Files
Bubberstation/code/modules/mining/aux_base.dm
SkyratBot 71b5f92eda [MIRROR] [MDB IGNORE] dir sanity, primarily on WALLITEMs [MDB IGNORE] (#9315)
* [MDB IGNORE] dir sanity, primarily on WALLITEMs (#62601)

About The Pull Request

Wall items mostly use the direction from the floor to the wall in the named mapping helper. Wall items mostly use the direction from the wall to the floor for the internal dir variable.

This leads to a headache when it comes to working out what conflicts with what, and what needs placing where.

Wall frames provided a member, inverse, which specified whether or not to invert the direction of the item when looking for conflicts. It was also used to specify whether to look for conflicts outside of the wall (cameras and lights appear external to the wall) or inside the wall (most wall items). This flag was set for Intercoms, APCs, and Lights. Since APCs and Lights expect a floor-to-wall direction, and Intercoms expect a wall-to-floor direction, this means that APCs and Lights were getting the correct direction, and Intercoms were getting the wrong direction.

Some implications of this setup were:

    You could build an APC on top of another wall item, provided there was nothing external attached to the wall and the area didn't have an APC.
    You could stack Intercoms indefinitely on top of the same wall, provided you weren't in a one-tile wide corridor with something on the opposite wall.

Or both! Here's twenty Intercoms placed on the wall, and a freshly placed APC frame after placing all Intercoms and deconstructing the old APC:

endless-stack-of-intercoms

Not everything used this inverse variable to adjust to the correct direction. For example, /obj/machinery/defibrillator_mount just used a negative pixel_offset to be visually placed in the correct direction, even though the internal direction was wrong, and never set! This also let you stack an indefinite number of defib mounts on the same wall, provided it wasn't a northern wall... except you could do this to northern walls too, since defibs weren't considered a wall item for the purposes of checking collisions at all!

Ultimately, every constructable interior wall item either used this inverse variable to adjust to the correct placement, set a negative pixel_offset variable to have its offset adjusted to the correct placement, or overrode New or Initialize to run its own checks and assignment to pixel_x and pixel_y!
Inventory: Table of various paths, related paths, and the adjustments they used

Unfortunately, untangling /obj/structure/sign is going to be another major headache, and this has already exploded in scope enough already, so we can't get rid of the get_turf_pixel call just yet. This also doesn't fix problems with the special 2x1 /obj/structure/sign/barsign.

Some non-wall items have been made to use the new MAPPING_DIRECTIONAL_HELPERS as part of the directional cleanup.

tl;dr: All wall mounted items and some directional objects now use the same direction that they were labelled as. More consistent directional types everywhere.
Why It's Good For The Game

fml
Changelog

cl
refactor: Wall mounted and directional objects have undergone major internal simplification. Please report anything unusual!
fix: You can no longer stack an indefinite amount of Intercoms on the same wall.
fix: Defibrillator Mounts, Bluespace Gas Vendors, Turret Controlers, and Ticket Machines are now considered wall items.
fix: Wall mounted items on top of the wall now consistently check against other items on top of the wall, and items coming out of the wall now consistently check against other items coming out of the wall.
fix: The various directional pixel offsets within an APC, Fire Extinguisher Cabinet, Intercom, or Newscaster have been made consistent with each other.
fix: The pixel offsets of Intercoms, Fire Alarms, Fire Extinguisher Cabinets, Flashers, and Newscasters have been made consistent between roundstart and constructed instances.
fix: Constructed Turret Controls will no longer oddly overhang the wall they were placed on.
qol: Defibrillator mounts now better indicate which side of the wall they are on.
fix: Some instances where there were multiple identical lights on the same tile have been fixed to only have one.
/cl

* [MDB IGNORE] dir sanity, primarily on WALLITEMs

* apc directionals

* bluespace vendor fix

* defib fix

Co-authored-by: esainane <esainane+github@gmail.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-11-10 17:17:26 -05:00

