Files
Bubberstation/code/datums/components/fantasy/_fantasy.dm
Emmett Gaines 9e34b3d6a1 Supports named arguments in AddComponent and AddElement (#49098)
AddComponent/AddElement now support named arguments. This requires passing around an argument list instead of using actual proc args which a bit gross but we can blame byond for forcing this.

InheritComponent uses mirrored init arguments instead of an argument list which means no more accessing it via index to get to the same arguments as in init.

As a small bonus I restructured dcs defines to be a bit more manageable. Mainly just splits them into separate files and gives them their own folder.
2020-02-17 17:57:52 +13:00

140 lines
3.6 KiB
Plaintext

/datum/component/fantasy
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/quality
var/canFail
var/announce
var/originalName
var/list/affixes
var/list/appliedComponents
var/static/list/affixListing
/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.quality = quality || randomQuality()
src.canFail = canFail
src.announce = announce
src.affixes = affixes
appliedComponents = list()
randomAffixes()
/datum/component/fantasy/Destroy()
unmodify()
affixes = null
return ..()
/datum/component/fantasy/RegisterWithParent()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, quality, list/affixes, canFail, announce)
unmodify()
if(newComp)
src.quality += newComp.quality
src.canFail = newComp.canFail
src.announce = newComp.announce
else
src.quality += quality
src.canFail = canFail || src.canFail
src.announce = announce || src.announce
modify()
/datum/component/fantasy/proc/randomQuality()
var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
if(prob(50))
quality = -quality
return quality
/datum/component/fantasy/proc/randomAffixes(force)
if(!affixListing)
affixListing = list()
for(var/T in subtypesof(/datum/fantasy_affix))
var/datum/fantasy_affix/affix = new T
affixListing[affix] = affix.weight
if(length(affixes))
if(!force)
return
affixes = list()
var/alignment
if(quality >= 0)
alignment |= AFFIX_GOOD
if(quality <= 0)
alignment |= AFFIX_EVIL
var/usedSlots = NONE
for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied
var/datum/fantasy_affix/affix = pickweight(affixListing)
if(affix.placement & usedSlots)
continue
if(!(affix.alignment & alignment))
continue
if(!affix.validate(src))
continue
affixes += affix
usedSlots |= affix.placement
/datum/component/fantasy/proc/modify()
var/obj/item/master = parent
master.force = max(0, master.force + quality)
master.throwforce = max(0, master.throwforce + quality)
master.armor = master.armor?.modifyAllRatings(quality)
var/newName = originalName
for(var/i in affixes)
var/datum/fantasy_affix/affix = i
newName = affix.apply(src, newName)
if(quality != 0)
newName = "[newName] [quality > 0 ? "+" : ""][quality]"
if(canFail && prob((quality - 9)*10))
var/turf/place = get_turf(parent)
place.visible_message("<span class='danger'>[parent] <span class='blue'>violently glows blue</span> for a while, then evaporates.</span>")
master.burn()
return
else if(announce)
announce()
master.name = newName
/datum/component/fantasy/proc/unmodify()
var/obj/item/master = parent
for(var/i in affixes)
var/datum/fantasy_affix/affix = i
affix.remove(src)
for(var/i in appliedComponents)
qdel(i)
master.force = max(0, master.force - quality)
master.throwforce = max(0, master.throwforce - quality)
master.armor = master.armor?.modifyAllRatings(-quality)
master.name = originalName
/datum/component/fantasy/proc/announce()
var/turf/location = get_turf(parent)
var/span
var/effect_description
if(quality >= 0)
span = "<span class='notice'>"
effect_description = "<span class='heavy_brass'>shimmering golden glow</span>"
else
span = "<span class='danger'>"
effect_description = "<span class='bold'>mottled black glow</span>"
location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!</span>")