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Bubberstation/code/game/objects/effects/effect_system
SkyratBot a74758af0e [MIRROR] Space drifting fixes and cleanup [MDB IGNORE] (#11801)
* Space drifting fixes and cleanup (#64915)

* Fixes infi pushing off something in space

Right now you can just push "into" a dense object forever, and depending
on your move rate, just kinda glide

We can fix that by checking if we're trying to push "off" something
we're moving towards

* Makes pushing off something shift it instantly

Currently if you kick off something in space it waits the delay of the
move to start drifting. Looks dumb, let's not

* Updates backup movement to properly account for directional windows. GOD I HATE DIRECTIONAL DENSITY SHOOOOOT MEEEEEEEEEEEEEEEEEEE

* Uses range instead of orange so standing on the same tile as a directional counts properly, rather then suddenly entering a drift state. I hate it here

* Ensures all args are named, updates implementations of the proc with the new arg

* Space drifting fixes and cleanup

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-03-01 06:48:45 -05:00
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