435 lines
15 KiB
Plaintext

///Mining Base////
#define ZONE_SET 0
#define BAD_ZLEVEL 1
#define BAD_AREA 2
#define BAD_COORDS 3
#define BAD_TURF 4
/area/shuttle/auxiliary_base
name = "Auxiliary Base"
luminosity = 0 //Lighting gets lost when it lands anyway
/obj/machinery/computer/auxiliary_base
name = "auxiliary base management console"
desc = "Allows a deployable expedition base to be dropped from the station to a designated mining location. It can also \
interface with the mining shuttle at the landing site if a mobile beacon is also deployed."
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
icon_keyboard = null
req_one_access = list(ACCESS_AUX_BASE, ACCESS_HEADS)
circuit = /obj/item/circuitboard/computer/auxiliary_base
/// Shuttle ID of the base
var/shuttleId = "colony_drop"
/// If we give warnings before base is launched
var/launch_warning = TRUE
/// List of connected turrets
var/list/turrets = list()
/// List of all possible destinations
var/possible_destinations
/// ID of the currently selected destination of the attached base
var/destination
/// If blind drop option is available
var/blind_drop_ready = TRUE
density = FALSE //this is a wallmount
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/computer/auxiliary_base, 32)
/obj/machinery/computer/auxiliary_base/Initialize(mapload)
. = ..()
AddComponent(/datum/component/gps, "NT_AUX")
/obj/machinery/computer/auxiliary_base/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AuxBaseConsole", name)
ui.open()
/obj/machinery/computer/auxiliary_base/ui_data(mob/user)
var/list/data = list()
var/list/options = params2list(possible_destinations)
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
data["type"] = shuttleId == "colony_drop" ? "base" : "shuttle"
data["docked_location"] = M ? M.get_status_text_tgui() : "Unknown"
data["locations"] = list()
data["locked"] = FALSE
data["timer_str"] = M ? M.getTimerStr() : "00:00"
data["destination"] = destination
data["blind_drop"] = blind_drop_ready
data["turrets"] = list()
if(LAZYLEN(turrets))
for(var/turret in turrets)
var/obj/machinery/porta_turret/aux_base/base_turret = turret
var/turret_integrity = max((base_turret.get_integrity() - base_turret.integrity_failure * base_turret.max_integrity) / (base_turret.max_integrity - base_turret.integrity_failure * max_integrity) * 100, 0)
var/turret_status
if(base_turret.machine_stat & BROKEN)
turret_status = "ERROR"
else if(!base_turret.on)
turret_status = "Disabled"
else if(base_turret.raised)
turret_status = "Firing"
else
turret_status = "All Clear"
var/list/turret_data = list(
name = base_turret.name,
integrity = turret_integrity,
status = turret_status,
direction = dir2text(get_dir(src, base_turret)),
distance = get_dist(src, base_turret),
ref = REF(base_turret)
)
data["turrets"] += list(turret_data)
if(!M)
data["status"] = "Missing"
return data
switch(M.mode)
if(SHUTTLE_IGNITING)
data["status"] = "Igniting"
if(SHUTTLE_IDLE)
data["status"] = "Idle"
if(SHUTTLE_RECHARGING)
data["status"] = "Recharging"
else
data["status"] = "In Transit"
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
if(!options.Find(S.port_destinations))
continue
if(!M.check_dock(S, silent = TRUE))
continue
var/list/location_data = list(
id = S.id,
name = S.name
)
data["locations"] += list(location_data)
if(length(data["locations"]) == 1)
for(var/location in data["locations"])
destination = location["id"]
data["destination"] = destination
if(!length(data["locations"]))
data["locked"] = TRUE
data["status"] = "Locked"
return data
/**
* Checks if we are allowed to launch the base
*
* Arguments:
* * user - The mob trying to initiate the launch
*/
/obj/machinery/computer/auxiliary_base/proc/launch_check(mob/user)
if(!is_station_level(z) && shuttleId == "colony_drop")
to_chat(user, span_warning("You can't move the base again!"))
return FALSE
return TRUE
/obj/machinery/computer/auxiliary_base/ui_act(action, params)
. = ..()
if(.)
return
if(!allowed(usr))
to_chat(usr, span_danger("Access denied."))
return
switch(action)
if("move")
if(!launch_check(usr))
return
var/shuttle_error = SSshuttle.moveShuttle(shuttleId, params["shuttle_id"], 1)
if(launch_warning)
say(span_danger("Launch sequence activated! Prepare for drop!!"))
playsound(loc, 'sound/machines/warning-buzzer.ogg', 70, FALSE)
launch_warning = FALSE
blind_drop_ready = FALSE
log_shuttle("[key_name(usr)] has launched the auxiliary base.")
return TRUE
else if(!shuttle_error)
say("Shuttle request uploaded. Please stand away from the doors.")
else
say("Shuttle interface failed.")
if("random")
if(possible_destinations)
return
usr.changeNext_move(CLICK_CD_RAPID) //Anti-spam
var/list/all_mining_turfs = list()
for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_MINING))
all_mining_turfs += Z_TURFS(z_level)
var/turf/LZ = pick(all_mining_turfs) //Pick a random mining Z-level turf
