Files
Bubberstation/code/modules/holodeck/holo_effect.dm
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00

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/*
The holodeck activates these shortly after the program loads,
and deactivates them immediately before changing or disabling the holodeck.
These remove snowflake code for special holodeck functions.
*/
/obj/effect/holodeck_effect
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
invisibility = INVISIBILITY_ABSTRACT
/obj/effect/holodeck_effect/proc/activate(obj/machinery/computer/holodeck/HC)
return
/obj/effect/holodeck_effect/proc/deactivate(obj/machinery/computer/holodeck/HC)
qdel(src)
return
// Called by the holodeck computer as long as the program is running
/obj/effect/holodeck_effect/proc/tick(obj/machinery/computer/holodeck/HC)
return
/obj/effect/holodeck_effect/proc/safety(active)
return
// Generates a holodeck-tracked card deck
/obj/effect/holodeck_effect/cards
icon = 'icons/obj/toy.dmi'
icon_state = "deck_nanotrasen_full"
var/obj/item/toy/cards/deck/deck
/obj/effect/holodeck_effect/cards/activate(obj/machinery/computer/holodeck/HC)
deck = new(loc)
safety(!(HC.obj_flags & EMAGGED))
deck.holo = HC
RegisterSignal(deck, COMSIG_PARENT_QDELETING, .proc/handle_card_delete)
return deck
/obj/effect/holodeck_effect/cards/proc/handle_card_delete(datum/source)
SIGNAL_HANDLER
deck = null
/obj/effect/holodeck_effect/cards/safety(active)
if(!deck)
return
if(active)
deck.card_hitsound = null
deck.card_force = 0
deck.card_throwforce = 0
deck.card_throw_speed = 3
deck.card_throw_range = 7
deck.card_attack_verb_continuous = string_list(list("attacks"))
else
deck.card_hitsound = 'sound/weapons/bladeslice.ogg'
deck.card_force = 5
deck.card_throwforce = 10
deck.card_throw_speed = 3
deck.card_throw_range = 7
deck.card_attack_verb_continuous = string_list(list("attacks", "slices", "dices", "slashes", "cuts"))
/obj/effect/holodeck_effect/sparks/activate(obj/machinery/computer/holodeck/HC)
var/turf/T = get_turf(src)
if(T)
var/datum/effect_system/spark_spread/s = new
s.set_up(3, 1, T)
s.start()
T.temperature = 5000 //Why? not quite sure to be honest with you
T.hotspot_expose(50000,50000,1)
/obj/effect/holodeck_effect/random_book
/obj/effect/holodeck_effect/random_book/activate(obj/machinery/computer/holodeck/father_holodeck)
var/static/banned_books = list(/obj/item/book/manual/random, /obj/item/book/manual/nuclear, /obj/item/book/manual/wiki)
var/newtype = pick(subtypesof(/obj/item/book/manual) - banned_books)
var/obj/item/book/manual/to_spawn = new newtype(loc)
to_spawn.flags_1 |= (HOLOGRAM_1 | NODECONSTRUCT_1)
return to_spawn
/obj/effect/holodeck_effect/mobspawner
var/mobtype = /mob/living/simple_animal/hostile/carp/holocarp
var/mob/our_mob = null
/obj/effect/holodeck_effect/mobspawner/activate(obj/machinery/computer/holodeck/HC)
if(islist(mobtype))
mobtype = pick(mobtype)
our_mob = new mobtype(loc)
our_mob.flags_1 |= HOLOGRAM_1
// these vars are not really standardized but all would theoretically create stuff on death
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & our_mob.vars)
our_mob.vars[v] = null
RegisterSignal(our_mob, COMSIG_PARENT_QDELETING, .proc/handle_mob_delete)
return our_mob
/obj/effect/holodeck_effect/mobspawner/deactivate(obj/machinery/computer/holodeck/HC)
if(our_mob)
HC.derez(our_mob)
qdel(src)
/obj/effect/holodeck_effect/mobspawner/proc/handle_mob_delete(datum/source)
SIGNAL_HANDLER
our_mob = null
/obj/effect/holodeck_effect/mobspawner/pet
/obj/effect/holodeck_effect/mobspawner/pet/Initialize(mapload)
. = ..()
mobtype = list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/chick/holo, /mob/living/simple_animal/pet/fox)
mobtype += pick(/mob/living/simple_animal/pet/dog/corgi, /mob/living/simple_animal/pet/dog/corgi/puppy,
/mob/living/simple_animal/pet/dog/pug)
mobtype += pick(/mob/living/simple_animal/pet/cat, /mob/living/simple_animal/pet/cat/kitten)
/obj/effect/holodeck_effect/mobspawner/bee
mobtype = /mob/living/simple_animal/hostile/bee/toxin
/obj/effect/holodeck_effect/mobspawner/monkey
mobtype = /mob/living/simple_animal/holodeck_monkey
/obj/effect/holodeck_effect/mobspawner/penguin
mobtype = /mob/living/simple_animal/pet/penguin/emperor
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize(mapload)
if(prob(1))
mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
return ..()
/obj/effect/holodeck_effect/mobspawner/penguin_baby
mobtype = /mob/living/simple_animal/pet/penguin/baby