if("massbraindamage")
|
|
if(!is_funmin)
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
|
|
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
|
to_chat(H, span_boldannounce("You suddenly feel stupid."), confidential = TRUE)
|
|
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
|
|
message_admins("[key_name_admin(holder)] made everybody brain damaged")
|
|
if("floorlava")
|
|
SSweather.run_weather(/datum/weather/floor_is_lava)
|
|
if("anime")
|
|
if(!is_funmin)
|
|
return
|
|
var/animetype = tgui_alert(usr,"Would you like to have the clothes be changed?",,list("Yes","No","Cancel"))
|
|
|
|
var/droptype
|
|
if(animetype == "Yes")
|
|
droptype = tgui_alert(usr,"Make the uniforms Nodrop?",,list("Yes","No","Cancel"))
|
|
|
|
if(animetype == "Cancel" || droptype == "Cancel")
|
|
return
|
|
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
|
|
message_admins("[key_name_admin(holder)] made everything kawaii.")
|
|
for(var/i in GLOB.human_list)
|
|
var/mob/living/carbon/human/H = i
|
|
SEND_SOUND(H, sound(SSstation.announcer.event_sounds[ANNOUNCER_ANIMES]))
|
|
|
|
if(H.dna.species.id == SPECIES_HUMAN)
|
|
if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
|
|
var/obj/item/organ/internal/ears/cat/ears = new
|
|
var/obj/item/organ/external/tail/cat/tail = new
|
|
ears.Insert(H, movement_flags = DELETE_IF_REPLACED)
|
|
tail.Insert(H, movement_flags = DELETE_IF_REPLACED)
|
|
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
|
|
var/list/names = splittext(H.real_name," ")
|
|
var/forename = names.len > 1 ? names[2] : names[1]
|
|
var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
|
|
H.fully_replace_character_name(H.real_name,newname)
|
|
H.update_mutant_bodyparts()
|
|
if(animetype == "Yes")
|
|
var/seifuku = pick(typesof(/obj/item/clothing/under/costume/schoolgirl))
|
|
var/obj/item/clothing/under/costume/schoolgirl/I = new seifuku
|
|
var/olduniform = H.w_uniform
|
|
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
|
|
H.equip_to_slot_or_del(I, ITEM_SLOT_ICLOTHING)
|
|
qdel(olduniform)
|
|
if(droptype == "Yes")
|
|
ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT)
|
|
else
|
|
to_chat(H, span_warning("You're not kawaii enough for this!"), confidential = TRUE)
|
|
if("masspurrbation")
|
|
if(!is_funmin)
|
|
return
|
|
mass_purrbation()
|
|
message_admins("[key_name_admin(holder)] has put everyone on \
|
|
purrbation!")
|
|
log_admin("[key_name(holder)] has put everyone on purrbation.")
|
|
if("massremovepurrbation")
|
|
if(!is_funmin)
|
|
return
|
|
mass_remove_purrbation()
|
|
message_admins("[key_name_admin(holder)] has removed everyone from \
|
|
purrbation.")
|
|
log_admin("[key_name(holder)] has removed everyone from purrbation.")
|
|
if("massimmerse")
|
|
if(!is_funmin)
|
|
return
|
|
mass_immerse()
|
|
message_admins("[key_name_admin(holder)] has Fully Immersed \
|
|
everyone!")
|
|
log_admin("[key_name(holder)] has Fully Immersed everyone.")
|
|
if("unmassimmerse")
|
|
if(!is_funmin)
|
|
return
|
|
mass_immerse(remove=TRUE)
|
|
message_admins("[key_name_admin(holder)] has Un-Fully Immersed \
|
|
everyone!")
|
|
log_admin("[key_name(holder)] has Un-Fully Immersed everyone.")
|
|
if("makeNerd")
|
|
var/spawnpoint = pick(GLOB.blobstart)
|
|
var/list/mob/dead/observer/candidates
|
|
var/mob/dead/observer/chosen_candidate
|
|
var/mob/living/basic/drone/nerd
|
|
var/teamsize
|
|
|
|
teamsize = input(usr, "How many drones?", "N.E.R.D. team size", 2) as num|null
|
|
|
|
if(teamsize <= 0)
|
|
return FALSE
|
|
|
|
candidates = poll_ghost_candidates("Do you wish to be considered for a Nanotrasen emergency response drone?", "Drone")
|
|
|
|
if(length(candidates) == 0)
|
|
return FALSE
|
|
|
|
while(length(candidates) && teamsize)
|
|
chosen_candidate = pick(candidates)
|
|
candidates -= chosen_candidate
|
|
nerd = new /mob/living/basic/drone/classic(spawnpoint)
|
|
nerd.key = chosen_candidate.key
|
|
nerd.log_message("has been selected as a Nanotrasen emergency response drone.", LOG_GAME)
|
|
teamsize--
|
|
|
|
return TRUE
|
|
if("ctf_instagib")
|
|
if(!is_funmin)
|
|
return
|
|
if(GLOB.ctf_games.len <= 0)
|
|
tgui_alert(usr, "No CTF games are set up.")