if(!ismineralturf(LZ) && !istype(LZ, /turf/open/floor/plating/asteroid))
//Find a suitable mining turf. Reduces chance of landing in a bad area
to_chat(usr, span_warning("Landing zone scan failed. Please try again."))
return
if(set_landing_zone(LZ, usr) != ZONE_SET)
to_chat(usr, span_warning("Landing zone unsuitable. Please recalculate."))
return
blind_drop_ready = FALSE
return TRUE
if("set_destination")
var/target_destination = params["destination"]
if(!target_destination)
return
destination = target_destination
return TRUE
if("turrets_power")
for(var/obj/machinery/porta_turret/aux_base/base_turret in turrets)
base_turret.toggle_on()
return TRUE
if("single_turret_power")
var/obj/machinery/porta_turret/aux_base/base_turret = locate(params["single_turret_power"]) in turrets
if(!istype(base_turret))
return
base_turret.toggle_on()
return TRUE
/obj/machinery/computer/auxiliary_base/proc/set_mining_mode()
if(is_mining_level(z)) //The console switches to controlling the mining shuttle once landed.
req_one_access = list()
shuttleId = "mining" //The base can only be dropped once, so this gives the console a new purpose.
possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
/obj/machinery/computer/auxiliary_base/proc/set_landing_zone(turf/T, mob/user, no_restrictions)
var/obj/docking_port/mobile/auxiliary_base/base_dock = locate(/obj/docking_port/mobile/auxiliary_base) in SSshuttle.mobile
if(!base_dock) //Not all maps have an Aux base. This object is useless in that case.
to_chat(user, span_warning("This station is not equipped with an auxiliary base. Please contact your Nanotrasen contractor."))
return
if(!no_restrictions)
var/static/list/disallowed_turf_types = typecacheof(list(
/turf/closed,
/turf/open/lava,
/turf/open/indestructible,
)) - typecacheof(list(
/turf/closed/mineral,
))
if(!is_mining_level(T.z))
return BAD_ZLEVEL
var/list/colony_turfs = base_dock.return_ordered_turfs(T.x,T.y,T.z,base_dock.dir)
for(var/i in 1 to colony_turfs.len)
CHECK_TICK
var/turf/place = colony_turfs[i]
if(!place)
return BAD_COORDS
if(!istype(place.loc, /area/lavaland/surface))
return BAD_AREA
if(disallowed_turf_types[place.type])
return BAD_TURF
var/area/A = get_area(T)
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.id = "colony_drop([REF(src)])"
landing_zone.port_destinations = "colony_drop([REF(src)])"
landing_zone.name = "Landing Zone ([T.x], [T.y])"
landing_zone.dwidth = base_dock.dwidth
landing_zone.dheight = base_dock.dheight
landing_zone.width = base_dock.width
landing_zone.height = base_dock.height
landing_zone.setDir(base_dock.dir)
landing_zone.area_type = A.type
possible_destinations += "[landing_zone.id];"
//Serves as a nice mechanic to people get ready for the launch.
minor_announce("Auxiliary base landing zone coordinates locked in for [A]. Launch command now available!")
to_chat(user, span_notice("Landing zone set."))
return ZONE_SET
/obj/item/assault_pod/mining
name = "Landing Field Designator"
icon_state = "gangtool-purple"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
desc = "Deploy to designate the landing zone of the auxiliary base."
w_class = WEIGHT_CLASS_SMALL
shuttle_id = "colony_drop"
var/setting = FALSE
var/no_restrictions = FALSE //Badmin variable to let you drop the colony ANYWHERE.
/obj/item/assault_pod/mining/attack_self(mob/living/user)
if(setting)
return
to_chat(user, span_notice("You begin setting the landing zone parameters..."))
setting = TRUE
if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
setting = FALSE
return
setting = FALSE
var/turf/T = get_turf(user)
var/obj/machinery/computer/auxiliary_base/AB
for (var/obj/machinery/computer/auxiliary_base/A in GLOB.machines)
if(is_station_level(A.z))
AB = A
break
if(!AB)
to_chat(user, span_warning("No auxiliary base console detected."))
return
switch(AB.set_landing_zone(T, user, no_restrictions))
if(ZONE_SET)
qdel(src)
if(BAD_ZLEVEL)
to_chat(user, span_warning("This uplink can only be used in a designed mining zone."))
if(BAD_AREA)
to_chat(user, span_warning("Unable to acquire a targeting lock. Find an area clear of structures or entirely within one."))
if(BAD_COORDS)
to_chat(user, span_warning("Location is too close to the edge of the station's scanning range. Move several paces away and try again."))
if(BAD_TURF)
to_chat(user, span_warning("The landing zone contains turfs unsuitable for a base. Make sure you've removed all walls and dangerous terrain from the landing zone."))
/obj/item/assault_pod/mining/unrestricted
name = "omni-locational landing field designator"
desc = "Allows the deployment of the mining base ANYWHERE. Use with caution."
no_restrictions = TRUE
/obj/docking_port/mobile/auxiliary_base
name = "auxiliary base"
id = "colony_drop"
//Reminder to map-makers to set these values equal to the size of your base.
