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Bubberstation/code/modules/admin/verbs/secrets.dm
Time-Green 54ab1e3936 Organ movement refactor *Un-nullspaces your organs* (#79687)
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closes #53931, #70916, #53931

## About The Pull Request

Organs were previously stored in nullspace. Now they are stored in their
prospective bodyparts. Bodyparts are now stored in the mob.

I've also had to refactor a lot of code concerning organ movement.
Previously, organs were only moved into bodyparts once the bodyparts
were removed. To accomodate this change, two major distinctions have
been made:

**Bodypart removal/insertion**
Called only when an organ is taken out of a bodypart. Bodypart overlays,
damage modifiers or other changes that should affect a bodypart itself
goes here.

**Mob insertion/removal**
Called when an organ is removed from a mob. This can either be directly,
by taking the organ out of a mob, or by removing the bodypart that
contains the organ. This lets you add and remove organ effects safely
without having to worry about the bodypart.

Now that we controle the movement of bodyparts and organs, we can fuck
around with them more. Summoning someones head or chest or heart will
actually kill them now (and quite violently I must say (chest summoning
gibs lol)).


https://github.com/tgstation/tgstation/assets/7501474/5efc9dd3-cfd5-4ce4-b70f-d0d74894626e

I´ve also added a unit test that violently tears apart and reconstructs
a person in different ways to see if they get put toghether the right
way

This will definitely need a testmerge. I've done a lot of testing to
make sure interactions work, but more niche stuff or my own incompetence
can always slip through.

## Why It's Good For The Game

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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

A lot of organ work is quite restricted. You can't C4 someones heart,
you cant summon their organs and a lot of exceptions have to be made to
keep organs in nullspace. This lets organs (and bodyparts) play more
nicely with the rest of the game. This also makes it a lot easier to
move away from extorgans since a lot of their unique movement code has
been removed and or generalized.

I don't like making PRs of this size (I'm so sorry reviewers), but I was
in a unique position to replace the entire system in a way I couldn't
have done conveniently in multiple PRs

## Changelog

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observed by players or admins you should add a changelog. If your change
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and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
refactor: Your organs are now inside your body. Please report any issues
with bodypart and organ movement, including exotic organ, on github and
scream at me
fix: Cases of unexpected organ movement, such as teleporting bodyparts
and organs with spells, now invokes a proper reaction (usually violent
death)
runtime: Fixes HARS runtiming on activation/deactivation
fix: Fixes lag when species swapping
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2023-12-09 17:50:46 +00:00

