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Bubberstation/tools/deploy.sh

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#!/bin/bash
#Run this in the repo root after compiling
#First arg is path to where you want to deploy
#creates a work tree free of everything except what's necessary to run the game
#second arg is working directory if necessary
if [[ $# -eq 2 ]] ; then
cd $2
fi
mkdir -p \
$1/_maps \
$1/data/spritesheets \
$1/icons \
$1/sound/runtime \
$1/strings \
$1/tgui/public \
$1/tgui/packages/tgfont/dist
if [ -d ".git" ]; then
mkdir -p $1/.git/logs
cp -r .git/logs/* $1/.git/logs/
fi
cp tgstation.dmb tgstation.rsc $1/
cp -r _maps/* $1/_maps/
cp -r icons/* $1/icons/
cp -r sound/runtime/* $1/sound/runtime/
cp -r strings/* $1/strings/
cp -r tgui/public/* $1/tgui/public/
cp -r tgui/packages/tgfont/dist/* $1/tgui/packages/tgfont/dist/
#remove .dm files from _maps
#this regrettably doesn't work with windows find
#find $1/_maps -name "*.dm" -type f -delete
#dlls on windows
if [ "$(uname -o)" = "Msys" ]; then
cp ./*.dll $1/
fi
# BUBBER EDIT ADDITION BEGIN - Call our deploy too
source modular_zubbers/tools/deploy_bubber.sh
# BUBBER EDIT ADDITION END - Call our deploy too