dheight = 4
dwidth = 4
width = 9
height = 9
/obj/docking_port/mobile/auxiliary_base/takeoff(list/old_turfs, list/new_turfs, list/moved_atoms, rotation, movement_direction, old_dock, area/underlying_old_area)
for(var/i in new_turfs)
var/turf/place = i
if(istype(place, /turf/closed/mineral))
place.ScrapeAway()
return ..()
/obj/docking_port/stationary/public_mining_dock
name = "public mining base dock"
id = "disabled" //The Aux Base has to leave before this can be used as a dock.
//Should be checked on the map to ensure it matchs the mining shuttle dimensions.
dwidth = 3
width = 7
height = 5
area_type = /area/construction/mining/aux_base
/obj/structure/mining_shuttle_beacon
name = "mining shuttle beacon"
desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxiliary mining base."
anchored = FALSE
density = FALSE
var/shuttle_ID = "landing_zone_dock"
icon = 'icons/obj/objects.dmi'
icon_state = "miningbeacon"
var/obj/docking_port/stationary/Mport //Linked docking port for the mining shuttle
pressure_resistance = 200 //So it does not get blown into lava.
var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
var/console_range = 15 //Wifi range of the beacon to find the aux base console
/obj/structure/mining_shuttle_beacon/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(anchored)
to_chat(user, span_warning("Landing zone already set."))
return
if(anti_spam_cd)
to_chat(user, span_warning("[src] is currently recalibrating. Please wait."))
return
anti_spam_cd = 1
addtimer(CALLBACK(src, .proc/clear_cooldown), 50)
var/turf/landing_spot = get_turf(src)
if(!is_mining_level(landing_spot.z))
to_chat(user, span_warning("This device is only to be used in a mining zone."))
return
var/obj/machinery/computer/auxiliary_base/aux_base_console
for(var/obj/machinery/computer/auxiliary_base/ABC in GLOB.machines)
if(get_dist(landing_spot, ABC) <= console_range)
aux_base_console = ABC
break
if(!aux_base_console) //Needs to be near the base to serve as its dock and configure it to control the mining shuttle.
to_chat(user, span_warning("The auxiliary base's console must be within [console_range] meters in order to interface."))
return
//Mining shuttles may not be created equal, so we find the map's shuttle dock and size accordingly.
for(var/S in SSshuttle.stationary)
var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
if(SM.id == "mining_home" || SM.id == "mining_away")
var/area/A = get_area(landing_spot)
Mport = new(landing_spot)
Mport.id = "landing_zone_dock"
Mport.port_destinations = "landing_zone_dock"
Mport.name = "auxiliary base landing site"
Mport.dwidth = SM.dwidth
Mport.dheight = SM.dheight
Mport.width = SM.width
Mport.height = SM.height
Mport.setDir(dir)
Mport.area_type = A.type
break
if(!Mport)
to_chat(user, span_warning("This station is not equipped with an appropriate mining shuttle. Please contact Nanotrasen Support."))
return
var/obj/docking_port/mobile/mining_shuttle
var/list/landing_turfs = list() //List of turfs where the mining shuttle may land.
for(var/S in SSshuttle.mobile)
var/obj/docking_port/mobile/MS = S
if(MS.id != "mining")
continue
mining_shuttle = MS
landing_turfs = mining_shuttle.return_ordered_turfs(x,y,z,dir)
break
if(!mining_shuttle) //Not having a mining shuttle is a map issue
to_chat(user, span_warning("No mining shuttle signal detected. Please contact Nanotrasen Support."))
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
for(var/i in 1 to landing_turfs.len) //You land NEAR the base, not IN it.
var/turf/L = landing_turfs[i]
if(!L) //This happens at map edges
to_chat(user, span_warning("Unable to secure a valid docking zone. Please try again in an open area near, but not within the auxiliary mining base."))
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
if(istype(get_area(L), /area/shuttle/auxiliary_base))
to_chat(user, span_warning("The mining shuttle must not land within the mining base itself."))
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
if(mining_shuttle.canDock(Mport) != SHUTTLE_CAN_DOCK)
to_chat(user, span_warning("Unable to secure a valid docking zone. Please try again in an open area near, but not within the auxiliary mining base."))
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
to_chat(user, span_notice("Mining shuttle calibration successful! Shuttle interface available at base console."))
set_anchored(TRUE) //Locks in place to mark the landing zone.
playsound(loc, 'sound/machines/ping.ogg', 50, FALSE)
log_shuttle("[key_name(usr)] has registered the mining shuttle beacon at [COORD(landing_spot)].")
/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
anti_spam_cd = 0
/obj/structure/mining_shuttle_beacon/attack_robot(mob/user)
return attack_hand(user) //So borgies can help
#undef ZONE_SET
#undef BAD_ZLEVEL
#undef BAD_AREA
#undef BAD_COORDS
#undef BAD_TURF