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Bubberstation/code/game/objects/structures/aliens.dm
SkyratBot 816a390f3d [MIRROR] aliens can no longer clear eggs before the hugger bursts out [MDB IGNORE] (#9285)
* aliens can no longer clear eggs before the hugger bursts out (#62597)

* aliens can no longer clear eggs before the hugger bursts out

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-11-07 06:02:24 -05:00

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/* Alien shit!
* Contains:
* structure/alien
* Resin
* Weeds
* Egg
*/
/obj/structure/alien
icon = 'icons/mob/alien.dmi'
max_integrity = 100
/obj/structure/alien/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BRUTE)
damage_amount *= 0.25
if(BURN)
damage_amount *= 2
. = ..()
/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
*/
/obj/structure/alien/gelpod
name = "gelatinous mound"
desc = "A mound of jelly-like substance encasing something inside."
icon = 'icons/obj/fluff.dmi'
icon_state = "gelmound"
/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
qdel(src)
/*
* Resin
*/
/obj/structure/alien/resin
name = "resin"
desc = "Looks like some kind of thick resin."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
density = TRUE
opacity = TRUE
anchored = TRUE
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
max_integrity = 200
var/resintype = null
can_atmos_pass = ATMOS_PASS_DENSITY
/obj/structure/alien/resin/Initialize(mapload)
. = ..()
air_update_turf(TRUE, TRUE)
/obj/structure/alien/resin/Destroy()
air_update_turf(TRUE, FALSE)
. = ..()
/obj/structure/alien/resin/Move()
var/turf/T = loc
. = ..()
move_update_air(T)
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
resintype = "wall"
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
/obj/structure/alien/resin/wall/block_superconductivity()
return 1
/// meant for one lavaland ruin or anywhere that has simplemobs who can push aside structures
/obj/structure/alien/resin/wall/immovable
desc = "Dense resin solidified into a wall."
move_resist = MOVE_FORCE_VERY_STRONG
/obj/structure/alien/resin/wall/creature
name = "gelatinous wall"
desc = "Thick material shaped into a wall. Eugh."
color = "#8EC127"
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "resin_membrane-0"
base_icon_state = "resin_membrane"
opacity = FALSE
max_integrity = 160
resintype = "membrane"
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
/obj/structure/alien/resin/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
///Used in the big derelict ruin exclusively.
/obj/structure/alien/resin/membrane/creature
name = "gelatinous membrane"
desc = "A strange combination of thin, gelatinous material."
color = "#4BAE56"
/*
* Weeds
*/
#define NODERANGE 3
/obj/structure/alien/weeds
gender = PLURAL
name = "resin floor"
desc = "A thick resin surface covers the floor."
anchored = TRUE
density = FALSE
layer = TURF_LAYER
plane = FLOOR_PLANE
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
icon_state = "weeds1-0"
base_icon_state = "weeds1"
max_integrity = 15
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WEEDS, SMOOTH_GROUP_WALLS)
var/last_expand = 0 //last world.time this weed expanded
var/growth_cooldown_low = 150
var/growth_cooldown_high = 200
var/static/list/blacklisted_turfs
/obj/structure/alien/weeds/Initialize(mapload)
pixel_x = -4
pixel_y = -4 //so the sprites line up right in the map editor
. = ..()
if(!blacklisted_turfs)
blacklisted_turfs = typecacheof(list(
/turf/open/space,
/turf/open/chasm,
/turf/open/lava,
/turf/open/openspace))
set_base_icon()
last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
AddElement(/datum/element/atmos_sensitive, mapload)
///Randomizes the weeds' starting icon, gets redefined by children for them not to share the behavior.
/obj/structure/alien/weeds/proc/set_base_icon()
. = base_icon_state
switch(rand(1,3))
if(1)
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
base_icon_state = "weeds1"
if(2)
icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
base_icon_state = "weeds2"
if(3)
icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
base_icon_state = "weeds3"
set_smoothed_icon_state(smoothing_junction)
/obj/structure/alien/weeds/proc/expand()
var/turf/U = get_turf(src)
if(is_type_in_typecache(U, blacklisted_turfs))
qdel(src)
return FALSE
for(var/turf/T in U.get_atmos_adjacent_turfs())
if(locate(/obj/structure/alien/weeds) in T)
continue
if(is_type_in_typecache(T, blacklisted_turfs))