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GLOBAL_DATUM(everyone_a_traitor, /datum/everyone_is_a_traitor_controller)
/client/proc/secrets() //Creates a verb for admins to open up the ui
set name = "Secrets"
set desc = "Abuse harder than you ever have before with this handy dandy semi-misc stuff menu"
set category = "Admin.Game"
BLACKBOX_LOG_ADMIN_VERB("Secrets Panel")
var/datum/secrets_menu/tgui = new(usr)//create the datum
tgui.ui_interact(usr)//datum has a tgui component, here we open the window
/datum/secrets_menu
var/client/holder //client of whoever is using this datum
var/is_debugger = FALSE
var/is_funmin = FALSE
/datum/secrets_menu/New(user)//user can either be a client or a mob due to byondcode(tm)
if (istype(user, /client))
var/client/user_client = user
holder = user_client //if its a client, assign it to holder
else
var/mob/user_mob = user
holder = user_mob.client //if its a mob, assign the mob's client to holder
is_debugger = check_rights(R_DEBUG)
is_funmin = check_rights(R_FUN)
/datum/secrets_menu/ui_state(mob/user)
return GLOB.admin_state
/datum/secrets_menu/ui_close()
qdel(src)
/datum/secrets_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Secrets")
ui.open()
/datum/secrets_menu/ui_data(mob/user)
var/list/data = list()
data["is_debugger"] = is_debugger
data["is_funmin"] = is_funmin
return data
#define THUNDERDOME_TEMPLATE_FILE "admin_thunderdome.dmm"
#define HIGHLANDER_DELAY_TEXT "40 seconds (crush the hope of a normal shift)"
/datum/secrets_menu/ui_act(action, params)
. = ..()
if(.)
return
if((action != "admin_log" || action != "show_admins") && !check_rights(R_ADMIN))
return
var/datum/round_event/E
switch(action)
//Generic Buttons anyone can use.
if("admin_log")
var/dat = "<meta charset='UTF-8'><B>Admin Log<HR></B>"
for(var/l in GLOB.admin_activities)
dat += "<li>[l]</li>"
if(!GLOB.admin_activities.len)
dat += "No-one has done anything this round!"
holder << browse(dat, "window=admin_log")
if("show_admins")
var/dat = "<meta charset='UTF-8'><B>Current admins:</B><HR>"
if(GLOB.admin_datums)
for(var/ckey in GLOB.admin_datums)
var/datum/admins/D = GLOB.admin_datums[ckey]
dat += "[ckey] - [D.rank_names()]<br>"
holder << browse(dat, "window=showadmins;size=600x500")
//Buttons for debug.
if("maint_access_engiebrig")
if(!is_debugger)
return
for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
doors.req_access = list()
doors.req_one_access = list(ACCESS_BRIG, ACCESS_ENGINEERING)
message_admins("[key_name_admin(holder)] made all maint doors engineering and brig access-only.")
if("maint_access_brig")
if(!is_debugger)
return
for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
doors.req_access = list(ACCESS_BRIG)
doors.req_one_access = list()
message_admins("[key_name_admin(holder)] made all maint doors brig access-only.")
if("infinite_sec")
if(!is_debugger)
return
var/datum/job/sec_job = SSjob.GetJobType(/datum/job/security_officer)
sec_job.total_positions = -1
sec_job.spawn_positions = -1
message_admins("[key_name_admin(holder)] has removed the cap on security officers.")
//Buttons for helpful stuff. This is where people land in the tgui
if("clear_virus")
var/choice = tgui_alert(usr, "Are you sure you want to cure all disease?",, list("Yes", "Cancel"))
if(choice == "Yes")
message_admins("[key_name_admin(holder)] has cured all diseases.")
for(var/thing in SSdisease.active_diseases)
var/datum/disease/D = thing
D.cure(0)
if("list_bombers")
holder.list_bombers()
if("list_signalers")
holder.list_signalers()
if("list_lawchanges")
holder.list_law_changes()
if("showailaws")
holder.check_ai_laws()
if("manifest")
holder.show_manifest()
if("dna")
holder.list_dna()
if("fingerprints")
holder.list_fingerprints()
if("ctfbutton")
toggle_id_ctf(holder, CTF_GHOST_CTF_GAME_ID)
if("tdomereset")
var/delete_mobs = tgui_alert(usr, "Clear all mobs?", "Thunderdome Reset", list("Yes", "No", "Cancel"))
if(!delete_mobs || delete_mobs == "Cancel")
return
log_admin("[key_name(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs].")
message_admins(span_adminnotice("[key_name_admin(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs]."))
var/area/thunderdome = GLOB.areas_by_type[/area/centcom/tdome/arena]
