mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-14 19:51:59 +00:00
232 lines
8.3 KiB
Plaintext
232 lines
8.3 KiB
Plaintext
#define MEND_REPLACE_KEY_SOURCE "%SOURCE%"
|
|
#define MEND_REPLACE_KEY_TARGET "%TARGET%"
|
|
|
|
/**
|
|
* # Healing Touch component
|
|
*
|
|
* A mob with this component will be able to heal certain targets by attacking them.
|
|
* This intercepts the attack and starts a do_after if the target is in its allowed type list.
|
|
*/
|
|
/datum/component/healing_touch
|
|
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
|
/// How much brute damage to heal
|
|
var/heal_brute
|
|
/// How much burn damage to heal
|
|
var/heal_burn
|
|
/// How much toxin damage to heal
|
|
var/heal_tox
|
|
/// How much oxygen damage to heal
|
|
var/heal_oxy
|
|
/// How much stamina damage to heal
|
|
var/heal_stamina
|
|
/// Interaction will use this key, and be blocked while this key is in use
|
|
var/interaction_key
|
|
/// Any extra conditions which need to be true to permit healing. Returning TRUE permits the healing, FALSE or null cancels it.
|
|
var/datum/callback/extra_checks
|
|
/// Time it takes to perform the healing action
|
|
var/heal_time
|
|
/// Typecache of mobs we can heal
|
|
var/list/valid_targets_typecache
|
|
/// Bitfield for biotypes of mobs we can heal
|
|
var/valid_biotypes
|
|
/// Which kinds of carbon limbs can we heal, has no effect on non-carbon mobs. Set to null if you don't care about excluding prosthetics.
|
|
var/required_bodytype
|
|
/// How targeting yourself works, expects one of HEALING_TOUCH_ANYONE, HEALING_TOUCH_NOT_SELF, or HEALING_TOUCH_SELF_ONLY
|
|
var/self_targeting
|
|
/// Text to print when action starts, replaces %SOURCE% with healer and %TARGET% with healed mob
|
|
var/action_text
|
|
/// Text to print when action completes, replaces %SOURCE% with healer and %TARGET% with healed mob
|
|
var/complete_text
|
|
/// Whether to print the target's remaining health after healing (for non-carbon targets only)
|
|
var/show_health
|
|
/// Color for the healing effect
|
|
var/heal_color
|
|
/// Optional click modifier required
|
|
var/required_modifier
|
|
/// Callback to run after healing a mob
|
|
var/datum/callback/after_healed
|
|
/// Callback to run to get a multiplier for our healing value
|
|
var/datum/callback/healing_multiplier
|
|
|
|
/datum/component/healing_touch/Initialize(
|
|
heal_brute = 20,
|
|
heal_burn = 20,
|
|
heal_tox = 0,
|
|
heal_oxy = 0,
|
|
heal_stamina = 0,
|
|
heal_time = 2 SECONDS,
|
|
interaction_key = DOAFTER_SOURCE_HEAL_TOUCH,
|
|
datum/callback/extra_checks = null,
|
|
list/valid_targets_typecache = list(),
|
|
valid_biotypes = MOB_ORGANIC | MOB_MINERAL,
|
|
required_bodytype = BODYTYPE_ORGANIC,
|
|
self_targeting = HEALING_TOUCH_NOT_SELF,
|
|
action_text = "%SOURCE% begins healing %TARGET%",
|
|
complete_text = "%SOURCE% finishes healing %TARGET%",
|
|
show_health = FALSE,
|
|
heal_color = COLOR_HEALING_CYAN,
|
|
required_modifier = null,
|
|
datum/callback/after_healed = null,
|
|
datum/callback/healing_multiplier = null,
|
|
)
|
|
if (!isliving(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
src.heal_brute = heal_brute
|
|
src.heal_burn = heal_burn
|
|
src.heal_tox = heal_tox
|
|
src.heal_oxy = heal_oxy
|
|
src.heal_stamina = heal_stamina
|
|
src.heal_time = heal_time
|
|
src.interaction_key = interaction_key
|
|
src.extra_checks = extra_checks
|
|
src.valid_targets_typecache = valid_targets_typecache.Copy()
|
|
src.valid_biotypes = valid_biotypes
|
|
src.required_bodytype = required_bodytype
|
|
src.self_targeting = self_targeting
|
|
src.action_text = action_text
|
|
src.complete_text = complete_text
|
|
src.show_health = show_health
|
|
src.heal_color = heal_color
|
|
src.required_modifier = required_modifier
|
|
src.after_healed = after_healed
|
|
src.healing_multiplier = healing_multiplier
|
|
|
|
RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(try_healing)) // Players
|
|
RegisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(try_healing)) // NPCs
|
|
var/mob/living/living_parent = parent
|
|
living_parent.ai_controller?.set_blackboard_key(BB_BASIC_MOB_HEALER, TRUE)
|
|
|
|
// Let's populate this list as we actually use it, this thing has too many args
|
|
/datum/component/healing_touch/InheritComponent(
|
|
datum/component/new_component,
|
|
i_am_original,
|
|
heal_color,
|
|
)
|
|
src.heal_color = heal_color
|
|
|
|
/datum/component/healing_touch/UnregisterFromParent()
|
|
var/mob/living/living_parent = parent
|
|
living_parent.ai_controller?.set_blackboard_key(BB_BASIC_MOB_HEALER, FALSE)
|
|
UnregisterSignal(parent, list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_HOSTILE_PRE_ATTACKINGTARGET))
|
|
return ..()
|
|
|
|
/datum/component/healing_touch/Destroy(force)
|
|
extra_checks = null
|
|
return ..()
|
|
|
|
/// Validate our target, and interrupt the attack chain to start healing it if it is allowed
|
|
/datum/component/healing_touch/proc/try_healing(mob/living/healer, atom/target, proximity, modifiers)
|
|
SIGNAL_HANDLER
|
|
if (!isliving(target))
|
|
return
|
|
|
|
if (!isnull(required_modifier) && !LAZYACCESS(modifiers, required_modifier))
|
|
return
|
|
|
|
if (length(valid_targets_typecache) && !is_type_in_typecache(target, valid_targets_typecache))
|
|
return // Fall back to attacking it
|
|
|
|
if (extra_checks && !extra_checks.Invoke(healer, target))
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
|
|
if (DOING_INTERACTION(healer, interaction_key))
|
|
healer.balloon_alert(healer, "busy!")
