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* Map load unit testing and directory whitelisting - Mojave Sun is a really cool downstream, like and subscribe for longer PR names. oranges was here and made this github PR name much longer, thereby proving once and for all that upstreams do add value to the downstream not just endless amounts of refactoring because we can't write any api's in a modular fashion the first time around so have to update them later to be modular. Anyway do you think a taco counts as a sandwich? (#62620) About The Pull Request This is a fix for map not load anymore because of security changes Why It's Good For The Game Maps are good as they encourage gameplay and differentiate ss13 from a classic MUD game Changelog cl add: unit test for map load add: directory param to map load + whitelist for data and _maps add: advertising for mojave sun in tg commit logs /cl * Map load unit testing and directory whitelisting - Mojave Sun is a really cool downstream, like and subscribe for longer PR names. oranges was here and made this github PR name much longer, thereby proving once and for all that upstreams do add value to the downstream not just endless amounts of refactoring because we can't write any api's in a modular fashion the first time around so have to update them later to be modular. Anyway do you think a taco counts as a sandwich? Co-authored-by: AndrewL97 <andrewjlove97@gmail.com>
665 lines
25 KiB
Plaintext
665 lines
25 KiB
Plaintext
SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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flags = SS_NO_FIRE
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var/list/nuke_tiles = list()
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var/list/nuke_threats = list()
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var/datum/map_config/config
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var/datum/map_config/next_map_config
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var/map_voted = FALSE
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var/list/map_templates = list()
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var/list/ruins_templates = list()
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var/list/space_ruins_templates = list()
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var/list/lava_ruins_templates = list()
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var/list/trench_ruins_templates = list()
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var/list/ocean_ruins_templates = list()
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var/list/ocean_station_ruins_templates = list()
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var/list/ice_ruins_templates = list()
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var/list/ice_ruins_underground_templates = list()
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var/list/rockplanet_ruins_templates = list() //SKYRAT EDIT - Adds ruins to Rockplanet mining map
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var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
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var/list/shuttle_templates = list()
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var/list/shelter_templates = list()
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var/list/holodeck_templates = list()
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var/list/areas_in_z = list()
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var/loading_ruins = FALSE
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var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
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var/list/datum/turf_reservations //list of turf reservations
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var/list/used_turfs = list() //list of turf = datum/turf_reservation
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var/list/reservation_ready = list()
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var/clearing_reserved_turfs = FALSE
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///All possible biomes in assoc list as type || instance
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var/list/biomes = list()
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// Z-manager stuff
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var/station_start // should only be used for maploading-related tasks
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var/space_levels_so_far = 0
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var/list/z_list
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var/datum/space_level/transit
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var/datum/space_level/empty_space
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var/num_of_res_levels = 1
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/// True when in the process of adding a new Z-level, global locking
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var/adding_new_zlevel = FALSE
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/datum/controller/subsystem/mapping/New()
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..()
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#ifdef FORCE_MAP
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config = load_map_config(FORCE_MAP, FORCE_MAP_DIRECTORY)
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#else
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config = load_map_config(error_if_missing = FALSE)
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#endif
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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if(initialized)
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return
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if(config.defaulted)
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var/old_config = config
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config = global.config.defaultmap
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if(!config || config.defaulted)
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to_chat(world, span_boldannounce("Unable to load next or default map config, defaulting to Meta Station."))
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config = old_config
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initialize_biomes()
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loadWorld()
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repopulate_sorted_areas()
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process_teleport_locs() //Sets up the wizard teleport locations
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preloadTemplates()
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#ifndef LOWMEMORYMODE
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// Create space ruin levels
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while (space_levels_so_far < config.space_ruin_levels)
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++space_levels_so_far
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add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
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// and one level with no ruins
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for (var/i in 1 to config.space_empty_levels)
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++space_levels_so_far
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empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
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// Pick a random away mission.
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel(prob(CONFIG_GET(number/config_gateway_chance)))
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// Load the virtual reality hub
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if(CONFIG_GET(flag/virtual_reality))
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to_chat(world, span_boldannounce("Loading virtual reality..."))
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load_new_z_level("_maps/RandomZLevels/VR/vrhub.dmm", "Virtual Reality Hub")
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to_chat(world, span_boldannounce("Virtual reality loaded."))
