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During shuttle move we iterate over border turfs to clear their excited state and active groups, but we never actually cleared it from the opposite direction so the turfs bordering the border would still try to process with the border turfs and would then runtime.
246 lines
8.4 KiB
Plaintext
246 lines
8.4 KiB
Plaintext
/datum/map_template
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var/name = "Default Template Name"
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var/width = 0
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var/height = 0
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var/mappath = null
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var/loaded = 0 // Times loaded this round
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var/datum/parsed_map/cached_map
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var/keep_cached_map = FALSE
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var/station_id = null // used to override the root id when generating
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///Default area associated with the map template
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var/default_area
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///if true, turfs loaded from this template are placed on top of the turfs already there, defaults to TRUE
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var/should_place_on_top = TRUE
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///if true, creates a list of all atoms created by this template loading, defaults to FALSE
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var/returns_created_atoms = FALSE
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///the list of atoms created by this template being loaded, only populated if returns_created_atoms is TRUE
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var/list/created_atoms = list()
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//make sure this list is accounted for/cleared if you request it from ssatoms!
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///If true, any openspace turfs above the template will be replaced with ceiling_turf when loading. Should probably be FALSE for lower levels of multi-z ruins.
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var/has_ceiling = FALSE
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///What turf to replace openspace with when has_ceiling is true
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var/turf/ceiling_turf = /turf/open/floor/plating
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///What baseturfs to set when replacing openspace when has_ceiling is true
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var/list/ceiling_baseturfs = list()
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/datum/map_template/New(path = null, rename = null, cache = FALSE)
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if(path)
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mappath = path
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if(mappath)
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preload_size(mappath, cache)
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if(rename)
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name = rename
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ceiling_baseturfs.Insert(1, /turf/baseturf_bottom)
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/datum/map_template/proc/preload_size(path, cache = FALSE)
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var/datum/parsed_map/parsed = new(file(path))
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var/bounds = parsed?.bounds
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if(bounds)
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width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
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height = bounds[MAP_MAXY]
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if(cache)
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cached_map = parsed
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return bounds
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/datum/map_template/proc/initTemplateBounds(list/bounds)
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if (!bounds) //something went wrong
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stack_trace("[name] template failed to initialize correctly!")
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return
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/obj/structure/cable/cables = list()
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var/list/atom/movable/movables = list()
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var/list/obj/docking_port/stationary/ports = list()
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var/list/area/areas = list()
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var/list/turfs = block(
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locate(
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bounds[MAP_MINX],
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bounds[MAP_MINY],
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bounds[MAP_MINZ]
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),
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locate(
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bounds[MAP_MAXX],
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bounds[MAP_MAXY],
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bounds[MAP_MAXZ]
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)
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)
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for(var/turf/current_turf as anything in turfs)
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var/area/current_turfs_area = current_turf.loc
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areas |= current_turfs_area
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if(!SSatoms.initialized)
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continue
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for(var/movable_in_turf in current_turf)
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if(istype(movable_in_turf, /obj/docking_port/mobile))
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continue // mobile docking ports need to be initialized after their template has finished loading, to ensure that their bounds are setup
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movables += movable_in_turf
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if(istype(movable_in_turf, /obj/structure/cable))
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cables += movable_in_turf
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continue
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if(istype(movable_in_turf, /obj/machinery/atmospherics))
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atmos_machines += movable_in_turf
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if(istype(movable_in_turf, /obj/docking_port/stationary))
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ports += movable_in_turf
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// Not sure if there is some importance here to make sure the area is in z
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// first or not. Its defined In Initialize yet its run first in templates
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// BEFORE so... hummm
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SSmapping.reg_in_areas_in_z(areas)
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SSnetworks.assign_areas_root_ids(areas, src)
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if(!SSatoms.initialized)
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return
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SSatoms.InitializeAtoms(areas + turfs + movables, returns_created_atoms ? created_atoms : null)
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for(var/turf/unlit as anything in turfs)
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if(unlit.always_lit)
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continue
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var/area/loc_area = unlit.loc
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if(!loc_area.static_lighting)
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continue
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unlit.lighting_build_overlay()
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// NOTE, now that Initialize and LateInitialize run correctly, do we really
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// need these two below?