if(delete_mobs == "Yes")
for(var/mob/living/mob in thunderdome)
qdel(mob) //Clear mobs
for(var/obj/obj in thunderdome)
if(!istype(obj, /obj/machinery/camera))
qdel(obj) //Clear objects
var/datum/map_template/thunderdome_template = SSmapping.map_templates[THUNDERDOME_TEMPLATE_FILE]
thunderdome_template.should_place_on_top = FALSE
var/turf/thunderdome_corner = locate(thunderdome.x - 3, thunderdome.y - 1, 1) // have to do a little bit of coord manipulation to get it in the right spot
thunderdome_template.load(thunderdome_corner)
if("set_name")
var/new_name = input(holder, "Please input a new name for the station.", "What?", "") as text|null
if(!new_name)
return
set_station_name(new_name)
log_admin("[key_name(holder)] renamed the station to \"[new_name]\".")
message_admins(span_adminnotice("[key_name_admin(holder)] renamed the station to: [new_name]."))
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
if("reset_name")
var/confirmed = tgui_alert(usr,"Are you sure you want to reset the station name?", "Confirm", list("Yes", "No", "Cancel"))
if(confirmed != "Yes")
return
var/new_name = new_station_name()
set_station_name(new_name)
log_admin("[key_name(holder)] reset the station name.")
message_admins(span_adminnotice("[key_name_admin(holder)] reset the station name."))
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
if("night_shift_set")
var/val = tgui_alert(holder, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", list("On", "Off", "Automatic"))
switch(val)
if("Automatic")
if(CONFIG_GET(flag/enable_night_shifts))
SSnightshift.can_fire = TRUE
SSnightshift.fire()
else
SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE)
if("On")
SSnightshift.can_fire = FALSE
SSnightshift.update_nightshift(active = TRUE, announce = TRUE, forced = TRUE)
if("Off")
SSnightshift.can_fire = FALSE
SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE)
if("moveferry")
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send CentCom Ferry"))
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(holder)] moved the CentCom ferry")
log_admin("[key_name(holder)] moved the CentCom ferry")
if("togglearrivals")
var/obj/docking_port/mobile/arrivals/A = SSshuttle.arrivals
if(A)
var/new_perma = !A.perma_docked
A.perma_docked = new_perma
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Permadock Arrivals Shuttle", "[new_perma ? "Enabled" : "Disabled"]"))
message_admins("[key_name_admin(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
log_admin("[key_name(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
else
to_chat(holder, span_admin("There is no arrivals shuttle."), confidential = TRUE)
if("movelaborshuttle")
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Labor Shuttle"))
if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
message_admins("[key_name_admin(holder)] moved labor shuttle")
log_admin("[key_name(holder)] moved the labor shuttle")
//!fun! buttons.
if("virus")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak"))
var/datum/round_event_control/event
var/prompt = tgui_alert(usr, "What disease system do you want?", "Disease Setup", list("Advanced", "Simple", "Make Your Own"))
switch(prompt)
if("Make Your Own")
AdminCreateVirus(holder)
if("Advanced")
event = locate(/datum/round_event_control/disease_outbreak/advanced) in SSevents.control
if("Simple")
event = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
if(isnull(event))
return
if(length(event.admin_setup))
for(var/datum/event_admin_setup/admin_setup_datum as anything in event.admin_setup)
if(admin_setup_datum.prompt_admins() == ADMIN_CANCEL_EVENT)
return
event.run_event(admin_forced = TRUE)
message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])")
log_admin("[key_name(usr)] has triggered an event. ([event.name])")
if("allspecies")
if(!is_funmin)
return
var/result = input(holder, "Please choose a new species","Species") as null|anything in GLOB.species_list
if(result)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Species Change", "[result]"))
log_admin("[key_name(holder)] turned all humans into [result]")
message_admins("\blue [key_name_admin(holder)] turned all humans into [result]")
var/newtype = GLOB.species_list[result]
