mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-29 19:11:51 +00:00
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed * Fixing conflicts * Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!) * Removing more lingering rad armor (woo) * Damnit powerarmors * Bye bye rad collectors! Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
127 lines
4.0 KiB
Plaintext
127 lines
4.0 KiB
Plaintext
/obj/structure/railing
|
|
name = "railing"
|
|
desc = "Basic railing meant to protect idiots like you from falling."
|
|
icon = 'icons/obj/fluff.dmi'
|
|
icon_state = "railing"
|
|
flags_1 = ON_BORDER_1
|
|
density = TRUE
|
|
anchored = TRUE
|
|
pass_flags_self = LETPASSTHROW|PASSSTRUCTURE
|
|
/// armor more or less consistent with grille. max_integrity about one time and a half that of a grille.
|
|
armor = list(MELEE = 50, BULLET = 70, LASER = 70, ENERGY = 100, BOMB = 10, BIO = 100, FIRE = 0, ACID = 0)
|
|
max_integrity = 75
|
|
|
|
var/climbable = TRUE
|
|
///Initial direction of the railing.
|
|
var/ini_dir
|
|
|
|
/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
|
|
icon_state = "railing_corner"
|
|
density = FALSE
|
|
climbable = FALSE
|
|
|
|
/obj/structure/railing/Initialize(mapload)
|
|
. = ..()
|
|
ini_dir = dir
|
|
if(climbable)
|
|
AddElement(/datum/element/climbable)
|
|
|
|
if(density && flags_1 & ON_BORDER_1) // blocks normal movement from and to the direction it's facing.
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_ATOM_EXIT = .proc/on_exit,
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
|
|
|
|
/obj/structure/railing/attackby(obj/item/I, mob/living/user, params)
|
|
..()
|
|
add_fingerprint(user)
|
|
|
|
if(I.tool_behaviour == TOOL_WELDER && !user.combat_mode)
|
|
if(atom_integrity < max_integrity)
|
|
if(!I.tool_start_check(user, amount=0))
|
|
return
|
|
|
|
to_chat(user, span_notice("You begin repairing [src]..."))
|
|
if(I.use_tool(src, user, 40, volume=50))
|
|
atom_integrity = max_integrity
|
|
to_chat(user, span_notice("You repair [src]."))
|
|
else
|
|
to_chat(user, span_warning("[src] is already in good condition!"))
|
|
return
|
|
|
|
/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
if(!anchored)
|
|
to_chat(user, span_warning("You cut apart the railing."))
|
|
I.play_tool_sound(src, 100)
|
|
deconstruct()
|
|
return TRUE
|
|
|
|
/obj/structure/railing/deconstruct(disassembled)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
var/obj/item/stack/rods/rod = new /obj/item/stack/rods(drop_location(), 3)
|
|
transfer_fingerprints_to(rod)
|
|
return ..()
|
|
|
|
///Implements behaviour that makes it possible to unanchor the railing.
|
|
/obj/structure/railing/wrench_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
if(flags_1&NODECONSTRUCT_1)
|
|
return
|
|
to_chat(user, span_notice("You begin to [anchored ? "unfasten the railing from":"fasten the railing to"] the floor..."))
|
|
if(I.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
|
|
set_anchored(!anchored)
|
|
to_chat(user, span_notice("You [anchored ? "fasten the railing to":"unfasten the railing from"] the floor."))
|
|
return TRUE
|
|
|
|
/obj/structure/railing/CanPass(atom/movable/mover, border_dir)
|
|
. = ..()
|
|
if(border_dir & dir)
|
|
return . || mover.throwing || mover.movement_type & (FLYING | FLOATING)
|
|
return TRUE
|
|
|
|
/obj/structure/railing/proc/on_exit(datum/source, atom/movable/leaving, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(leaving == src)
|
|
return // Let's not block ourselves.
|
|
|
|
if(!(direction & dir))
|
|
return
|
|
|
|
if (!density)
|
|
return
|
|
|
|
if (leaving.throwing)
|
|
return
|
|
|
|
if (leaving.movement_type & (PHASING | FLYING | FLOATING))
|
|
return
|
|
|
|
if (leaving.move_force >= MOVE_FORCE_EXTREMELY_STRONG)
|
|
return
|
|
|
|
leaving.Bump(src)
|
|
return COMPONENT_ATOM_BLOCK_EXIT
|
|
|
|
/obj/structure/railing/proc/can_be_rotated(mob/user,rotation_type)
|
|
if(anchored)
|
|
to_chat(user, span_warning("[src] cannot be rotated while it is fastened to the floor!"))
|
|
return FALSE
|
|
|
|
var/target_dir = turn(dir, rotation_type == ROTATION_CLOCKWISE ? -90 : 90)
|
|
|
|
if(!valid_window_location(loc, target_dir, is_fulltile = FALSE)) //Expanded to include rails, as well!
|
|
to_chat(user, span_warning("[src] cannot be rotated in that direction!"))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/structure/railing/proc/check_anchored(checked_anchored)
|
|
if(anchored == checked_anchored)
|
|
return TRUE
|
|
|
|
/obj/structure/railing/proc/after_rotation(mob/user,rotation_type)
|
|
add_fingerprint(user)
|