Files
Bubberstation/code/game/area/ai_monitored.dm
T
AnturKandGitHub 20007b23d5 Proximity monitor related fixes. (#51544)
* Makes cameras create prox monitors only when necessary.

* typofix

* Makes proximity monitors behave properly on shuttle moves.

* Makes transit turfs work without crosslinked levels.
2020-06-11 16:30:15 +02:00

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/area/ai_monitored
name = "AI Monitored Area"
var/list/obj/machinery/camera/motioncameras = list()
var/list/datum/weakref/motionTargets = list()
/area/ai_monitored/Initialize(mapload)
. = ..()
if(mapload)
for (var/obj/machinery/camera/M in src)
if(M.isMotion())
motioncameras.Add(M)
M.set_area_motion(src)
//Only need to use one camera
/area/ai_monitored/Entered(atom/movable/O)
..()
if (ismob(O) && motioncameras.len)
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.newTarget(O)
return
/area/ai_monitored/Exited(atom/movable/O)
..()
if (ismob(O) && motioncameras.len)
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.lostTargetRef(WEAKREF(O))
return