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* Refactors most spans into span procs * AA * a * AAAAAAAAAAAAAAAAAAAAAA * Update species.dm Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
37 lines
1.6 KiB
Plaintext
37 lines
1.6 KiB
Plaintext
// If an item has the dunkable element, it's able to be dunked into reagent containers like beakers and glasses.
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// Dunking the item into a container will transfer reagents from the container to the item.
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/datum/element/dunkable
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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var/dunk_amount // the amount of reagents that will be transfered from the container to the item on each click
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/datum/element/dunkable/Attach(datum/target, amount_per_dunk)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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dunk_amount = amount_per_dunk
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RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, .proc/get_dunked)
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/datum/element/dunkable/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_ITEM_AFTERATTACK)
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/datum/element/dunkable/proc/get_dunked(datum/source, atom/target, mob/user, proximity_flag)
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SIGNAL_HANDLER
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if(!proximity_flag) // if the user is not adjacent to the container
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return
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var/obj/item/reagent_containers/container = target // the container we're trying to dunk into
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if(istype(container) && container.reagent_flags & DUNKABLE) // container should be a valid target for dunking
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if(!container.is_drainable())
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to_chat(user, span_warning("[container] is unable to be dunked in!"))
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return
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var/obj/item/I = source // the item that has the dunkable element
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if(container.reagents.trans_to(I, dunk_amount, transfered_by = user)) //if reagents were transfered, show the message
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to_chat(user, span_notice("You dunk \the [I] into \the [container]."))
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return
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if(!container.reagents.total_volume)
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to_chat(user, span_warning("[container] is empty!"))
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else
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to_chat(user, span_warning("[I] is full!"))
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