Files
Bubberstation/code/modules/surgery/amputation.dm
SkyratBot 1131ce10ba [MIRROR] Parse_zone audit + minor misc cleanup (#27735)
* Parse_zone audit + minor misc cleanup (#83154)

## About The Pull Request

Does a audit on all uses of parse_zone, replacing most instances of it
with a new living-level proc that refers to the bodypart in that zone if
it exists.

In other cases, removes parse_zone entirely because the bodypart is
already confirmed to exist, so we just use plaintext_zone.

Also cleans up some single letter vars.
## Why It's Good For The Game

In the doc of ```plaintext_zone```, its said it ```Should be used for
parsing non-instantiated bodyparts```. 99% of the code ignores the
possibility of a bodypart existing, and so uses parse_zone when
plaintext_zone could be accessed instead.
## Changelog
🆑
code: Most instances of parse_zone now refer to the limb's
plaintext_zone var
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Parse_zone audit + minor misc cleanup

---------

Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2024-05-18 01:27:23 +02:00

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/datum/surgery/amputation
name = "Amputation"
requires_bodypart_type = NONE
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_MORBID_CURIOSITY
possible_locs = list(
BODY_ZONE_R_ARM,
BODY_ZONE_L_ARM,
BODY_ZONE_L_LEG,
BODY_ZONE_R_LEG,
BODY_ZONE_HEAD,
)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/sever_limb,
)
removes_target_bodypart = TRUE // SKYRAT EDIT ADDITION - Surgically unremovable limbs
/datum/surgery/amputation/can_start(mob/user, mob/living/patient)
if(HAS_TRAIT(patient, TRAIT_NODISMEMBER))
return FALSE
return ..()
/datum/surgery_step/sever_limb
name = "sever limb (circular saw)"
implements = list(
/obj/item/shears = 300,
TOOL_SCALPEL = 100,
TOOL_SAW = 100,
/obj/item/shovel/serrated = 75,
/obj/item/melee/arm_blade = 80,
/obj/item/fireaxe = 50,
/obj/item/hatchet = 40,
/obj/item/knife/butcher = 25)
time = 64
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to sever [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to sever [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
span_notice("[user] begins to sever [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
)
display_pain(target, "You feel a gruesome pain in your [parse_zone(target_zone)]'s joint!")
/datum/surgery_step/sever_limb/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(
user,
target,
span_notice("You sever [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] severs [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
span_notice("[user] severs [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
)
display_pain(target, "You can no longer feel your severed [target.parse_zone_with_bodypart(target_zone)]!")
if(HAS_MIND_TRAIT(user, TRAIT_MORBID) && ishuman(user))
var/mob/living/carbon/human/morbid_weirdo = user
morbid_weirdo.add_mood_event("morbid_dismemberment", /datum/mood_event/morbid_dismemberment)
if(surgery.operated_bodypart)
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
target_limb.drop_limb()
return ..()