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## About The Pull Request I am back to pushing my code improvements upstream, sorry in advance. As the title says, this adds support for achievement icons to be in different dmi files than the default, pretty much the exact same way that Language icons (for chat assets) do. ## Why It's Good For The Game It is one of the few things in game (the only other thing i can think of that does this rn is barsigns) that cannot have their icon changed when trying to make a subtype, this is very limiting and very annoying, especially since dmi conflicts are one of the worst types to deal with, this would make my life a lot easier. ## Changelog No player-facing changes.
15 lines
496 B
Plaintext
15 lines
496 B
Plaintext
/datum/award/achievement/skill
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category = "Skills"
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/datum/award/achievement/skill/legendary_miner
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name = "Legendary miner"
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desc = "No mere rock can stop me!"
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database_id = MEDAL_LEGENDARY_MINER
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icon_state = "mining"
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/datum/award/achievement/skill/legendary_fisher
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name = "Legendary fisher"
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desc = "Give a spaceman a fish and you feed him for a while; teach a spaceman to fish and you feed him until the shuttle arrives."
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database_id = MEDAL_LEGENDARY_FISHER
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icon_state = "fishing_hat"
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