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* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. (#61166) * Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. * build warning and codermonky's advice. * Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. * skyrat fixes Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
71 lines
3.2 KiB
Plaintext
71 lines
3.2 KiB
Plaintext
/// Is the material from an ore? currently unused but exists atm for categorizations sake
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#define MAT_CATEGORY_ORE "ore capable"
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/// Hard materials, such as iron or silver
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#define MAT_CATEGORY_RIGID "rigid material"
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/// Materials that can be used to craft items
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#define MAT_CATEGORY_ITEM_MATERIAL "item material"
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///Use this flag on TRUE if you want the basic recipes
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#define MAT_CATEGORY_BASE_RECIPES "basic recipes"
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/// Used to make a material initialize at roundstart.
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#define MATERIAL_INIT_MAPLOAD (1<<0)
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/// Used to make a material type able to be instantiated on demand after roundstart.
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#define MATERIAL_INIT_BESPOKE (1<<1)
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//Material Container Flags.
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///If the container shows the amount of contained materials on examine.
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#define MATCONTAINER_EXAMINE (1<<0)
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///If the container cannot have materials inserted through attackby().
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#define MATCONTAINER_NO_INSERT (1<<1)
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///if the user can insert mats into the container despite the intent.
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#define MATCONTAINER_ANY_INTENT (1<<2)
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///if the user won't receive a warning when attacking the container with an unallowed item.
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#define MATCONTAINER_SILENT (1<<3)
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// The following flags are for decomposing alloys. Should be expanded upon and diversified once someone gets around to reworking recycling.
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/// Can reduce an alloy into its component materials.
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#define BREAKDOWN_ALLOYS (1<<4)
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/// Makes the material composition include transmuted materials objects
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#define BREAKDOWN_INCLUDE_ALCHEMY (1<<5)
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/// Breakdown flags used by techfabs and circuit printers.
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#define BREAKDOWN_FLAGS_LATHE (BREAKDOWN_ALLOYS)
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/// Breakdown flags used by the ORM.
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#define BREAKDOWN_FLAGS_ORM (BREAKDOWN_ALLOYS)
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/// Breakdown flags used by the recycler.
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#define BREAKDOWN_FLAGS_RECYCLER (BREAKDOWN_ALLOYS)
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/// Breakdown flags used by the sheetifier.
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#define BREAKDOWN_FLAGS_SHEETIFIER (BREAKDOWN_ALLOYS)
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/// Breakdown flags used by the ore processor.
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#define BREAKDOWN_FLAGS_ORE_PROCESSOR (BREAKDOWN_ALLOYS)
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/// Breakdown flags used by the drone dispenser.
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#define BREAKDOWN_FLAGS_DRONE_DISPENSER (BREAKDOWN_ALLOYS)
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/// Breakdown flags used when exporting materials.
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#define BREAKDOWN_FLAGS_EXPORT (NONE)
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/// Whether a material's mechanical effects should apply to the atom. This is necessary for other flags to work.
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#define MATERIAL_EFFECTS (1<<0)
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/// Applies the material color to the atom's color. Deprecated, use MATERIAL_GREYSCALE instead
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#define MATERIAL_COLOR (1<<1)
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/// Whether a prefix describing the material should be added to the name
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#define MATERIAL_ADD_PREFIX (1<<2)
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/// Whether a material should affect the stats of the atom
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#define MATERIAL_AFFECT_STATISTICS (1<<3)
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/// Applies the material greyscale color to the atom's greyscale color.
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#define MATERIAL_GREYSCALE (1<<4)
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/// Wrapper for fetching material references. Exists exclusively so that people don't need to wrap everything in a list every time.
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#define GET_MATERIAL_REF(arguments...) SSmaterials._GetMaterialRef(list(##arguments))
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#define MATERIAL_SOURCE(mat) "[mat.name]_material"
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// Slowdown values.
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/// The slowdown value of one [MINERAL_MATERIAL_AMOUNT] of plasteel.
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#define MATERIAL_SLOWDOWN_PLASTEEL (0.05)
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/// The slowdown value of one [MINERAL_MATERIAL_AMOUNT] of alien alloy.
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#define MATERIAL_SLOWDOWN_ALIEN_ALLOY (0.1)
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