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// Generate mining ruins
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loading_ruins = TRUE
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var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
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if (lava_ruins.len)
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seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), lava_ruins_templates)
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for (var/lava_z in lava_ruins)
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spawn_rivers(lava_z)
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//SKYRAT EDIT ADDITION
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//Ocean ruins
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var/list/ocean_ruins = levels_by_trait(ZTRAIT_OCEAN_RUINS)
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if (ocean_ruins.len)
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seedRuins(ocean_ruins, CONFIG_GET(number/ocean_budget), list(/area/ocean/generated, /area/ocean/trench/generated), ocean_ruins_templates)
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for (var/ocean_z in ocean_ruins)
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spawn_rivers(ocean_z, 3, /turf/open/openspace/ocean, /area/ocean, new_baseturfs = /turf/open/openspace/ocean)
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var/list/station_ocean_ruins = levels_by_trait(ZTRAIT_OCEAN_RUINS_NEARSTATION)
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if (station_ocean_ruins.len)
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seedRuins(station_ocean_ruins, CONFIG_GET(number/ocean_budget), list(/area/ocean/generated, /area/ocean/trench/generated), ocean_station_ruins_templates)
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for (var/ocean_z in station_ocean_ruins)
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spawn_rivers(ocean_z, 3, /turf/open/openspace/ocean, /area/ocean, new_baseturfs = /turf/open/openspace/ocean)
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var/list/trench_ruins = levels_by_trait(ZTRAIT_TRENCH_RUINS)
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if (trench_ruins.len)
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seedRuins(trench_ruins, CONFIG_GET(number/ocean_budget), list(/area/ocean/trench/generated), trench_ruins_templates)
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//SKYRAT EDIT END
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var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
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if (ice_ruins.len)
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// needs to be whitelisted for underground too so place_below ruins work
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seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates)
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for (var/ice_z in ice_ruins)
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spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
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var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
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if (ice_ruins_underground.len)
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seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), ice_ruins_underground_templates)
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for (var/ice_z in ice_ruins_underground)
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spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
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//SKYRAT EDIT START//
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var/list/rockplanet_ruins = levels_by_trait(ZTRAIT_ROCKPLANET_RUINS)
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if (rockplanet_ruins.len)
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seedRuins(rockplanet_ruins, CONFIG_GET(number/rockplanet_budget), list(/area/rockplanet/surface/outdoors/unexplored), rockplanet_ruins_templates)
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for (var/rockplanet_z in rockplanet_ruins)
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spawn_rivers(rockplanet_z)
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//SKYRAT EDIT END//
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// Generate deep space ruins
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var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
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if (space_ruins.len)
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seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), space_ruins_templates)
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loading_ruins = FALSE
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#endif
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// Run map generation after ruin generation to prevent issues
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run_map_generation()
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// Add the transit level
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transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
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repopulate_sorted_areas()
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// Set up Z-level transitions.
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setup_map_transitions()
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generate_station_area_list()
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initialize_reserved_level(transit.z_value)
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SSticker.OnRoundstart(CALLBACK(src, .proc/spawn_maintenance_loot))
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return ..()
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/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
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if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
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return
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clearing_reserved_turfs = TRUE
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SSshuttle.transit_requesters.Cut()
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message_admins("Clearing dynamic reservation space.")
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var/list/obj/docking_port/mobile/in_transit = list()
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for(var/i in SSshuttle.transit)
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var/obj/docking_port/stationary/transit/T = i
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if(!istype(T))
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continue
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in_transit[T] = T.get_docked()
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var/go_ahead = world.time + wipe_safety_delay
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if(in_transit.len)
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message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
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var/list/cleared = list()
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for(var/i in in_transit)
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INVOKE_ASYNC(src, .proc/safety_clear_transit_dock, i, in_transit[i], cleared)
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UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
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do_wipe_turf_reservations()
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clearing_reserved_turfs = FALSE
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/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
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M.setTimer(0)
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var/error = M.initiate_docking(M.destination, M.preferred_direction)
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if(!error)
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returning += M
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qdel(T, TRUE)
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/* Nuke threats, for making the blue tiles on the station go RED
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Used by the AI doomsday and the self-destruct nuke.