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
|
|
switch (self_targeting)
|
|
if (HEALING_TOUCH_NOT_SELF)
|
|
if (target == healer)
|
|
healer.balloon_alert(healer, "can't heal yourself!")
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
if (HEALING_TOUCH_SELF_ONLY)
|
|
if (target != healer)
|
|
healer.balloon_alert(healer, "can only heal yourself!")
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
|
|
var/mob/living/living_target = target
|
|
if (living_target.health >= living_target.maxHealth)
|
|
target.balloon_alert(healer, "not hurt!")
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
|
|
if (!has_healable_damage(living_target))
|
|
target.balloon_alert(healer, "can't heal that!")
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
|
|
if (living_target.stat == DEAD)
|
|
target.balloon_alert(healer, "they're dead!")
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
|
|
INVOKE_ASYNC(src, PROC_REF(heal_target), healer, target)
|
|
|
|
return COMPONENT_CANCEL_ATTACK_CHAIN
|
|
|
|
/// Returns true if the target has a kind of damage which we can heal
|
|
/datum/component/healing_touch/proc/has_healable_damage(mob/living/target)
|
|
if (!isnull(valid_biotypes) && !(valid_biotypes & target.mob_biotypes))
|
|
return FALSE
|
|
if (target.getStaminaLoss() > 0 && heal_stamina)
|
|
return TRUE
|
|
if (target.getOxyLoss() > 0 && heal_oxy)
|
|
return TRUE
|
|
if (target.getToxLoss() > 0 && heal_tox)
|
|
return TRUE
|
|
if (!iscarbon(target))
|
|
return (target.getBruteLoss() > 0 && heal_brute) || (target.getFireLoss() > 0 && heal_burn)
|
|
var/mob/living/carbon/carbon_target = target
|
|
for (var/obj/item/bodypart/part in carbon_target.bodyparts)
|
|
if (!(part.brute_dam && heal_brute) && !(part.burn_dam && heal_burn))
|
|
continue
|
|
if (!isnull(required_bodytype) && !(part.bodytype & required_bodytype))
|
|
continue
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/// Perform a do_after and then heal our target
|
|
/datum/component/healing_touch/proc/heal_target(mob/living/healer, mob/living/target)
|
|
if (action_text)
|
|
healer.visible_message(span_notice("[format_string(action_text, healer, target)]"))
|
|
|
|
if (heal_time && !do_after(healer, heal_time, target = target, interaction_key = interaction_key))
|
|
healer.balloon_alert(healer, "interrupted!")
|
|
return
|
|
|
|
if (complete_text)
|
|
healer.visible_message(span_notice("[format_string(complete_text, healer, target)]"))
|
|
|
|
var/mult = 1
|
|
if (healing_multiplier)
|
|
mult = healing_multiplier.Invoke(healer, target)
|
|
if (mult == 0)
|
|
return
|
|
|
|
var/healed = target.heal_overall_damage(
|
|
brute = heal_brute * mult,
|
|
burn = heal_burn * mult,
|
|
stamina = heal_stamina * mult,
|
|
required_bodytype = required_bodytype,
|
|
updating_health = FALSE,
|
|
)
|
|
healed += target.adjustOxyLoss(-heal_oxy * mult, updating_health = FALSE, required_biotype = valid_biotypes)
|
|
healed += target.adjustToxLoss(-heal_tox * mult, updating_health = FALSE, required_biotype = valid_biotypes)
|
|
if (healed <= 0)
|
|
return
|
|
|
|
target.updatehealth()
|
|
new /obj/effect/temp_visual/heal(get_turf(target), heal_color)
|
|
after_healed?.Invoke(target)
|
|
|
|
if(!show_health)
|
|
return
|
|
var/formatted_string = format_string("%TARGET% now has <b>[health_percentage(target)] health.</b>", healer, target)
|
|
to_chat(healer, span_danger(formatted_string))
|
|
|
|
/// Reformats the passed string with the replacetext keys
|
|
/datum/component/healing_touch/proc/format_string(string, atom/source, atom/target)
|
|
var/final_message = replacetext(string, MEND_REPLACE_KEY_SOURCE, "[source]")
|
|
final_message = replacetext(final_message, MEND_REPLACE_KEY_TARGET, "[target]")
|
|
return final_message
|
|
|
|
#undef MEND_REPLACE_KEY_SOURCE
|
|
#undef MEND_REPLACE_KEY_TARGET
|