Files
Bubberstation/code/datums/components
SyncIt21 47be0bffc2 Ctrl click refactor (#83784)
## About The Pull Request
Same idea as #82656 but for ctrl click & ctrl shift click cause why not

- Does your signal & `can_perform_action()` checks using
`interaction_flags_click` flags before delegating the event down to
`ctrl_click()` proc.
- The one new change now is that `ctrl_click()` proc is now blocking,
meaning returning `CLICK_ACTION_SUCCESS` or `CLICK_ACTION_BLOCKING` will
stop the object from getting grabbed/pulled. So remember to return these
values if you want to stop the grab action or return `NONE` if you want
to process the click but still want the object to get grabbed as well

## Changelog
🆑
refactor: Ctrl click & Ctrl shift click has been refactored. Please
report bugs on GitHub
/🆑
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm