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* Refactors most spans into span procs * AA * a * AAAAAAAAAAAAAAAAAAAAAA * Update species.dm Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
/**
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*This is NOW the gradual affects that each chemical applies on every process() proc. Nutrients now use a more robust reagent holder in order to apply less insane
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* stat changes as opposed to 271 lines of individual statline effects. Shoutout to the original comments on chems, I just cleaned a few up.
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*/
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/obj/machinery/hydroponics/proc/apply_chemicals(mob/user)
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///Contains the reagents within the tray.
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if(myseed)
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myseed.on_chem_reaction(reagents) //In case seeds have some special interactions with special chems, currently only used by vines
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for(var/c in reagents.reagent_list)
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var/datum/reagent/chem = c
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chem.on_hydroponics_apply(myseed, reagents, src, user)
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/obj/machinery/hydroponics/proc/mutation_roll(mob/user)
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switch(rand(100))
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if(91 to 100)
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adjustHealth(-10)
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visible_message(span_warning("\The [myseed.plantname] starts to wilt and burn!"))
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return
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if(41 to 90)
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if(myseed && !self_sustaining) //Stability
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myseed.adjust_instability(5)
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return
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if(21 to 40)
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visible_message(span_notice("\The [myseed.plantname] appears unusually reactive..."))
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return
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if(11 to 20)
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mutateweed()
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return
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if(1 to 10)
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mutatepest(user)
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return
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