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## About The Pull Request This is me picking up #93077 but with code changes relative to the two new flags that Krysonism added in his PR, which unfortunately he never finished. ## Why It's Good For The Game Monkeys should be able to ventcrawl even if their left or right arm is actually a chainsaw or armblade or whatever. See #93077 ## Changelog 🆑 Krysonism balance: prosthetic item limbs are no longer considered equipped items for some purposes such as ventcrawling. /🆑 --------- Co-authored-by: Krysonism <robustness13@hotmail.com>
136 lines
4.4 KiB
Plaintext
136 lines
4.4 KiB
Plaintext
///Main proc for primary alt click
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/mob/proc/AltClickOn(atom/target)
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base_click_alt(target)
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/**
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* ### Base proc for alt click interaction left click. Returns if the click was intercepted & handled
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*
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* If you wish to add custom `click_alt` behavior for a single type, use that proc.
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*/
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/mob/proc/base_click_alt(atom/target)
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SHOULD_NOT_OVERRIDE(TRUE)
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// Check if they've hooked in to prevent src from alt clicking anything
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if(SEND_SIGNAL(src, COMSIG_MOB_ALTCLICKON, target) & COMSIG_MOB_CANCEL_CLICKON)
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return TRUE
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// If it has a signal handler that returns a click action, done.
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if(SEND_SIGNAL(target, COMSIG_CLICK_ALT, src) & CLICK_ACTION_ANY)
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return TRUE
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// If it has a custom click_alt that returns success/block, done.
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if(can_perform_action(target, (target.interaction_flags_click | SILENT_ADJACENCY)))
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return target.click_alt(src) & CLICK_ACTION_ANY
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return FALSE
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/mob/living/base_click_alt(atom/target)
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SHOULD_NOT_OVERRIDE(TRUE)
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. = ..()
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if(.)
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return
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return try_open_loot_panel_on(target)
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/**
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* ## Custom alt click interaction
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* Override this to change default alt click behavior. Return `CLICK_ACTION_SUCCESS`, `CLICK_ACTION_BLOCKING` or `NONE`.
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*
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* ### Guard clauses
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* Consider adding `interaction_flags_click` before adding unique guard clauses.
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*
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* ### Return flags
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* Forgetting your return will cause the default alt click behavior to occur thereafter.
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*
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* The difference between NONE and BLOCKING can get hazy, but I like to keep NONE limited to guard clauses and "never" cases.
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*
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* A good usage for BLOCKING over NONE is when it's situational for the item and there's some feedback indicating this.
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*
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* ### Examples:
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* User is a ghost, alt clicks on item with special disk eject: NONE
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*
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* Machine broken, no feedback: NONE
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*
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* Alt click a pipe to max output but its already max: BLOCKING
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*
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* Alt click a gun that normally works, but is out of ammo: BLOCKING
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*
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* User unauthorized, machine beeps: BLOCKING
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*
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* @param {mob} user - The person doing the alt clicking.
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*/
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/atom/proc/click_alt(mob/user)
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SHOULD_CALL_PARENT(FALSE)
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return NONE
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///Main proc for secondary alt click
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/mob/proc/AltClickSecondaryOn(atom/target)
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base_click_alt_secondary(target)
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/**
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* ### Base proc for alt click interaction right click.
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*
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* If you wish to add custom `click_alt_secondary` behavior for a single type, use that proc.
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*/
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/mob/proc/base_click_alt_secondary(atom/target)
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SHOULD_NOT_OVERRIDE(TRUE)
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//Hook on the mob to intercept the click
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if(SEND_SIGNAL(src, COMSIG_MOB_ALTCLICKON_SECONDARY, target) & COMSIG_MOB_CANCEL_CLICKON)
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return
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//Hook on the atom to intercept the click
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if(SEND_SIGNAL(target, COMSIG_CLICK_ALT_SECONDARY, src) & COMPONENT_CANCEL_CLICK_ALT_SECONDARY)
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return
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// If it has a custom click_alt_secondary then do that
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if(can_perform_action(target, target.interaction_flags_click | SILENT_ADJACENCY))
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target.click_alt_secondary(src)
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/**
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* ## Custom alt click secondary interaction
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* Override this to change default alt right click behavior.
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*
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* ### Guard clauses
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* Consider adding `interaction_flags_click` before adding unique guard clauses.
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**/
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/atom/proc/click_alt_secondary(mob/user)
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SHOULD_CALL_PARENT(FALSE)
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return NONE
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/**
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* ## No-op for unambiguous loot panel bind as a non-living mob.
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**/
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/mob/proc/alt_shift_click_on(atom/target)
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SHOULD_NOT_OVERRIDE(TRUE)
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return FALSE
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/**
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* ## Bind for unambiguously opening the loot panel as a living mob.
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* This raises no signals and is not meant to have its behavior overridden.
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**/
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/mob/living/alt_shift_click_on(atom/target)
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SHOULD_NOT_OVERRIDE(TRUE)
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return try_open_loot_panel_on(target)
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///Helper for determining if a living mob may open the loot panel for some target, since it is shared between
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///alt and alt-shift click.
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///Returns FALSE if the mob is unable to open the loot panel at the target and TRUE if the loot panel was opened.
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/mob/living/proc/try_open_loot_panel_on(atom/target)
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if(!CAN_I_SEE(target) || (is_blind() && !IN_GIVEN_RANGE(src, target, 1)))
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return FALSE
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// No alt clicking to view turf from beneath
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if(HAS_TRAIT(src, TRAIT_MOVE_VENTCRAWLING))
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return FALSE
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/// No loot panel if it's on our person
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if(isobj(target) && (target in get_all_gear(INCLUDE_PROSTHETICS|INCLUDE_ABSTRACT|INCLUDE_ACCESSORIES)))
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to_chat(src, span_warning("You can't search for this item, it's already in your inventory![!HAS_TRAIT(target, TRAIT_NODROP) ? " Take it off first." : ""]"))
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return FALSE
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client.loot_panel.open(get_turf(target))
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return TRUE
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