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## About The Pull Request This PR tallies the following: - Each time a domain is loaded, by key - Each time a domain's primary reward is loaded (completed the domain) - Each time a domain's secondary reward is found - Each time a BEPIS disk is rewarded ## Why It's Good For The Game Its nice to know which are the meta domains, which ones are easy to compete, and how often do people earn a BEPIS disk per round. ## Changelog Nothing player facing
181 lines
5.6 KiB
Plaintext
181 lines
5.6 KiB
Plaintext
/// Gives all current occupants a notification that the server is going down
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/obj/machinery/quantum_server/proc/begin_shutdown(mob/user)
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if(isnull(generated_domain))
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return
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if(!length(avatar_connection_refs))
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balloon_alert_to_viewers("powering down domain...")
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playsound(src, 'sound/machines/terminal_off.ogg', 40, vary = TRUE)
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reset()
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return
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balloon_alert_to_viewers("notifying clients...")
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playsound(src, 'sound/machines/terminal_alert.ogg', 100, vary = TRUE)
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user.visible_message(
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span_danger("[user] begins depowering the server!"),
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span_notice("You start disconnecting clients..."),
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span_danger("You hear frantic keying on a keyboard."),
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)
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SEND_SIGNAL(src, COMSIG_BITRUNNER_SHUTDOWN_ALERT, user)
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if(!do_after(user, 20 SECONDS, src))
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return
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reset()
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/// Links all the loading processes together - does validation for booting a map
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/obj/machinery/quantum_server/proc/cold_boot_map(map_key)
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if(!is_ready)
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return FALSE
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if(isnull(map_key))
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balloon_alert_to_viewers("no domain specified!")
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return FALSE
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if(generated_domain)
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balloon_alert_to_viewers("stop the current domain first!")
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return FALSE
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if(length(avatar_connection_refs))
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balloon_alert_to_viewers("all clients must disconnect!")
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return FALSE
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is_ready = FALSE
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playsound(src, 'sound/machines/terminal_processing.ogg', 30, 2)
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/// If any one of these fail, it reverts the entire process
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if(!load_domain(map_key) || !load_map_items() || !load_mob_segments())
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balloon_alert_to_viewers("initialization failed!")
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scrub_vdom()
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is_ready = TRUE
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return FALSE
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SSblackbox.record_feedback("tally", "bitrunning_domain_loaded", 1, map_key)
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is_ready = TRUE
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if(prob(clamp((threat * glitch_chance), 1, 10)))
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setup_glitch()
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 30, vary = TRUE)
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balloon_alert_to_viewers("domain loaded.")
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generated_domain.start_time = world.time
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points -= generated_domain.cost
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update_use_power(ACTIVE_POWER_USE)
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update_appearance()
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if(broadcasting)
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start_broadcasting_network(BITRUNNER_CAMERA_NET)
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return TRUE
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/// Initializes a new domain if the given key is valid and the user has enough points
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/obj/machinery/quantum_server/proc/load_domain(map_key)
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for(var/datum/lazy_template/virtual_domain/available in SSbitrunning.all_domains)
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if(map_key == available.key && points >= available.cost)
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generated_domain = available
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RegisterSignal(generated_domain, COMSIG_LAZY_TEMPLATE_LOADED, PROC_REF(on_template_loaded))
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generated_domain.lazy_load()
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return TRUE
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return FALSE
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/// Loads in necessary map items like hololadder spawns, caches, etc
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/obj/machinery/quantum_server/proc/load_map_items()
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var/turf/goal_turfs = list()
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var/turf/cache_turfs = list()
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var/turf/curiosity_turfs = list()
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for(var/obj/effect/landmark/bitrunning/thing in GLOB.landmarks_list)
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if(istype(thing, /obj/effect/landmark/bitrunning/hololadder_spawn))
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exit_turfs += get_turf(thing)
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qdel(thing) // i'm worried about multiple servers getting confused so lets clean em up
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continue
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if(istype(thing, /obj/effect/landmark/bitrunning/cache_goal_turf))
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var/turf/tile = get_turf(thing)
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goal_turfs += tile
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RegisterSignal(tile, COMSIG_ATOM_ENTERED, PROC_REF(on_goal_turf_entered))
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RegisterSignal(tile, COMSIG_ATOM_EXAMINE, PROC_REF(on_goal_turf_examined))
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qdel(thing)
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continue
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if(istype(thing, /obj/effect/landmark/bitrunning/cache_spawn))
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cache_turfs += get_turf(thing)
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qdel(thing)
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continue
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if(istype(thing, /obj/effect/landmark/bitrunning/curiosity_spawn))
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curiosity_turfs += get_turf(thing)
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qdel(thing)
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continue
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if(istype(thing, /obj/effect/landmark/bitrunning/loot_signal))
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var/turf/signaler_turf = get_turf(thing)
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signaler_turf.AddComponent(/datum/component/bitrunning_points, generated_domain)
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qdel(thing)
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if(!length(exit_turfs))
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CRASH("Failed to find exit turfs on generated domain.")
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if(!length(goal_turfs))
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CRASH("Failed to find send turfs on generated domain.")
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if(!attempt_spawn_cache(cache_turfs))
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return FALSE
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while(length(curiosity_turfs))
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var/turf/picked_turf = attempt_spawn_curiosity(curiosity_turfs)
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if(!picked_turf)
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break
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generated_domain.secondary_loot_generated += 1
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curiosity_turfs -= picked_turf
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return TRUE
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/// Stops the current virtual domain and disconnects all users
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/obj/machinery/quantum_server/proc/reset(fast = FALSE)
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is_ready = FALSE
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sever_connections()
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if(!fast)
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notify_spawned_threats()
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addtimer(CALLBACK(src, PROC_REF(scrub_vdom)), 15 SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE)
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else
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scrub_vdom() // used in unit testing, no need to wait for callbacks
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addtimer(CALLBACK(src, PROC_REF(cool_off)), ROUND_UP(server_cooldown_time * capacitor_coefficient), TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
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update_appearance()
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update_use_power(IDLE_POWER_USE)
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domain_randomized = FALSE
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retries_spent = 0
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stop_broadcasting_network(BITRUNNER_CAMERA_NET)
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/// Tries to clean up everything in the domain
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/obj/machinery/quantum_server/proc/scrub_vdom()
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sever_connections() /// just in case someone's connected
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SEND_SIGNAL(src, COMSIG_BITRUNNER_DOMAIN_SCRUBBED) // avatar cleanup just in case
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if(length(generated_domain.reservations))
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var/datum/turf_reservation/res = generated_domain.reservations[1]
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res.Release()
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var/list/creatures = spawned_threat_refs + mutation_candidate_refs
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for(var/datum/weakref/creature_ref as anything in creatures)
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var/mob/living/creature = creature_ref?.resolve()
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if(isnull(creature))
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continue
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creature.dust(just_ash = TRUE, force = TRUE) // sometimes mobs just don't die
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generated_domain.secondary_loot_generated = 0
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avatar_connection_refs.Cut()
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exit_turfs = list()
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generated_domain = null
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mutation_candidate_refs.Cut()
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spawned_threat_refs.Cut()
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