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* Sentient mobs can slowly subtract slime stacks by shaking (#83471) ## About The Pull Request Closes #82746 PR #77569 replaced the clone damage inflicted by slimes with a lingering damage over time effect which can be removed with water. This is all well and good for humans who can spray themselves with fire extinguishers, showers, or sinks... but most other mobs are not actually capable of opearating any form of equipment which can make them wet. This PR allows you to click on the debuff icon to shake the slime off slowly over time (15 seconds to fully remove the debuff). This is slower than the recovery time when wet. Dogs, Cats, and by extension, Felinids are better at removing slime because of their self-cleaning prowess (they're always licking weird stuff off themselves). This is rarely helpful if you're not a Felinid, because almost all cats and dogs have so little health that they will hit the minimum health threshold and lose the debuff anyway by the time they would be done. In the very niche circumstance that a sentient wolf is attacked by a slime they will appreciate this bonus. ## Why It's Good For The Game This was a replacement for slimes inflicting clone damage (I am not sure this even did anything for most simple mobs?) but essentially turned slimes into an automatic death sentence for most forms of mob without hands. Technically the slime debuff cannot kill you and stops if you are under 10 HP, but this is small consolation for most of these mobs which cannot heal themselves either. You are still probably going to take between 30-60 damage during the 15 seconds of removing slime from your body. ## Changelog 🆑 balance: Corrosive slime left behind after a slime fails to eat you can be scraped off with your hands, or shaken off in some other way, by clicking on the debuff. This is slower and less effective than washing it off using water. /🆑 * Sentient mobs can slowly subtract slime stacks by shaking --------- Co-authored-by: Jacquerel <hnevard@gmail.com>