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## About The Pull Request All usages of world.icon_size in code have been replaced with new `ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on context Replaces some "32" magic numbers with the defines A few bits of code have been modified to split up x/y math as well ## Why It's Good For The Game Magic number bad, code more readable, code more flexible and I'm told there's an access cost to doing world.icon_size so minor performance gains ## Changelog 🆑 tonty code: made some code relating to the world's icon size more readable /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
74 lines
2.4 KiB
Plaintext
74 lines
2.4 KiB
Plaintext
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//////////////////////////
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//Movable Screen Objects//
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// By RemieRichards //
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//////////////////////////
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//Movable Screen Object
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//Not tied to the grid, places its center where the cursor is
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/atom/movable/screen/movable
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mouse_drag_pointer = 'icons/effects/mouse_pointers/screen_drag.dmi'
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var/snap2grid = FALSE
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var/x_off = -16
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var/y_off = -16
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//Snap Screen Object
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//Tied to the grid, snaps to the nearest turf
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/atom/movable/screen/movable/snap
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snap2grid = TRUE
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/atom/movable/screen/movable/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
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var/position = mouse_params_to_position(params)
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if(!position)
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return
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screen_loc = position
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/// Takes mouse parmas as input, returns a string representing the appropriate mouse position
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/atom/movable/screen/movable/proc/mouse_params_to_position(params)
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var/list/modifiers = params2list(params)
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//No screen-loc information? abort.
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if(!LAZYACCESS(modifiers, SCREEN_LOC))
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return
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var/client/our_client = usr.client
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var/list/offset = screen_loc_to_offset(LAZYACCESS(modifiers, SCREEN_LOC))
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if(snap2grid) //Discard Pixel Values
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offset[1] = FLOOR(offset[1], ICON_SIZE_X) // drops any pixel offset
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offset[2] = FLOOR(offset[2], ICON_SIZE_Y) // drops any pixel offset
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else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off)
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offset[1] += x_off
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offset[2] += y_off
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return offset_to_screen_loc(offset[1], offset[2], our_client?.view)
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ADMIN_VERB(test_movable_UI, R_DEBUG, "Spawn Movable UI Object", "Spawn a movable UI object for testing.", ADMIN_CATEGORY_DEBUG)
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var/atom/movable/screen/movable/M = new
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M.name = "Movable UI Object"
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M.icon_state = "block"
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M.maptext = MAPTEXT("Movable")
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M.maptext_width = 64
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var/screen_l = input(user, "Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text|null
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if(!screen_l)
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return
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M.screen_loc = screen_l
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user.screen += M
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ADMIN_VERB(test_snap_ui, R_DEBUG, "Spawn Snap UI Object", "Spawn a snap UI object for testing.", ADMIN_CATEGORY_DEBUG)
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var/atom/movable/screen/movable/snap/S = new
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S.name = "Snap UI Object"
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S.icon_state = "block"
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S.maptext = MAPTEXT("Snap")
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S.maptext_width = 64
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var/screen_l = input(user,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text|null
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if(!screen_l)
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return
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S.screen_loc = screen_l
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user.screen += S
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