|
|
return
|
|
var/selected_game = tgui_input_list(usr, "Select a CTF game to ruin.", "Instagib Mode", GLOB.ctf_games)
|
|
if(isnull(selected_game))
|
|
return
|
|
var/datum/ctf_controller/ctf_controller = GLOB.ctf_games[selected_game]
|
|
var/choice = tgui_alert(usr, "[ctf_controller.instagib_mode ? "Return to standard" : "Enable instagib"] mode?", "Instagib Mode", list("Yes", "No"))
|
|
if(choice != "Yes")
|
|
return
|
|
ctf_controller.toggle_instagib_mode()
|
|
message_admins("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
|
|
log_admin("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
|
|
|
|
if(E)
|
|
E.processing = FALSE
|
|
if(E.announce_when>0)
|
|
switch(tgui_alert(holder, "Would you like to alert the crew?", "Alert", list("Yes", "No", "Cancel")))
|
|
if("Yes")
|
|
E.announce_chance = 100
|
|
if("Cancel")
|
|
E.kill()
|
|
return
|
|
if("No")
|
|
E.announce_chance = 0
|
|
E.processing = TRUE
|
|
if(holder)
|
|
log_admin("[key_name(holder)] used secret [action]")
|
|
#undef THUNDERDOME_TEMPLATE_FILE
|
|
#undef HIGHLANDER_DELAY_TEXT
|
|
|
|
/proc/portalAnnounce(announcement, playlightning)
|
|
set waitfor = FALSE
|
|
if (playlightning)
|
|
sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
|
|
sleep(8 SECONDS)
|
|
priority_announce(replacetext(announcement, "%STATION%", station_name()))
|
|
if (playlightning)
|
|
sleep(2 SECONDS)
|
|
sound_to_playing_players('sound/magic/lightningbolt.ogg')
|
|
|
|
/// Spawns a portal storm that spawns in sentient/non sentient mobs
|
|
/// portal_appearance is a list in the form (turf's plane offset + 1) -> appearance to use
|
|
/proc/doPortalSpawn(turf/loc, mobtype, numtospawn, list/portal_appearance, players, humanoutfit)
|
|
for (var/i in 1 to numtospawn)
|
|
var/mob/spawnedMob = new mobtype(loc)
|
|
if (length(players))
|
|
var/mob/chosen = players[1]
|
|
if (chosen.client)
|
|
chosen.client.prefs.safe_transfer_prefs_to(spawnedMob, is_antag = TRUE)
|
|
spawnedMob.key = chosen.key
|
|
players -= chosen
|
|
if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit))
|
|
var/mob/living/carbon/human/H = spawnedMob
|
|
H.equipOutfit(humanoutfit)
|
|
var/turf/T = get_step(loc, SOUTHWEST)
|
|
T.flick_overlay_static(portal_appearance[GET_TURF_PLANE_OFFSET(T) + 1], 15)
|
|
playsound(T, 'sound/magic/lightningbolt.ogg', rand(80, 100), TRUE)
|
|
|
|
///Makes sure latejoining crewmembers also become traitors.
|
|
/datum/everyone_is_a_traitor_controller
|
|
var/objective = ""
|
|
|
|
/datum/everyone_is_a_traitor_controller/New(objective)
|
|
src.objective = objective
|
|
RegisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED, PROC_REF(make_traitor))
|
|
|
|
/datum/everyone_is_a_traitor_controller/Destroy()
|
|
UnregisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED)
|
|
return ..()
|
|
|
|
/datum/everyone_is_a_traitor_controller/proc/make_traitor(datum/source, mob/living/player)
|
|
SIGNAL_HANDLER
|
|
if(player.stat == DEAD || !player.mind)
|
|
return
|
|
if(is_special_character(player))
|
|
return
|
|
if(ishuman(player))
|
|
var/datum/antagonist/traitor/traitor_datum = new(give_objectives = FALSE)
|
|
var/datum/objective/new_objective = new
|
|
new_objective.owner = player
|
|
new_objective.explanation_text = objective
|
|
traitor_datum.objectives += new_objective
|
|
player.mind.add_antag_datum(traitor_datum)
|
|
var/datum/uplink_handler/uplink = traitor_datum.uplink_handler
|
|
uplink.has_progression = FALSE
|
|
uplink.has_objectives = FALSE
|
|
else if(isAI(player))
|
|
var/datum/antagonist/malf_ai/malfunction_datum = new(give_objectives = FALSE)
|
|
var/datum/objective/new_objective = new
|
|
new_objective.owner = player
|
|
new_objective.explanation_text = objective
|
|
malfunction_datum.objectives += new_objective
|
|
player.mind.add_antag_datum(malfunction_datum)
|