Files
Bubberstation/code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm
Ghom d4bd72800d [NO GBP] Lil' fix to fishing hat PR. (#85459)
## About The Pull Request
I didn't remove or change a few copypasted lines. @Jacquerel.

## Why It's Good For The Game
They won't flee otherwise.

## Changelog
N/A
2024-07-31 14:27:37 +00:00

40 lines
1.9 KiB
Plaintext

/// Try to escape from your current target, without performing any other actions.
/datum/ai_planning_subtree/flee_target
/// Behaviour to execute in order to flee
var/flee_behaviour = /datum/ai_behavior/run_away_from_target
/// Blackboard key in which to store selected target
var/target_key = BB_BASIC_MOB_CURRENT_TARGET
/// Blackboard key in which to store selected target's hiding place
var/hiding_place_key = BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION
/datum/ai_planning_subtree/flee_target/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
. = ..()
var/atom/flee_from = controller.blackboard[target_key]
if(!should_flee(controller, flee_from))
return
var/flee_distance = controller.blackboard[BB_BASIC_MOB_FLEE_DISTANCE] || DEFAULT_BASIC_FLEE_DISTANCE
if (get_dist(controller.pawn, flee_from) >= flee_distance)
return
controller.queue_behavior(flee_behaviour, target_key, hiding_place_key)
return SUBTREE_RETURN_FINISH_PLANNING //we gotta get out of here.
/datum/ai_planning_subtree/flee_target/proc/should_flee(datum/ai_controller/controller, atom/flee_from)
if (controller.blackboard[BB_BASIC_MOB_STOP_FLEEING] || QDELETED(flee_from))
return FALSE
return TRUE
/// Try to escape from your current target, without performing any other actions.
/// Reads from some fleeing-specific targeting keys rather than the current mob target.
/datum/ai_planning_subtree/flee_target/from_flee_key
target_key = BB_BASIC_MOB_FLEE_TARGET
hiding_place_key = BB_BASIC_MOB_FLEE_TARGET_HIDING_LOCATION
/// A subtype that forces the mob to flee from targets with the scary fisherman trait anyway.
/datum/ai_planning_subtree/flee_target/from_fisherman
/datum/ai_planning_subtree/flee_target/from_fisherman/should_flee(datum/ai_controller/controller, atom/flee_from)
if (!QDELETED(flee_from) && HAS_TRAIT(flee_from, TRAIT_SCARY_FISHERMAN))
return TRUE
return ..()