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* Fixes infi pushing off something in space Right now you can just push "into" a dense object forever, and depending on your move rate, just kinda glide We can fix that by checking if we're trying to push "off" something we're moving towards * Makes pushing off something shift it instantly Currently if you kick off something in space it waits the delay of the move to start drifting. Looks dumb, let's not * Updates backup movement to properly account for directional windows. GOD I HATE DIRECTIONAL DENSITY SHOOOOOT MEEEEEEEEEEEEEEEEEEE * Uses range instead of orange so standing on the same tile as a directional counts properly, rather then suddenly entering a drift state. I hate it here * Ensures all args are named, updates implementations of the proc with the new arg