for(var/i in GLOB.human_list)
var/mob/living/carbon/human/H = i
H.set_species(newtype)
if("power")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All APCs"))
log_admin("[key_name(holder)] made all areas powered")
message_admins(span_adminnotice("[key_name_admin(holder)] made all areas powered"))
power_restore()
if("unpower")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Depower All APCs"))
log_admin("[key_name(holder)] made all areas unpowered")
message_admins(span_adminnotice("[key_name_admin(holder)] made all areas unpowered"))
power_failure()
if("quickpower")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All SMESs"))
log_admin("[key_name(holder)] made all SMESs powered")
message_admins(span_adminnotice("[key_name_admin(holder)] made all SMESs powered"))
power_restore_quick()
if("anon_name")
if(!is_funmin)
return
holder.anon_names()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anonymous Names"))
if("onlyone")
if(!is_funmin)
return
var/response = tgui_alert(usr,"Delay by 40 seconds?", "There can, in fact, only be one", list("Instant!", HIGHLANDER_DELAY_TEXT))
switch(response)
if("Instant!")
holder.only_one()
if(HIGHLANDER_DELAY_TEXT)
holder.only_one_delayed()
else
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
if("guns")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns"))
var/survivor_probability = 0
switch(tgui_alert(usr,"Do you want this to create survivors antagonists?",,list("No Antags","Some Antags","All Antags!")))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
summon_guns(holder.mob, survivor_probability)
if("magic")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic"))
var/survivor_probability = 0
switch(tgui_alert(usr,"Do you want this to create magician antagonists?",,list("No Antags","Some Antags","All Antags!")))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
summon_magic(holder.mob, survivor_probability)
if("towerOfBabel")
if(!is_funmin)
return
if(tgui_alert(usr,"Would you like to randomize language for everyone?",,list("Yes","No")) == "Yes")
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Tower of babel"))
holder.tower_of_babel()
if("cureTowerOfBabel")
if(!is_funmin)
return
holder.tower_of_babel_undo()
if("events")
if(!is_funmin)
return
if(SSevents.wizardmode)
switch(tgui_alert(usr,"What would you like to do?",,list("Intensify Summon Events","Turn Off Summon Events","Nothing")))
if("Intensify Summon Events")
summon_events(holder)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify"))
if("Turn Off Summon Events")
SSevents.toggleWizardmode()
SSevents.resetFrequency()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Disable"))
else
if(tgui_alert(usr,"Do you want to toggle summon events on?",,list("Yes","No")) == "Yes")
summon_events(holder)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate"))
if("eagles")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station"))
for(var/obj/machinery/door/airlock/W as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock))
if(is_station_level(W.z) && !istype(get_area(W), /area/station/command) && !istype(get_area(W), /area/station/commons) && !istype(get_area(W), /area/station/service) && !istype(get_area(W), /area/station/command/heads_quarters) && !istype(get_area(W), /area/station/security/prison))
W.req_access = list()
message_admins("[key_name_admin(holder)] activated Egalitarian Station mode")
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, SSstation.announcer.get_rand_report_sound())
if("ancap")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anarcho-capitalist Station"))
SSeconomy.full_ancap = !SSeconomy.full_ancap
message_admins("[key_name_admin(holder)] toggled Anarcho-capitalist mode")
if(SSeconomy.full_ancap)
priority_announce("The NAP is now in full effect.", null, SSstation.announcer.get_rand_report_sound())
else
priority_announce("The NAP has been revoked.", null, SSstation.announcer.get_rand_report_sound())
if("blackout")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Break All Lights"))
message_admins("[key_name_admin(holder)] broke all lights")
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
L.break_light_tube()
CHECK_TICK
