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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
158 lines
4.1 KiB
Plaintext
158 lines
4.1 KiB
Plaintext
/datum/component/construction
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var/list/steps
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var/result
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var/index = 1
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var/desc
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/datum/component/construction/Initialize()
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
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RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(action))
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update_parent(index)
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/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(desc)
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examine_list += desc
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/datum/component/construction/proc/on_step()
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if(index > steps.len)
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spawn_result()
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else
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update_parent(index)
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/datum/component/construction/proc/action(datum/source, obj/item/I, mob/living/user)
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SIGNAL_HANDLER
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ASYNC //This proc will never actually sleep, it calls do_after with a time of 0.
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. = check_step(I, user)
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return .
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/datum/component/construction/proc/update_index(diff)
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index += diff
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on_step()
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/datum/component/construction/proc/check_step(obj/item/I, mob/living/user)
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var/diff = is_right_key(I)
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if(diff && custom_action(I, user, diff))
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update_index(diff)
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return TRUE
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return FALSE
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/datum/component/construction/proc/is_right_key(obj/item/I) // returns index step
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var/list/L = steps[index]
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if(check_used_item(I, L["key"]))
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return FORWARD //to the first step -> forward
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else if(check_used_item(I, L["back_key"]))
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return BACKWARD //to the last step -> backwards
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return FALSE
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/datum/component/construction/proc/check_used_item(obj/item/I, key)
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if(!key)
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return FALSE
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if(ispath(key) && istype(I, key))
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return TRUE
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else if(I.tool_behaviour == key)
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return TRUE
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return FALSE
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/datum/component/construction/proc/custom_action(obj/item/I, mob/living/user, diff)
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var/target_index = index + diff
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var/list/current_step = steps[index]
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var/list/target_step
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if(target_index > 0 && target_index <= steps.len)
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target_step = steps[target_index]
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. = TRUE
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if(I.tool_behaviour)
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. = I.use_tool(parent, user, 0, volume=50)
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else if(diff == FORWARD)
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switch(current_step["action"])
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if(ITEM_DELETE)
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. = user.transferItemToLoc(I, parent)
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if(.)
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qdel(I)
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if(ITEM_MOVE_INSIDE)
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. = user.transferItemToLoc(I, parent)
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// Using stacks
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else
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if(isstack(I))
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. = I.use_tool(parent, user, 0, volume=50, amount=current_step["amount"])
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// Going backwards? Undo the last action. Drop/respawn the items used in last action, if any.
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if(. && diff == BACKWARD && target_step && !target_step["no_refund"])
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var/target_step_key = target_step["key"]
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switch(target_step["action"])
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if(ITEM_DELETE)
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new target_step_key(drop_location())
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if(ITEM_MOVE_INSIDE)
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var/obj/item/located_item = locate(target_step_key) in parent
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if(located_item)
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located_item.forceMove(drop_location())
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else
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if(ispath(target_step_key, /obj/item/stack))
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new target_step_key(drop_location(), target_step["amount"])
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/datum/component/construction/proc/spawn_result()
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// Some constructions result in new components being added.
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if(ispath(result, /datum/component))
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parent.AddComponent(result)
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qdel(src)
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else if(ispath(result, /atom))
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new result(drop_location())
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qdel(parent)
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/datum/component/construction/proc/update_parent(step_index)
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var/list/step = steps[step_index]
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var/atom/parent_atom = parent
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if(step["desc"])
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desc = step["desc"]
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if(step["icon_state"])
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parent_atom.icon_state = step["icon_state"]
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/datum/component/construction/proc/drop_location()
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var/atom/parent_atom = parent
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return parent_atom.drop_location()
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// Unordered construction.
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// Takes a list of part types, to be added in any order, as steps.
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// Calls spawn_result() when every type has been added.
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/datum/component/construction/unordered/check_step(obj/item/I, mob/living/user)
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for(var/typepath in steps)
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if(istype(I, typepath) && custom_action(I, user, typepath))
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steps -= typepath
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on_step()
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return TRUE
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return FALSE
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/datum/component/construction/unordered/on_step()
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if(!steps.len)
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spawn_result()
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else
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update_parent(steps.len)
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/datum/component/construction/unordered/update_parent(steps_left)
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return
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/datum/component/construction/unordered/custom_action(obj/item/I, mob/living/user, typepath)
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return TRUE
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