Files
Bubberstation/code/game/objects/items/devices
Lucy a5f7e38990 Syndicate headsets are now properly protected against disruptor waves (#89442)
## About The Pull Request

Syndicate encryption keys previously provided protection against the
passive effect of radio jammers.

However, https://github.com/tgstation/tgstation/pull/87149 added the
ability for them to actively _disable_ headsets either in-view, or on a
specific target. Neither of these check for the syndicate encryption
key.

This makes it so the aoe disruptor wave will ignore headsets with the
syndie key, while the targeted disruption will still disable syndie
headsets.

@SmArtKar said this was an oversight, so I'm marking it as a fix.

## Why It's Good For The Game

fixing an oversight

## Changelog
🆑
fix: Syndicate encryption keys properly protect against AoE radio
jamming again.
/🆑
2025-02-13 20:22:31 +01:00
..