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*/
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/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
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nuke_threats[nuke] = TRUE
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
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nuke_threats -= nuke
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/check_nuke_threats()
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for(var/datum/d in nuke_threats)
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if(!istype(d) || QDELETED(d))
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nuke_threats -= d
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for(var/N in nuke_tiles)
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var/turf/open/floor/circuit/C = N
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C.update_appearance()
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/datum/controller/subsystem/mapping/Recover()
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flags |= SS_NO_INIT
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initialized = SSmapping.initialized
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map_templates = SSmapping.map_templates
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ruins_templates = SSmapping.ruins_templates
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space_ruins_templates = SSmapping.space_ruins_templates
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lava_ruins_templates = SSmapping.lava_ruins_templates
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//SKYRAT EDIT ADDITION
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trench_ruins_templates = SSmapping.trench_ruins_templates
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ocean_ruins_templates = SSmapping.ocean_ruins_templates
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ocean_station_ruins_templates = SSmapping.ocean_station_ruins_templates
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//SKYRAT EDIT END
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ice_ruins_templates = SSmapping.ice_ruins_templates
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ice_ruins_underground_templates = SSmapping.ice_ruins_underground_templates
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rockplanet_ruins_templates = SSmapping.rockplanet_ruins_templates //SKYRAT EDIT ADDITION
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shuttle_templates = SSmapping.shuttle_templates
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shelter_templates = SSmapping.shelter_templates
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unused_turfs = SSmapping.unused_turfs
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turf_reservations = SSmapping.turf_reservations
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used_turfs = SSmapping.used_turfs
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holodeck_templates = SSmapping.holodeck_templates
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transit = SSmapping.transit
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areas_in_z = SSmapping.areas_in_z
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config = SSmapping.config
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next_map_config = SSmapping.next_map_config
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clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
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z_list = SSmapping.z_list
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#define INIT_ANNOUNCE(X) to_chat(world, span_boldannounce("[X]")); log_world(X)
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/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
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. = list()
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var/start_time = REALTIMEOFDAY
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if (!islist(files)) // handle single-level maps
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files = list(files)
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// check that the total z count of all maps matches the list of traits
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var/total_z = 0
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var/list/parsed_maps = list()
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for (var/file in files)
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var/full_path = "_maps/[path]/[file]"
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var/datum/parsed_map/pm = new(file(full_path))
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var/bounds = pm?.bounds
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if (!bounds)
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errorList |= full_path
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continue
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parsed_maps[pm] = total_z // save the start Z of this file
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total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
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if (!length(traits)) // null or empty - default
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for (var/i in 1 to total_z)
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traits += list(default_traits)
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else if (total_z != traits.len) // mismatch
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INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
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if (total_z < traits.len) // ignore extra traits
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traits.Cut(total_z + 1)
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while (total_z > traits.len) // fall back to defaults on extra levels
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traits += list(default_traits)
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// preload the relevant space_level datums
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var/start_z = world.maxz + 1
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var/i = 0
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for (var/level in traits)
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add_new_zlevel("[name][i ? " [i + 1]" : ""]", level)
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++i
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// load the maps
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for (var/P in parsed_maps)
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var/datum/parsed_map/pm = P
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if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE))
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errorList |= pm.original_path
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if(!silent)
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INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
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return parsed_maps
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/datum/controller/subsystem/mapping/proc/loadWorld()
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//if any of these fail, something has gone horribly, HORRIBLY, wrong
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var/list/FailedZs = list()
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// ensure we have space_level datums for compiled-in maps
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InitializeDefaultZLevels()
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// load the station
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station_start = world.maxz + 1
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INIT_ANNOUNCE("Loading [config.map_name]...")
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LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
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if(SSdbcore.Connect())
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var/datum/db_query/query_round_map_name = SSdbcore.NewQuery({"
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UPDATE [format_table_name("round")] SET map_name = :map_name WHERE id = :round_id
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"}, list("map_name" = config.map_name, "round_id" = GLOB.round_id))
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query_round_map_name.Execute()
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qdel(query_round_map_name)
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#ifndef LOWMEMORYMODE
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// TODO: remove this when the DB is prepared for the z-levels getting reordered
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while (world.maxz < (5 - 1) && space_levels_so_far < config.space_ruin_levels)
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++space_levels_so_far
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add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
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//SKYRAT EDIT CHANGE BEGIN
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var/mining_map_to_load = SSrandommining.chosen_map
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var/mining_traits_to_load = GLOB.mining_traits[SSrandommining.traits]
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if(config.minetype != "none")
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if(mining_map_to_load)
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INIT_ANNOUNCE("MINING MAP: Loading mining level...")