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SSmachines.setup_template_powernets(cables)
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SSair.setup_template_machinery(atmos_machines)
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SSshuttle.setup_shuttles(ports)
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//calculate all turfs inside the border
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var/list/template_and_bordering_turfs = block(
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locate(
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max(bounds[MAP_MINX]-1, 1),
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max(bounds[MAP_MINY]-1, 1),
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bounds[MAP_MINZ]
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),
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locate(
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min(bounds[MAP_MAXX]+1, world.maxx),
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min(bounds[MAP_MAXY]+1, world.maxy),
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bounds[MAP_MAXZ]
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)
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)
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for(var/turf/affected_turf as anything in template_and_bordering_turfs)
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affected_turf.air_update_turf(TRUE, TRUE)
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affected_turf.levelupdate()
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/datum/map_template/proc/load_new_z(secret = FALSE)
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var/x = round((world.maxx - width) * 0.5) + 1
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var/y = round((world.maxy - height) * 0.5) + 1
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, secret ? ZTRAITS_AWAY_SECRET : ZTRAITS_AWAY, contain_turfs = FALSE)
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var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top, new_z = TRUE)
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var/list/bounds = parsed.bounds
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if(!bounds)
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return FALSE
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require_area_resort()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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smooth_zlevel(world.maxz)
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log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
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return level
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/datum/map_template/proc/load(turf/T, centered = FALSE)
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if(centered)
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T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
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if(!T)
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return
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if((T.x+width) - 1 > world.maxx)
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return
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if((T.y+height) - 1 > world.maxy)
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return
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var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
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locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
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// iterate over turfs in the border and clear them from active atmos processing
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for(var/turf/border_turf as anything in border)
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SSair.remove_from_active(border_turf)
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for(var/turf/sub_turf as anything in border_turf.atmos_adjacent_turfs)
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sub_turf.atmos_adjacent_turfs?.Remove(border_turf)
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border_turf.atmos_adjacent_turfs?.Cut()
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// Accept cached maps, but don't save them automatically - we don't want
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// ruins clogging up memory for the whole round.
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var/datum/parsed_map/parsed = cached_map || new(file(mappath))
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cached_map = keep_cached_map ? parsed : null
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var/list/turf_blacklist = list()
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update_blacklist(T, turf_blacklist)
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UNSETEMPTY(turf_blacklist)
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parsed.turf_blacklist = turf_blacklist
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if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=should_place_on_top))
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return
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var/list/bounds = parsed.bounds
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if(!bounds)
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return
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require_area_resort()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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if(has_ceiling)
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var/affected_turfs = get_affected_turfs(T, FALSE)
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generate_ceiling(affected_turfs)
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log_game("[name] loaded at [T.x],[T.y],[T.z]")
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return bounds
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/datum/map_template/proc/generate_ceiling(affected_turfs)
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for (var/turf/turf in affected_turfs)
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var/turf/ceiling = get_step_multiz(turf, UP)
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if (ceiling)
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if (istype(ceiling, /turf/open/openspace) || istype(ceiling, /turf/open/space/openspace))
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ceiling.ChangeTurf(ceiling_turf, ceiling_baseturfs, CHANGETURF_INHERIT_AIR)
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/datum/map_template/proc/post_load()
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return
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/datum/map_template/proc/update_blacklist(turf/T, list/input_blacklist)
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return
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
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var/turf/placement = T
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if(centered)
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var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
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if(corner)
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placement = corner
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return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
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/// Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).
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/datum/map_template/proc/discover_offset(obj/marker)
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var/key
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var/list/models = cached_map.grid_models
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for(key in models)
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if(findtext(models[key], "[marker]")) // Yay compile time checks
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break // This works by assuming there will ever only be one mobile dock in a template at most
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for(var/datum/grid_set/gset as anything in cached_map.gridSets)
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var/ycrd = gset.ycrd
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for(var/line in gset.gridLines)
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var/xcrd = gset.xcrd
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for(var/j in 1 to length(line) step cached_map.key_len)
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if(key == copytext(line, j, j + cached_map.key_len))
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return list(xcrd, ycrd)
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++xcrd
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--ycrd
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(file, name, secret)
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var/datum/map_template/template = new(file, name, TRUE)
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if(!template.cached_map || template.cached_map.check_for_errors())
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return FALSE
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template.load_new_z(secret)
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return TRUE
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