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## About The Pull Request Fikou noticed that Goliaths change their targets semi-randomly, this is because the element I was using to curtail their movement caused the AI pathfinding to fail and cancel the current action. While investigating this I also realised that just "not gliding" makes more sense than what I was doing anyway, and has fewer weird side effects (like being unable to move diagonally). At some point it would probably be sensible to figure out what speeds make gliding look stupid and automatically apply this trait to characters (maybe only basic ones rather than humans?) moving that slowly, however I will do that in a future PR. ## Why It's Good For The Game More reliable AI behaviour. Better QoL when actually playing as a Goliath. ## Changelog 🆑 fix: Goliaths no longer intermittently reset their target and retarget something else. fix: Goliaths can once again step diagonally. /🆑