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if(!mining_traits_to_load)
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INIT_ANNOUNCE("MINING MAP ERROR: No z-level traits detected, loading without traits.")
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LoadGroup(FailedZs, "Mining Level", "map_files/Mining", mining_map_to_load, default_traits = mining_traits_to_load)
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INIT_ANNOUNCE("MINING MAP: Loaded successfully.")
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if(!mining_map_to_load)
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INIT_ANNOUNCE("MINING MAP ERROR: No loadable map z-levels detected, reverting to backup mining system!")
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if(config.minetype == "lavaland")
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LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
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else if (!isnull(config.minetype) && config.minetype != "none")
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INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
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//SKYRAT EDIT END
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#endif
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if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
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var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
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if(FailedZs.len > 1)
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for(var/I in 2 to FailedZs.len)
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msg += ", [FailedZs[I]]"
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msg += ". Yell at your server host!"
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INIT_ANNOUNCE(msg)
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#undef INIT_ANNOUNCE
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// Custom maps are removed after station loading so the map files does not persist for no reason.
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if(config.map_path == CUSTOM_MAP_PATH)
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fdel("_maps/custom/[config.map_file]")
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// And as the file is now removed set the next map to default.
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next_map_config = load_default_map_config()
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GLOBAL_LIST_EMPTY(the_station_areas)
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/datum/controller/subsystem/mapping/proc/generate_station_area_list()
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var/static/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
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for(var/area/A in world)
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if (is_type_in_typecache(A, station_areas_blacklist))
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continue
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if (!A.contents.len || !(A.area_flags & UNIQUE_AREA))
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continue
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var/turf/picked = A.contents[1]
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if (is_station_level(picked.z))
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GLOB.the_station_areas += A.type
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if(!GLOB.the_station_areas.len)
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log_world("ERROR: Station areas list failed to generate!")
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/datum/controller/subsystem/mapping/proc/run_map_generation()
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for(var/area/A in world)
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A.RunGeneration()
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/datum/controller/subsystem/mapping/proc/maprotate()
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if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
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return
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var/players = GLOB.clients.len
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var/list/mapvotes = list()
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//count votes
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var/pmv = CONFIG_GET(flag/preference_map_voting)
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if(pmv)
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|
for (var/client/c in GLOB.clients)
|
|
var/vote = c.prefs.read_preference(/datum/preference/choiced/preferred_map)
|
|
if (!vote)
|
|
if (global.config.defaultmap)
|
|
mapvotes[global.config.defaultmap.map_name] += 1
|
|
continue
|
|
mapvotes[vote] += 1
|
|
else
|
|
for(var/M in global.config.maplist)
|
|
mapvotes[M] = 1
|
|
|
|
//filter votes
|
|
for (var/map in mapvotes)
|
|
if (!map)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (!(map in global.config.maplist))
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if(map in SSpersistence.blocked_maps)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
var/datum/map_config/VM = global.config.maplist[map]
|
|
if (!VM)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.voteweight <= 0)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.config_min_users > 0 && players < VM.config_min_users)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.config_max_users > 0 && players > VM.config_max_users)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
|
|
if(pmv)
|
|
mapvotes[map] = mapvotes[map]*VM.voteweight
|
|
|
|
var/pickedmap = pick_weight(mapvotes)
|
|
if (!pickedmap)
|
|
return
|
|
var/datum/map_config/VM = global.config.maplist[pickedmap]
|
|
message_admins("Randomly rotating map to [VM.map_name]")
|
|
. = changemap(VM)
|
|
if (. && VM.map_name != config.map_name)
|
|
to_chat(world, span_boldannounce("Map rotation has chosen [VM.map_name] for next round!"))
|
|
|
|
/datum/controller/subsystem/mapping/proc/mapvote()
|
|
if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
|
|
return
|
|
if(SSvote.mode) //Theres already a vote running, default to rotation.
|
|
maprotate()
|
|
SSvote.initiate_vote("map", "automatic map rotation")
|
|
|
|
/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/VM)
|
|
if(!VM.MakeNextMap())
|
|
next_map_config = load_default_map_config()
|
|
message_admins("Failed to set new map with next_map.json for [VM.map_name]! Using default as backup!")
