Files
Bubberstation/code/_onclick/hud/parallax/random_layer.dm
LemonInTheDark b77fa8c2a2 Starlight Control (Aurora works now, space gas doesn't touch starlight, narsie ending effects) (#78877)
## About The Pull Request

[Implements a setter for starlight
variables](af34f06b41)

I want to start to modify starlight more, and that means I need a way to
hook into everything that uses it and update it, so we can modify it on
the fly.

This does that, alongside removing space overlays from nearspace (too
many false positives) and making the aurora modify all turfs projecting
starlight, rather then all turfs in an area.

Do still need to figure out handling for the starlight color usage in
turf underlays tho (I gave up, we just keep it static. I'll fix it
someday but the render_relay strategy just doesn't work with its masking
setup)

[Reworks how starlight overlays
work](9da4bc38e2)

Instead of setting color on the overlays directly, we instead store an
object with our current settings in every mob's screen, and
render_target it down onto our overlays.

This lets us update overlay colors VERY trivially. Just need to set
color on the overlay var. Makes modifying starlight a lot cheaper.

It doesn't work on area overlays, because suffering, and it MIGHT induce
extra cost on clients. if it does we can do something about that, we'll
play it by ear

[Removes parallax starlight
coloring.](5f701a1b13)

I'm sorta iffy on the color, the effect can be real oppressive in some
cases, and I'd like to use starlight color for more events in world, and
having it vary can make that looking nice hard.

[Adds some visual effects to narsie being
summoned](a423cfcb2b)

As the rune drawing progresses space (starlight and parallax) go from
normal to greyscale. Then, right about when narsie shows up, starlight
becomes vibrant red.

It's a nice effect. I wanna do more shit like this, I think it'll
improve vibes significantly.
## Why It's Good For The Game

Can't embed it because of github's upload limit, can show a
[link](https://cdn.discordapp.com/attachments/458452245256601615/1160821856358645860/2023-10-08_22-31-22.mp4?ex=65360e99&is=65239999&hm=680e33e4e0026b89e132afc50c04a648a24f869eb662f274a381a5de5c5a36f2&)
for the narsie stuff

Here's
[one](https://cdn.discordapp.com/attachments/326831214667235328/1160813747196141568/2023-10-08_22-34-10.mp4?ex=6536070c&is=6523920c&hm=f8d571d1013da89887f49f3fec99f632251eeeac83085aa7dde97009aee3922f&)
for the aurora too.

This gives us more pretty starlight shit, and the ABILITY to do more
pretty starlight shit. I'm pretty jazzed, and I hope people use this
proc more (keeping in mind that it's pretty hard on the lighting system,
and needs significant delay between changes)
## Changelog

🆑
add: Narsie summoning has had some effects added to space and starlight
del: Removes the link between spacegas color and starlight. It was a
slight bit too vibrant and I think impacted the vibe too wildly to be
incidental.
fix: The aurora event actually... works now. Space lights up and all
that
/🆑
2023-10-17 13:19:12 -06:00

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/// Parallax layers that vary between rounds. Has some code to make sure we all have the same one
/atom/movable/screen/parallax_layer/random
blend_mode = BLEND_OVERLAY
speed = 2
layer = 3
/atom/movable/screen/parallax_layer/random/Initialize(mapload, datum/hud/hud_owner, template, atom/movable/screen/parallax_layer/random/twin)
. = ..()
if(twin)
copy_parallax(twin)
/// Make this layer unique, with color or position or something
/atom/movable/screen/parallax_layer/random/proc/get_random_look()
return
/// Copy a parallax instance to ensure parity between everyones parallax
/atom/movable/screen/parallax_layer/random/proc/copy_parallax(atom/movable/screen/parallax_layer/random/twin)
return
/// For applying minor effects related to parallax. If you want big stuff, put it in a station trait or something
/atom/movable/screen/parallax_layer/random/proc/apply_global_effects()
return
/// Gassy background with a few random colors
/atom/movable/screen/parallax_layer/random/space_gas
icon_state = "space_gas"
/// The colors we can be
var/possible_colors = list(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)
/// The color we are
var/parallax_color
/atom/movable/screen/parallax_layer/random/space_gas/get_random_look()
parallax_color = parallax_color || pick(possible_colors)
/atom/movable/screen/parallax_layer/random/space_gas/copy_parallax(atom/movable/screen/parallax_layer/random/space_gas/twin)
parallax_color = twin.parallax_color
add_atom_colour(parallax_color, ADMIN_COLOUR_PRIORITY)
/// Space gas but green for the radioactive nebula station trait
/atom/movable/screen/parallax_layer/random/space_gas/radioactive
parallax_color = list(0,0,0,0, 0,2,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //very vibrant green
/atom/movable/screen/parallax_layer/random/space_gas/radioactive/apply_global_effects()
. = ..()
set_base_starlight("#189156")
/// Big asteroid rocks appear in the background
/atom/movable/screen/parallax_layer/random/asteroids
icon_state = "asteroids"
layer = 4