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## About The Pull Request A bunch of places in code were recently updated to use a helper proc for validating teleportation. Unfortunately a lot of them also got the return value inverted, and would only let you teleport to illegal locations. Most notably this effected the hand teleporter, but also several other items. Fixes #88966 what is a "dull universal force" supposed to be anyway
149 lines
5.0 KiB
Plaintext
149 lines
5.0 KiB
Plaintext
/**
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* A component to reset the parent to its previous state after some time passes
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*/
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/datum/component/dejavu
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dupe_mode = COMPONENT_DUPE_ALLOWED
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///message sent when dejavu rewinds
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var/rewind_message = "You remember a time not so long ago..."
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///message sent when dejavu is out of rewinds
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var/no_rewinds_message = "But the memory falls out of your reach."
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/// The turf the parent was on when this components was applied, they get moved back here after the duration
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var/turf/starting_turf
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/// Determined by the type of the parent so different behaviours can happen per type
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var/rewind_type
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/// How many rewinds will happen before the effect ends
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var/rewinds_remaining
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/// How long to wait between each rewind
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var/rewind_interval
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/// Do we add a new component before teleporting the target to they teleport to the place where *we* teleported them from?
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var/repeating_component
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/// The starting value of toxin loss at the beginning of the effect
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var/tox_loss = 0
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/// The starting value of oxygen loss at the beginning of the effect
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var/oxy_loss = 0
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/// The starting value of stamina loss at the beginning of the effect
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var/stamina_loss = 0
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/// The starting value of brain loss at the beginning of the effect
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var/brain_loss = 0
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/// The starting value of brute loss at the beginning of the effect
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/// This only applies to simple animals
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var/brute_loss
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/// The starting value of integrity at the beginning of the effect
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/// This only applies to objects
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var/integrity
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/// A list of body parts saved at the beginning of the effect
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var/list/datum/saved_bodypart/saved_bodyparts
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/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS, add_component = FALSE)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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starting_turf = get_turf(parent)
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rewinds_remaining = rewinds
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rewind_interval = interval
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repeating_component = add_component
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if(isliving(parent))
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var/mob/living/L = parent
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tox_loss = L.getToxLoss()
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oxy_loss = L.getOxyLoss()
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stamina_loss = L.getStaminaLoss()
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brain_loss = L.get_organ_loss(ORGAN_SLOT_BRAIN)
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rewind_type = PROC_REF(rewind_living)
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if(iscarbon(parent))
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var/mob/living/carbon/C = parent
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saved_bodyparts = C.save_bodyparts()
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rewind_type = PROC_REF(rewind_carbon)
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else if(isanimal_or_basicmob(parent))
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var/mob/living/animal = parent
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brute_loss = animal.bruteloss
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rewind_type = PROC_REF(rewind_animal)
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else if(isobj(parent))
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var/obj/O = parent
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integrity = O.get_integrity()
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rewind_type = PROC_REF(rewind_obj)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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/datum/component/dejavu/Destroy()
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starting_turf = null
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saved_bodyparts = null
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return ..()
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/datum/component/dejavu/proc/rewind()
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to_chat(parent, span_notice(rewind_message))
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//comes after healing so new limbs comically drop to the floor
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if(starting_turf)
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if(!check_teleport_valid(parent, starting_turf))
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to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force."))
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else
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var/atom/movable/master = parent
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master.forceMove(starting_turf)
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rewinds_remaining --
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if(rewinds_remaining || rewinds_remaining < 0)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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else
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to_chat(parent, span_notice(no_rewinds_message))
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qdel(src)
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/datum/component/dejavu/proc/rewind_living()
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if (rewinds_remaining == 1 && repeating_component && !iscarbon(parent) && !isanimal_or_basicmob(parent))
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/mob/living/master = parent
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master.setToxLoss(tox_loss)
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master.setOxyLoss(oxy_loss)
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master.setStaminaLoss(stamina_loss)
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master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
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rewind()
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/datum/component/dejavu/proc/rewind_carbon()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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if(saved_bodyparts)
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var/mob/living/carbon/master = parent
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master.apply_saved_bodyparts(saved_bodyparts)
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rewind_living()
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/datum/component/dejavu/proc/rewind_animal()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/mob/living/master = parent
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master.bruteloss = brute_loss
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master.updatehealth()
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rewind_living()
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/datum/component/dejavu/proc/rewind_obj()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/obj/master = parent
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master.update_integrity(integrity)
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rewind()
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///differently themed dejavu for modsuits.
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/datum/component/dejavu/timeline
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rewind_message = "Your suit rewinds, pulling you through spacetime!"
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no_rewinds_message = "\"Rewind complete. You have arrived at: 10 seconds ago.\""
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/datum/component/dejavu/timeline/rewind()
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playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
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. = ..()
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/datum/component/dejavu/wizard
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rewind_message = "Your temporal ward activated, pulling you through spacetime!"
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/datum/component/dejavu/wizard/rewind()
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playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
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. = ..()
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