if("whiteout")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Fix All Lights"))
message_admins("[key_name_admin(holder)] fixed all lights")
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
L.fix()
CHECK_TICK
if("customportal")
if(!is_funmin)
return
var/list/settings = list(
"mainsettings" = list(
"typepath" = list("desc" = "Path to spawn", "type" = "datum", "path" = "/mob/living", "subtypesonly" = TRUE, "value" = /mob/living/basic/bee),
"humanoutfit" = list("desc" = "Outfit if human", "type" = "datum", "path" = "/datum/outfit", "subtypesonly" = TRUE, "value" = /datum/outfit),
"amount" = list("desc" = "Number per portal", "type" = "number", "value" = 1),
"portalnum" = list("desc" = "Number of total portals", "type" = "number", "value" = 10),
"offerghosts" = list("desc" = "Get ghosts to play mobs", "type" = "boolean", "value" = "No"),
"minplayers" = list("desc" = "Minimum number of ghosts", "type" = "number", "value" = 1),
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
"color" = list("desc" = "Portal color", "type" = "color", "value" = "#00FF00"),
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
)
)
message_admins("[key_name(holder)] is creating a custom portal storm...")
var/list/prefreturn = presentpreflikepicker(holder,"Customize Portal Storm", "Customize Portal Storm", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
if (prefreturn["button"] == 1)
var/list/prefs = settings["mainsettings"]
if (prefs["amount"]["value"] < 1 || prefs["portalnum"]["value"] < 1)
to_chat(holder, span_warning("Number of portals and mobs to spawn must be at least 1."), confidential = TRUE)
return
var/mob/pathToSpawn = prefs["typepath"]["value"]
if (!ispath(pathToSpawn))
pathToSpawn = text2path(pathToSpawn)
if (!ispath(pathToSpawn))
to_chat(holder, span_notice("Invalid path [pathToSpawn]."), confidential = TRUE)
return
var/list/candidates = list()
if (prefs["offerghosts"]["value"] == "Yes")
candidates = poll_ghost_candidates(replacetext(prefs["ghostpoll"]["value"], "%TYPE%", initial(pathToSpawn.name)), ROLE_TRAITOR)
if (prefs["playersonly"]["value"] == "Yes" && length(candidates) < prefs["minplayers"]["value"])
message_admins("Not enough players signed up to create a portal storm, the minimum was [prefs["minplayers"]["value"]] and the number of signups [length(candidates)]")
return
if (prefs["announce_players"]["value"] == "Yes")
portalAnnounce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE))
var/list/storm_appearances = list()
for(var/offset in 0 to SSmapping.max_plane_offset)
var/mutable_appearance/storm = mutable_appearance('icons/obj/machines/engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
SET_PLANE_W_SCALAR(storm, ABOVE_GAME_PLANE, offset)
storm.color = prefs["color"]["value"]
storm_appearances += storm
message_admins("[key_name_admin(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
log_admin("[key_name(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
var/outfit = prefs["humanoutfit"]["value"]
if (!ispath(outfit))
outfit = text2path(outfit)
for (var/i in 1 to prefs["portalnum"]["value"])
if (length(candidates)) // if we're spawning players, gotta be a little tricky and also not spawn players on top of NPCs
var/ghostcandidates = list()
for (var/j in 1 to min(prefs["amount"]["value"], length(candidates)))
ghostcandidates += pick_n_take(candidates)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, length(ghostcandidates), storm_appearances, ghostcandidates, outfit), i*prefs["delay"]["value"])
else if (prefs["playersonly"]["value"] != "Yes")
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(doPortalSpawn), get_random_station_turf(), pathToSpawn, prefs["amount"]["value"], storm_appearances, null, outfit), i*prefs["delay"]["value"])
if("changebombcap")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Bomb Cap"))
var/newBombCap = input(holder,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", GLOB.MAX_EX_LIGHT_RANGE) as num|null
if (!CONFIG_SET(number/bombcap, newBombCap))
return
message_admins(span_boldannounce("[key_name_admin(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]"))
log_admin("[key_name(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]")
