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## About The Pull Request ### Bows deal more damage. Increases the baseline damage of the shortbow to 25, and the divine bow to 30. The divine bow also launches arrows at a higher velocity than normal bows. ### Flaming arrows have sprites now, and deal burning damage. Oh, and actually do reasonable damage.  I'm not at all skilled at animation but at least it has an actual, visible sprite now. I completely overlooked the fact this did 20 damage when I changed bows to use damage multipliers. Oops. ### Ashen Bow and Ashen Arrows Made from sinew, bone and for the bow specifically, leather. The bow is largely identical to a shortbow, but the arrow has mining bane. If you feel like hunting megafauna with a bow, this is your means of doing so. <img width="384" height="128" alt="demonstration_ashen" src="https://github.com/user-attachments/assets/1c4f493c-f694-4b09-a406-c63140628d56" /> Assets partially taken from https://github.com/Skyrat-SS13/Skyrat-tg/pull/5266 Which in of itself took assets from https://github.com/BeeStation/BeeStation-Hornet/pull/1802 The functionality is entirely new. I also did some sprite edits. ### Arrow quivers are made from wood. Iunno, this was really weird to me. Cardboard seems like a poor quiver material. ### Other Stuff Shortbows and ashen bows have the ability to be renamed. ## Why It's Good For The Game Bows are fun, but kind of middling. They're a lot slower to fire than the vast majority of ranged weapons, and don't really have enough oomph in their own right to intimidate people being shot by them. This is even true of the divine bow, which is the chaplain's version. Because of how slowly it fires and how little damage it does, the chances of actually killing someone who poses any real threat to you with it is pretty laughable. This is not true of the nullrod that you sacrificed to get this weapon. 30 damage is within the ballpark of chaplain weapons and their potential damage in some contexts. A slow to attack weapon probably should have a more impactful hit when considering your alternative options. The ashen bow is mostly because I really want to go fauna hunting with entirely bone-based weaponry. Does this mean some ashwalkers might be putting arrows into you from afar? Yes. Does this sound fun? Yes. Is this especially strong? Not really. Miners out damage these bows by a significant margin, and their armor is usually good enough where they're not at risk from arrows sticking into them or hurting them very much. This is also a degree more effort to make than other weapons because of the leather requirement and the need to kill several fauna for the materials. The outcomes should be more fun than the costs. ## Changelog 🆑 balance: Shortbows and divine bows do more damage. The divine bow also launches arrows at a higher velocity than normal bows. image: Flaming arrows now have proper sprites. balance: Flaming arrows now deal BURN damage. And also deal an appropriate amount of damage for an arrow. add: Ashen bows and arrows, made from sinew and bone. And leather for the bow. add: Ashen arrows deal significantly more damage to mining mobs. balance: Arrow quivers are made from wood rather than cardboard. qol: Shortbows and ashen bows have the ability to be renamed. /🆑
189 lines
4.8 KiB
Plaintext
189 lines
4.8 KiB
Plaintext
/datum/crafting_recipe/meteorslug
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name = "Meteorslug Shell"
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result = /obj/item/ammo_casing/shotgun/meteorslug
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reqs = list(
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/obj/item/ammo_casing/shotgun/techshell = 1,
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/obj/item/rcd_ammo = 1,
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/datum/reagent/gunpowder = 10,
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/datum/reagent/consumable/ethanol/rum = 10,
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/obj/item/stock_parts/servo = 2,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 0.5 SECONDS
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category = CAT_WEAPON_AMMO
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/datum/crafting_recipe/paperball
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name = "Paper Ball"
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result = /obj/item/ammo_casing/rebar/paperball
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reqs = list(
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/obj/item/paper = 1,
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)
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time = 0.1 SECONDS
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category = CAT_WEAPON_AMMO
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/datum/crafting_recipe/rebarsyndie
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name = "jagged iron rod"
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result = /obj/item/ammo_casing/rebar/syndie
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reqs = list(
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/obj/item/stack/rods = 1,
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)
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tool_behaviors = list(TOOL_WIRECUTTER)
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time = 0.1 SECONDS
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/healium_bolt
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name = "healium crystal crossbow bolt"
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result = /obj/item/ammo_casing/rebar/healium
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reqs = list(
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/obj/item/grenade/gas_crystal/healium_crystal = 1
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)
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time = 0.1 SECONDS
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY
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/datum/crafting_recipe/pulseslug
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name = "Pulse Slug Shell"
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result = /obj/item/ammo_casing/shotgun/pulseslug
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reqs = list(
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/obj/item/ammo_casing/shotgun/techshell = 1,
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/obj/item/stock_parts/capacitor/adv = 2,
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/obj/item/stock_parts/micro_laser/ultra = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 0.5 SECONDS
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category = CAT_WEAPON_AMMO
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/datum/crafting_recipe/dragonsbreath
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name = "Dragonsbreath Shell"
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result = /obj/item/ammo_casing/shotgun/dragonsbreath
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reqs = list(
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/obj/item/ammo_casing/shotgun/techshell = 1,
