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## About The Pull Request Syndicate encryption keys previously provided protection against the passive effect of radio jammers. However, https://github.com/tgstation/tgstation/pull/87149 added the ability for them to actively _disable_ headsets either in-view, or on a specific target. Neither of these check for the syndicate encryption key. This makes it so the aoe disruptor wave will ignore headsets with the syndie key, while the targeted disruption will still disable syndie headsets. @SmArtKar said this was an oversight, so I'm marking it as a fix. ## Why It's Good For The Game fixing an oversight ## Changelog 🆑 fix: Syndicate encryption keys properly protect against AoE radio jamming again. /🆑