//buttons that are fun for exactly you and nobody else.
if("monkey")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Monkeyize All Humans"))
message_admins("[key_name_admin(holder)] made everyone into monkeys.")
log_admin("[key_name_admin(holder)] made everyone into monkeys.")
for(var/i in GLOB.human_list)
var/mob/living/carbon/human/H = i
INVOKE_ASYNC(H, TYPE_PROC_REF(/mob/living/carbon, monkeyize))
if("traitor_all")
if(!is_funmin)
return
if(!SSticker.HasRoundStarted())
tgui_alert(usr,"The game hasn't started yet!")
return
if(GLOB.everyone_a_traitor)
tgui_alert(usr, "The everyone is a traitor secret has already been triggered")
return
var/objective = tgui_input_text(holder, "Enter an objective", "Objective")
if(!objective)
return
GLOB.everyone_a_traitor = new /datum/everyone_is_a_traitor_controller(objective)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Traitor All", "[objective]"))
for(var/mob/living/player in GLOB.player_list)
GLOB.everyone_a_traitor.make_traitor(null, player)
message_admins(span_adminnotice("[key_name_admin(holder)] used everyone is a traitor secret. Objective is [objective]"))
log_admin("[key_name(holder)] used everyone is a traitor secret. Objective is [objective]")
if("massbraindamage")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
for(var/mob/living/carbon/human/H in GLOB.player_list)
to_chat(H, span_boldannounce("You suddenly feel stupid."), confidential = TRUE)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
message_admins("[key_name_admin(holder)] made everybody brain damaged")
if("floorlava")
SSweather.run_weather(/datum/weather/floor_is_lava)
if("anime")
if(!is_funmin)
return
var/animetype = tgui_alert(usr,"Would you like to have the clothes be changed?",,list("Yes","No","Cancel"))
var/droptype
if(animetype == "Yes")
droptype = tgui_alert(usr,"Make the uniforms Nodrop?",,list("Yes","No","Cancel"))
if(animetype == "Cancel" || droptype == "Cancel")
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
message_admins("[key_name_admin(holder)] made everything kawaii.")
for(var/i in GLOB.human_list)
var/mob/living/carbon/human/H = i
SEND_SOUND(H, sound(SSstation.announcer.event_sounds[ANNOUNCER_ANIMES]))
if(H.dna.species.id == SPECIES_HUMAN)
if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
var/obj/item/organ/internal/ears/cat/ears = new
var/obj/item/organ/external/tail/cat/tail = new
ears.Insert(H, movement_flags = DELETE_IF_REPLACED)
tail.Insert(H, movement_flags = DELETE_IF_REPLACED)
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
var/list/names = splittext(H.real_name," ")
var/forename = names.len > 1 ? names[2] : names[1]
var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
H.fully_replace_character_name(H.real_name,newname)
H.update_mutant_bodyparts()
if(animetype == "Yes")
var/seifuku = pick(typesof(/obj/item/clothing/under/costume/schoolgirl))
var/obj/item/clothing/under/costume/schoolgirl/I = new seifuku
var/olduniform = H.w_uniform
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
H.equip_to_slot_or_del(I, ITEM_SLOT_ICLOTHING)
qdel(olduniform)
if(droptype == "Yes")
ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT)
else
to_chat(H, span_warning("You're not kawaii enough for this!"), confidential = TRUE)
if("masspurrbation")
if(!is_funmin)
return
mass_purrbation()
message_admins("[key_name_admin(holder)] has put everyone on \
purrbation!")
log_admin("[key_name(holder)] has put everyone on purrbation.")
if("massremovepurrbation")
if(!is_funmin)
return
mass_remove_purrbation()
message_admins("[key_name_admin(holder)] has removed everyone from \
purrbation.")
log_admin("[key_name(holder)] has removed everyone from purrbation.")
if("massimmerse")
if(!is_funmin)
return
mass_immerse()
message_admins("[key_name_admin(holder)] has Fully Immersed \
everyone!")
log_admin("[key_name(holder)] has Fully Immersed everyone.")
if("unmassimmerse")
if(!is_funmin)
return
mass_immerse(remove=TRUE)
message_admins("[key_name_admin(holder)] has Un-Fully Immersed \
everyone!")
log_admin("[key_name(holder)] has Un-Fully Immersed everyone.")
if("makeNerd")
var/spawnpoint = pick(GLOB.blobstart)
var/list/mob/dead/observer/candidates
var/mob/dead/observer/chosen_candidate