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/datum/reagent/phosphorus = 5,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 0.5 SECONDS
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category = CAT_WEAPON_AMMO
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/datum/crafting_recipe/frag12
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name = "FRAG-12 Slug Shell"
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result = /obj/item/ammo_casing/shotgun/frag12
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reqs = list(
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/obj/item/ammo_casing/shotgun/techshell = 1,
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/datum/reagent/glycerol = 5,
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/datum/reagent/toxin/acid/fluacid = 10,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 0.5 SECONDS
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category = CAT_WEAPON_AMMO
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/datum/crafting_recipe/ionslug
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name = "Ion Scatter Shell"
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result = /obj/item/ammo_casing/shotgun/ion
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reqs = list(
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/obj/item/ammo_casing/shotgun/techshell = 1,
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/obj/item/stock_parts/micro_laser/ultra = 1,
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/obj/item/stock_parts/subspace/crystal = 1,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 0.5 SECONDS
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category = CAT_WEAPON_AMMO
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/datum/crafting_recipe/improvisedslug
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name = "Junk Shell"
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result = /obj/effect/spawner/random/junk_shell
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reqs = list(
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/obj/item/stack/sheet/iron = 2,
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/obj/item/stack/cable_coil = 1,
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/obj/item/shard = 1,
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/datum/reagent/fuel = 10,
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)
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tool_behaviors = list(TOOL_SCREWDRIVER)
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time = 1.2 SECONDS
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category = CAT_WEAPON_AMMO
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/datum/crafting_recipe/trashball
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name = "Trashball"
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result = /obj/item/stack/cannonball/trashball
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reqs = list(
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/obj/item/stack/sheet = 5,
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/datum/reagent/consumable/space_cola = 10,
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)
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/arrow
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name = "Arrow"
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result = /obj/item/ammo_casing/arrow
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reqs = list(
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/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/stack/sheet/cloth = 1,
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/obj/item/stack/sheet/iron = 1,
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)
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tool_paths = list(
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/obj/item/hatchet,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/sticky_arrow
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name = "Sticky arrow"
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result = /obj/item/ammo_casing/arrow/sticky
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reqs = list(
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/obj/item/ammo_casing/arrow = 1,
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/obj/item/food/honeycomb = 3,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY
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/datum/crafting_recipe/poison_arrow
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name = "Poison arrow"
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result = /obj/item/ammo_casing/arrow/poison
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reqs = list(
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/obj/item/ammo_casing/arrow = 1,
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/obj/item/food/grown/berries/poison = 5,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY
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/datum/crafting_recipe/plastic_arrow
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name = "Plastic Arrow"
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result = /obj/item/ammo_casing/arrow/plastic
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reqs = list(
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/obj/item/stack/sheet/plastic = 1,
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)
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tool_paths = list(
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/obj/item/hatchet,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/holy_arrow
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name = "Holy Arrow"
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result = /obj/item/ammo_casing/arrow/holy
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reqs = list(
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/obj/item/ammo_casing/arrow = 1,
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/datum/reagent/water/holywater = 10,
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)
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tool_paths = list(
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/obj/item/gun/ballistic/bow/divine,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_AMMO
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crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED
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/datum/crafting_recipe/ashen_arrow
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name = "Ashen Arrow"
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result = /obj/item/ammo_casing/arrow/ashen
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reqs = list(
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/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1,
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)
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time = 5 SECONDS
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category = CAT_WEAPON_AMMO
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