|
|
return
|
|
|
|
next_map_config = VM
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
|
|
var/list/filelist = flist(path)
|
|
for(var/map in filelist)
|
|
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
|
|
map_templates[T.name] = T
|
|
|
|
preloadRuinTemplates()
|
|
preloadShuttleTemplates()
|
|
preloadShelterTemplates()
|
|
preloadHolodeckTemplates()
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
|
|
// Still supporting bans by filename
|
|
var/list/banned = generateMapList("lavaruinblacklist.txt")
|
|
banned += generateMapList("spaceruinblacklist.txt")
|
|
banned += generateMapList("iceruinblacklist.txt")
|
|
|
|
for(var/item in sort_list(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
|
|
var/datum/map_template/ruin/ruin_type = item
|
|
// screen out the abstract subtypes
|
|
if(!initial(ruin_type.id))
|
|
continue
|
|
var/datum/map_template/ruin/R = new ruin_type()
|
|
|
|
if(banned.Find(R.mappath))
|
|
continue
|
|
|
|
map_templates[R.name] = R
|
|
ruins_templates[R.name] = R
|
|
|
|
if(istype(R, /datum/map_template/ruin/lavaland))
|
|
lava_ruins_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/icemoon/underground))
|
|
ice_ruins_underground_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/icemoon))
|
|
ice_ruins_templates[R.name] = R
|
|
//SKYRAT EDIT START//
|
|
else if(istype(R, /datum/map_template/ruin/rockplanet))
|
|
rockplanet_ruins_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/space))
|
|
space_ruins_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/ocean))
|
|
ocean_ruins_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/ocean_station))
|
|
ocean_station_ruins_templates[R.name] = R
|
|
else if(istype(R, /datum/map_template/ruin/trench))
|
|
trench_ruins_templates[R.name] = R
|
|
//SKYRAT EDIT END//
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
|
|
var/list/unbuyable = generateMapList("unbuyableshuttles.txt")
|
|
|
|
for(var/item in subtypesof(/datum/map_template/shuttle))
|
|
var/datum/map_template/shuttle/shuttle_type = item
|
|
if(!(initial(shuttle_type.suffix)))
|
|
continue
|
|
|
|
var/datum/map_template/shuttle/S = new shuttle_type()
|
|
if(unbuyable.Find(S.mappath))
|
|
S.who_can_purchase = null
|
|
|
|
shuttle_templates[S.shuttle_id] = S
|
|
map_templates[S.shuttle_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/shelter))
|
|
var/datum/map_template/shelter/shelter_type = item
|
|
if(!(initial(shelter_type.mappath)))
|
|
continue
|
|
var/datum/map_template/shelter/S = new shelter_type()
|
|
|
|
shelter_templates[S.shelter_id] = S
|
|
map_templates[S.shelter_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadHolodeckTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/holodeck))
|
|
var/datum/map_template/holodeck/holodeck_type = item
|
|
if(!(initial(holodeck_type.mappath)))
|
|
continue
|
|
var/datum/map_template/holodeck/holo_template = new holodeck_type()
|
|
|
|
holodeck_templates[holo_template.template_id] = holo_template
|
|
|
|
//Manual loading of away missions.
|
|
/client/proc/admin_away()
|
|
set name = "Load Away Mission"
|
|
set category = "Admin.Events"
|
|
|
|
if(!holder ||!check_rights(R_FUN))
|
|
return
|
|
|
|
|
|
if(!GLOB.the_gateway)
|
|
if(tgui_alert(usr, "There's no home gateway on the station. You sure you want to continue ?", "Uh oh", list("Yes", "No")) != "Yes")
|
|
return
|
|
|
|
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
|
|
var/away_name
|
|
var/datum/space_level/away_level
|
|
var/secret = FALSE
|
|
if(tgui_alert(usr, "Do you want your mission secret? (This will prevent ghosts from looking at your map in any way other than through a living player's eyes.)", "Are you $$$ekret?", list("Yes", "No")) == "Yes")
|
|
secret = TRUE
|
|
var/answer = input("What kind?","Away") as null|anything in possible_options
|
|
switch(answer)
|
|
if("Custom")
|
|
var/mapfile = input("Pick file:", "File") as null|file
|
|
if(!mapfile)
|
|
return
|
|
away_name = "[mapfile] custom"
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(mapfile, "Away Mission")
|
|
away_level = template.load_new_z(secret)
|
|
else
|
|
if(answer in GLOB.potentialRandomZlevels)
|
|
away_name = answer
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(away_name, "Away Mission")
|
|
away_level = template.load_new_z(secret)
|
|
else
|
|
return
|
|
|
|
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
|
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
|
if(!away_level)
|
|
message_admins("Loading [away_name] failed!")
