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Bubberstation/code/datums/components/dejavu.dm
Jacquerel 9c8954cda5 Fix some inverted teleport validation checks (#88967)
## About The Pull Request

A bunch of places in code were recently updated to use a helper proc for
validating teleportation.
Unfortunately a lot of them also got the return value inverted, and
would only let you teleport to illegal locations. Most notably this
effected the hand teleporter, but also several other items.

Fixes #88966 

what is a "dull universal force" supposed to be anyway
2025-01-09 13:50:02 -06:00

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/**
* A component to reset the parent to its previous state after some time passes
*/
/datum/component/dejavu
dupe_mode = COMPONENT_DUPE_ALLOWED
///message sent when dejavu rewinds
var/rewind_message = "You remember a time not so long ago..."
///message sent when dejavu is out of rewinds
var/no_rewinds_message = "But the memory falls out of your reach."
/// The turf the parent was on when this components was applied, they get moved back here after the duration
var/turf/starting_turf
/// Determined by the type of the parent so different behaviours can happen per type
var/rewind_type
/// How many rewinds will happen before the effect ends
var/rewinds_remaining
/// How long to wait between each rewind
var/rewind_interval
/// Do we add a new component before teleporting the target to they teleport to the place where *we* teleported them from?
var/repeating_component
/// The starting value of toxin loss at the beginning of the effect
var/tox_loss = 0
/// The starting value of oxygen loss at the beginning of the effect
var/oxy_loss = 0
/// The starting value of stamina loss at the beginning of the effect
var/stamina_loss = 0
/// The starting value of brain loss at the beginning of the effect
var/brain_loss = 0
/// The starting value of brute loss at the beginning of the effect
/// This only applies to simple animals
var/brute_loss
/// The starting value of integrity at the beginning of the effect
/// This only applies to objects
var/integrity
/// A list of body parts saved at the beginning of the effect
var/list/datum/saved_bodypart/saved_bodyparts
/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS, add_component = FALSE)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
starting_turf = get_turf(parent)
rewinds_remaining = rewinds
rewind_interval = interval
repeating_component = add_component
if(isliving(parent))
var/mob/living/L = parent
tox_loss = L.getToxLoss()
oxy_loss = L.getOxyLoss()
stamina_loss = L.getStaminaLoss()
brain_loss = L.get_organ_loss(ORGAN_SLOT_BRAIN)
rewind_type = PROC_REF(rewind_living)
if(iscarbon(parent))
var/mob/living/carbon/C = parent
saved_bodyparts = C.save_bodyparts()
rewind_type = PROC_REF(rewind_carbon)
else if(isanimal_or_basicmob(parent))
var/mob/living/animal = parent
brute_loss = animal.bruteloss
rewind_type = PROC_REF(rewind_animal)
else if(isobj(parent))
var/obj/O = parent
integrity = O.get_integrity()
rewind_type = PROC_REF(rewind_obj)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
/datum/component/dejavu/Destroy()
starting_turf = null
saved_bodyparts = null
return ..()
/datum/component/dejavu/proc/rewind()
to_chat(parent, span_notice(rewind_message))
//comes after healing so new limbs comically drop to the floor
if(starting_turf)
if(!check_teleport_valid(parent, starting_turf))
to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force."))
else
var/atom/movable/master = parent
master.forceMove(starting_turf)
rewinds_remaining --
if(rewinds_remaining || rewinds_remaining < 0)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
else
to_chat(parent, span_notice(no_rewinds_message))
qdel(src)
/datum/component/dejavu/proc/rewind_living()
if (rewinds_remaining == 1 && repeating_component && !iscarbon(parent) && !isanimal_or_basicmob(parent))
parent.AddComponent(type, 1, rewind_interval, TRUE)
var/mob/living/master = parent
master.setToxLoss(tox_loss)
master.setOxyLoss(oxy_loss)
master.setStaminaLoss(stamina_loss)
master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
rewind()
/datum/component/dejavu/proc/rewind_carbon()
if (rewinds_remaining == 1 && repeating_component)
parent.AddComponent(type, 1, rewind_interval, TRUE)
if(saved_bodyparts)
var/mob/living/carbon/master = parent
master.apply_saved_bodyparts(saved_bodyparts)
rewind_living()
/datum/component/dejavu/proc/rewind_animal()
if (rewinds_remaining == 1 && repeating_component)
parent.AddComponent(type, 1, rewind_interval, TRUE)
var/mob/living/master = parent
master.bruteloss = brute_loss
master.updatehealth()
rewind_living()
/datum/component/dejavu/proc/rewind_obj()
if (rewinds_remaining == 1 && repeating_component)
parent.AddComponent(type, 1, rewind_interval, TRUE)
var/obj/master = parent
master.update_integrity(integrity)
rewind()
///differently themed dejavu for modsuits.
/datum/component/dejavu/timeline
rewind_message = "Your suit rewinds, pulling you through spacetime!"
no_rewinds_message = "\"Rewind complete. You have arrived at: 10 seconds ago.\""
/datum/component/dejavu/timeline/rewind()
playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
. = ..()
/datum/component/dejavu/wizard
rewind_message = "Your temporal ward activated, pulling you through spacetime!"
/datum/component/dejavu/wizard/rewind()
playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
. = ..()