Files
Bubberstation/code/modules/bitrunning/objects/disks.dm
MrMelbert 995d8e2ee1 Fixes a variety of input stalling exploits (#82577)
## About The Pull Request

Fixes the following input stalling exploits (maybe missed some): 

- Changing GPS tag 
- Setting teleporter destination
- Request Console Reply
- Various AI law board interactions
- Note, I used `is_holding` but technically this means these fail with
telekinesis. I can swap them to `can_perform_action(...)`, which allows
TK, but I noticed some places explicitly deny TK interactions with Ai
law boards. Not sure which is preferred.
- Borg Rename Board
- Plumbing Machines and Ducts
- APCs and SMES terminal placements
- Stargazers Telepathy
- Go Go Gadget Hat

## Changelog

🆑 Melbert
fix: You can't change the GPS tag of something unless you can actually
use the GPS
fix: You can't set the teleporter to a location unless you can actually
use the teleporter
fix: You can't reply to request console requests unless you can actually
use the console
fix: You can't update AI lawboards unless you're actually holding them 
fix: You can't update a borg rename board unless you're actually holding
it
fix: You can't mess with plumbing machines unless you can actually use
them
fix: You can't recolor / relayer ducts unless you're actually holding
them
fix: You can't magically wire APCs and SMESs unless you're right by them
fix: You can't use Stargazer Telepathy on people who you can't see
fix: You can't configure the Inspector Hat unless you can actually use
it
/🆑
2024-04-12 03:03:27 +00:00

145 lines
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/**
* Bitrunning tech disks which let you load items or programs into the vdom on first avatar generation.
* For the record: Balance shouldn't be a primary concern.
* You can make the custom cheese spells you've always wanted.
* Just make it fun and engaging, it's PvE content.
*/
/obj/item/bitrunning_disk
name = "generic bitrunning program"
desc = "A disk containing source code."
icon = 'icons/obj/devices/circuitry_n_data.dmi'
base_icon_state = "datadisk"
icon_state = "datadisk0"
/// Name of the choice made
var/choice_made
/obj/item/bitrunning_disk/Initialize(mapload)
. = ..()
icon_state = "[base_icon_state][rand(0, 7)]"
update_icon()
/obj/item/bitrunning_disk/examine(mob/user)
. = ..()
. += span_infoplain("This disk must be carried on your person into a netpod to be used.")
if(isnull(choice_made))
. += span_notice("To make a selection, toggle the disk in hand.")
return
. += span_info("It has been used to select: <b>[choice_made]</b>.")
. += span_notice("It cannot make another selection.")
/obj/item/bitrunning_disk/ability
desc = "A disk containing source code. It can be used to preload abilities into the virtual domain. Duplicate abilities will be ignored."
/// The selected ability that this grants
var/datum/action/granted_action
/// The list of actions that this can grant
var/list/datum/action/selectable_actions = list()
/obj/item/bitrunning_disk/ability/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/datum/action/thing as anything in selectable_actions)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice) || !user.is_holding(src))
return
for(var/datum/action/thing as anything in selectable_actions)
if(initial(thing.name) == choice)
granted_action = thing
if(isnull(granted_action))
return
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 programs. Simple, funny, or helpful.
/obj/item/bitrunning_disk/ability/tier1
name = "bitrunning program: basic"
selectable_actions = list(
/datum/action/cooldown/spell/conjure/cheese,
/datum/action/cooldown/spell/basic_heal,
)
/// Tier 2 programs. More complex, powerful, or useful.
/obj/item/bitrunning_disk/ability/tier2
name = "bitrunning program: complex"
selectable_actions = list(
/datum/action/cooldown/spell/pointed/projectile/fireball,
/datum/action/cooldown/spell/pointed/projectile/lightningbolt,
/datum/action/cooldown/spell/forcewall,
)
/// Tier 3 abilities. Very powerful, game breaking.
/obj/item/bitrunning_disk/ability/tier3
name = "bitrunning program: elite"
selectable_actions = list(
/datum/action/cooldown/spell/shapeshift/dragon,
/datum/action/cooldown/spell/shapeshift/polar_bear,
)
/obj/item/bitrunning_disk/item
desc = "A disk containing source code. It can be used to preload items into the virtual domain."
/// The selected item that this grants
var/obj/granted_item
/// The list of actions that this can grant
var/list/obj/selectable_items = list()
/obj/item/bitrunning_disk/item/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/obj/thing as anything in selectable_items)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice) || !user.is_holding(src))
return
for(var/obj/thing as anything in selectable_items)
if(initial(thing.name) == choice)
granted_item = thing
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 items. Simple, funny, or helpful.
/obj/item/bitrunning_disk/item/tier1
name = "bitrunning gear: simple"
selectable_items = list(
/obj/item/pizzabox/infinite,
/obj/item/gun/medbeam,
/obj/item/grenade/c4,
)
/// Tier 2 items. More complex, powerful, or useful.
/obj/item/bitrunning_disk/item/tier2
name = "bitrunning gear: complex"
selectable_items = list(
/obj/item/reagent_containers/hypospray/medipen/survival/luxury,
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/clothing/suit/armor/vest,
)
/// Tier 3 items. Very powerful, game breaking.
/obj/item/bitrunning_disk/item/tier3
name = "bitrunning gear: advanced"
selectable_items = list(
/obj/item/gun/energy/e_gun/nuclear,
/obj/item/dualsaber/green,
/obj/item/grenade/syndieminibomb,
)