|
|
return
|
|
|
|
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override)
|
|
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
|
|
var/datum/turf_reservation/reserve = new type
|
|
if(turf_type_override)
|
|
reserve.turf_type = turf_type_override
|
|
if(!z)
|
|
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
|
if(reserve.Reserve(width, height, i))
|
|
return reserve
|
|
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
|
|
num_of_res_levels += 1
|
|
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
|
|
initialize_reserved_level(newReserved.z_value)
|
|
if(reserve.Reserve(width, height, newReserved.z_value))
|
|
return reserve
|
|
else
|
|
if(!level_trait(z, ZTRAIT_RESERVED))
|
|
qdel(reserve)
|
|
return
|
|
else
|
|
if(reserve.Reserve(width, height, z))
|
|
return reserve
|
|
QDEL_NULL(reserve)
|
|
|
|
//This is not for wiping reserved levels, use wipe_reservations() for that.
|
|
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
|
|
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
|
|
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
|
|
if(!level_trait(z,ZTRAIT_RESERVED))
|
|
clearing_reserved_turfs = FALSE
|
|
CRASH("Invalid z level prepared for reservations.")
|
|
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
|
|
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
|
|
var/block = block(A, B)
|
|
for(var/t in block)
|
|
// No need to empty() these, because it's world init and they're
|
|
// already /turf/open/space/basic.
|
|
var/turf/T = t
|
|
T.flags_1 |= UNUSED_RESERVATION_TURF
|
|
unused_turfs["[z]"] = block
|
|
reservation_ready["[z]"] = TRUE
|
|
clearing_reserved_turfs = FALSE
|
|
|
|
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
|
|
for(var/i in turfs)
|
|
var/turf/T = i
|
|
T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
|
|
LAZYINITLIST(unused_turfs["[T.z]"])
|
|
unused_turfs["[T.z]"] |= T
|
|
T.flags_1 |= UNUSED_RESERVATION_TURF
|
|
GLOB.areas_by_type[world.area].contents += T
|
|
CHECK_TICK
|
|
|
|
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
|
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
|
|
PRIVATE_PROC(TRUE)
|
|
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
|
|
for(var/i in turf_reservations)
|
|
var/datum/turf_reservation/TR = i
|
|
if(!QDELETED(TR))
|
|
qdel(TR, TRUE)
|
|
UNSETEMPTY(turf_reservations)
|
|
var/list/clearing = list()
|
|
for(var/l in unused_turfs) //unused_turfs is an assoc list by z = list(turfs)
|
|
if(islist(unused_turfs[l]))
|
|
clearing |= unused_turfs[l]
|
|
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
|
unused_turfs.Cut()
|
|
used_turfs.Cut()
|
|
reserve_turfs(clearing)
|
|
|
|
///Initialize all biomes, assoc as type || instance
|
|
/datum/controller/subsystem/mapping/proc/initialize_biomes()
|
|
for(var/biome_path in subtypesof(/datum/biome))
|
|
var/datum/biome/biome_instance = new biome_path()
|
|
biomes[biome_path] += biome_instance
|
|
|
|
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
|
|
for(var/B in areas)
|
|
var/area/A = B
|
|
A.reg_in_areas_in_z()
|
|
|
|
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
|
|
if(!isolated_ruins_z)
|
|
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
|
|
initialize_reserved_level(isolated_ruins_z.z_value)
|
|
return isolated_ruins_z.z_value
|
|
|
|
/datum/controller/subsystem/mapping/proc/spawn_maintenance_loot()
|
|
for(var/obj/effect/spawner/random/maintenance/spawner as anything in GLOB.maintenance_loot_spawners)
|
|
CHECK_TICK
|
|
|
|
spawner.spawn_loot()
|
|
qdel(spawner)
|