var/mob/living/basic/drone/nerd
var/teamsize
teamsize = input(usr, "How many drones?", "N.E.R.D. team size", 2) as num|null
if(teamsize <= 0)
return FALSE
candidates = poll_ghost_candidates("Do you wish to be considered for a Nanotrasen emergency response drone?", "Drone")
if(length(candidates) == 0)
return FALSE
while(length(candidates) && teamsize)
chosen_candidate = pick(candidates)
candidates -= chosen_candidate
nerd = new /mob/living/basic/drone/classic(spawnpoint)
nerd.key = chosen_candidate.key
nerd.log_message("has been selected as a Nanotrasen emergency response drone.", LOG_GAME)
teamsize--
return TRUE
if("ctf_instagib")
if(!is_funmin)
return
if(GLOB.ctf_games.len <= 0)
tgui_alert(usr, "No CTF games are set up.")
return
var/selected_game = tgui_input_list(usr, "Select a CTF game to ruin.", "Instagib Mode", GLOB.ctf_games)
if(isnull(selected_game))
return
var/datum/ctf_controller/ctf_controller = GLOB.ctf_games[selected_game]
var/choice = tgui_alert(usr, "[ctf_controller.instagib_mode ? "Return to standard" : "Enable instagib"] mode?", "Instagib Mode", list("Yes", "No"))
if(choice != "Yes")
return
ctf_controller.toggle_instagib_mode()
message_admins("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
log_admin("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
if(E)
E.processing = FALSE
if(E.announce_when>0)
switch(tgui_alert(holder, "Would you like to alert the crew?", "Alert", list("Yes", "No", "Cancel")))
if("Yes")
E.announce_chance = 100
if("Cancel")
E.kill()
return
if("No")
E.announce_chance = 0
E.processing = TRUE
if(holder)
log_admin("[key_name(holder)] used secret [action]")
#undef THUNDERDOME_TEMPLATE_FILE
#undef HIGHLANDER_DELAY_TEXT
/proc/portalAnnounce(announcement, playlightning)
set waitfor = FALSE
if (playlightning)
sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
sleep(8 SECONDS)
priority_announce(replacetext(announcement, "%STATION%", station_name()))
if (playlightning)
sleep(2 SECONDS)
sound_to_playing_players('sound/magic/lightningbolt.ogg')
/// Spawns a portal storm that spawns in sentient/non sentient mobs
/// portal_appearance is a list in the form (turf's plane offset + 1) -> appearance to use
/proc/doPortalSpawn(turf/loc, mobtype, numtospawn, list/portal_appearance, players, humanoutfit)
for (var/i in 1 to numtospawn)
var/mob/spawnedMob = new mobtype(loc)
if (length(players))
var/mob/chosen = players[1]
if (chosen.client)
chosen.client.prefs.safe_transfer_prefs_to(spawnedMob, is_antag = TRUE)
spawnedMob.key = chosen.key
players -= chosen
if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit))
var/mob/living/carbon/human/H = spawnedMob
H.equipOutfit(humanoutfit)
var/turf/T = get_step(loc, SOUTHWEST)
T.flick_overlay_static(portal_appearance[GET_TURF_PLANE_OFFSET(T) + 1], 15)
playsound(T, 'sound/magic/lightningbolt.ogg', rand(80, 100), TRUE)
///Makes sure latejoining crewmembers also become traitors.
/datum/everyone_is_a_traitor_controller
var/objective = ""
/datum/everyone_is_a_traitor_controller/New(objective)
src.objective = objective
RegisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED, PROC_REF(make_traitor))
/datum/everyone_is_a_traitor_controller/Destroy()
UnregisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED)
return ..()
/datum/everyone_is_a_traitor_controller/proc/make_traitor(datum/source, mob/living/player)
SIGNAL_HANDLER
if(player.stat == DEAD || !player.mind)
return
if(is_special_character(player))
return
if(ishuman(player))
var/datum/antagonist/traitor/traitor_datum = new(give_objectives = FALSE)
var/datum/objective/new_objective = new
new_objective.owner = player
new_objective.explanation_text = objective
traitor_datum.objectives += new_objective
player.mind.add_antag_datum(traitor_datum)
var/datum/uplink_handler/uplink = traitor_datum.uplink_handler
uplink.has_progression = FALSE
uplink.has_objectives = FALSE
else if(isAI(player))
var/datum/antagonist/malf_ai/malfunction_datum = new(give_objectives = FALSE)
var/datum/objective/new_objective = new
new_objective.owner = player
new_objective.explanation_text = objective
malfunction_datum.objectives += new_objective
player.mind.add_antag_datum(malfunction_datum)