continue
new /obj/structure/alien/weeds(T)
return TRUE
/obj/structure/alien/weeds/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 300
/obj/structure/alien/weeds/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
//Weed nodes
/obj/structure/alien/weeds/node
name = "glowing resin"
desc = "Blue bioluminescence shines from beneath the surface."
icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
icon_state = "weednode-0"
base_icon_state = "weednode"
light_color = LIGHT_COLOR_BLUE
light_power = 0.5
var/lon_range = 4
var/node_range = NODERANGE
/obj/structure/alien/weeds/node/Initialize(mapload)
. = ..()
set_light(lon_range)
var/obj/structure/alien/weeds/W = locate(/obj/structure/alien/weeds) in loc
if(W && W != src)
qdel(W)
START_PROCESSING(SSobj, src)
/obj/structure/alien/weeds/node/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/alien/weeds/node/process()
for(var/obj/structure/alien/weeds/W in range(node_range, src))
if(W.last_expand <= world.time)
if(W.expand())
W.last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
/obj/structure/alien/weeds/node/set_base_icon()
return //No icon randomization at init. The node's icon is already well defined.
/obj/structure/alien/weeds/creature
name = "gelatinous floor"
desc = "A thick gelatinous surface covers the floor. Someone get the golashes."
color = "#4BAE56"
#undef NODERANGE
/*
* Egg
*/
//for the status var
#define BURSTING "bursting"
#define BURST "burst"
#define GROWING "growing"
#define GROWN "grown"
#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
#define MAX_GROWTH_TIME 1500
/obj/structure/alien/egg
name = "egg"
desc = "A large mottled egg."
var/base_icon = "egg"
icon_state = "egg_growing"
density = FALSE
anchored = TRUE
max_integrity = 100
integrity_failure = 0.05
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
layer = MOB_LAYER
var/obj/item/clothing/mask/facehugger/child
/obj/structure/alien/egg/Initialize(mapload)
. = ..()
update_appearance()
if(status == GROWING || status == GROWN)
child = new(src)
if(status == GROWING)
addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
proximity_monitor = new(src, status == GROWN ? 1 : 0)
if(status == BURST)
atom_integrity = integrity_failure * max_integrity
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/alien/egg/update_icon_state()
switch(status)
if(GROWING)
icon_state = "[base_icon]_growing"
if(GROWN)
icon_state = "[base_icon]"
if(BURST)
icon_state = "[base_icon]_hatched"
return ..()
/obj/structure/alien/egg/attack_paw(mob/living/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/alien/egg/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
return
if(user.getorgan(/obj/item/organ/alien/plasmavessel))
switch(status)
if(BURSTING)
to_chat(user, span_notice("The child is hatching out."))
return
if(BURST)
to_chat(user, span_notice("You clear the hatched egg."))
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
qdel(src)
return
if(GROWING)
to_chat(user, span_notice("The child is not developed yet."))
return
if(GROWN)
to_chat(user, span_notice("You retrieve the child."))
Burst(kill=FALSE)
return
else
to_chat(user, span_notice("It feels slimy."))
user.changeNext_move(CLICK_CD_MELEE)
/obj/structure/alien/egg/proc/Grow()
status = GROWN
update_appearance()
proximity_monitor.SetRange(1)
//drops and kills the hugger if any is remaining
/obj/structure/alien/egg/proc/Burst(kill = TRUE)
if(status == GROWN || status == GROWING)
status = BURSTING
proximity_monitor.SetRange(0)
update_appearance()
flick("egg_opening", src)
addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
/obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
status = BURST
if(child)
child.forceMove(get_turf(src))
// TECHNICALLY you could put non-facehuggers in the child var
if(istype(child))
if(kill)
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Leap(M)
break
/obj/structure/alien/egg/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 500
/obj/structure/alien/egg/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/alien/egg/atom_break(damage_flag)
. = ..()
if(!(flags_1 & NODECONSTRUCT_1))
if(status != BURST)
Burst(kill=TRUE)
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo))
return
Burst(kill=FALSE)
/obj/structure/alien/egg/grown
status = GROWN
icon_state = "egg"
/obj/structure/alien/egg/burst
status = BURST
icon_state = "egg_hatched"
#undef BURSTING
#undef BURST
#undef GROWING
#undef GROWN
#undef MIN_GROWTH_TIME
#undef MAX_GROWTH_TIME