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Bubberstation/code/datums/components/ingredients_holder.dm

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/**
* # Custom Atom Component
*
* When added to an atom, item ingredients can be put into that.
* The sprite is updated and reagents and custom materials are transferred.
*
* If the component is added to something that is processed, creating new objects (being cut, for example),
* the replacement type needs to also have the component. The ingredients will be copied over. Reagents are not
* copied over since other components already take care of that.
*/
/datum/component/ingredients_holder
can_transfer = TRUE
///Type path of replacement atom.
var/replacement
///Type of fill, can be [CUSTOM_INGREDIENT_ICON_NOCHANGE] for example.
var/fill_type
///Number of max ingredients.
var/max_ingredients
///Overlay used for certain fill types, always shows up on top.
var/mutable_appearance/top_overlay
///Type of ingredients to accept, [CUSTOM_INGREDIENT_TYPE_EDIBLE] for example.
var/ingredient_type
/// Adds screentips for all items that call on this proc, defaults to "Add"
var/screentip_verb
/// Stores the names of the ingredients used on the holder, to pass down if processed into new instances.
var/list/ingredient_names
///List of colors to be used for fillings, to pass down if processed into new instances.
var/list/filling_colors
/// The custom name attached to the original name of the holder, to pass down if processed into new instances.
var/custom_name
/datum/component/ingredients_holder/Initialize(
atom/replacement,
fill_type,
ingredient_type = CUSTOM_INGREDIENT_TYPE_EDIBLE,
max_ingredients = MAX_ATOM_OVERLAYS - 3, // The cap is >= MAX_ATOM_OVERLAYS so we reserve 2 for top /bottom of item + 1 to stay under cap
datum/component/ingredients_holder/processed_holder, //when processing a holder, the results receive their own comps, but need the ingredient names and filling passed down
screentip_verb = "Add",
)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
var/atom/atom_parent = parent
// assume replacement is OK
if (!atom_parent.reagents && !replacement)
return COMPONENT_INCOMPATIBLE
src.replacement = replacement
src.fill_type = fill_type
src.max_ingredients = max_ingredients
src.ingredient_type = ingredient_type
src.screentip_verb = screentip_verb
if(!processed_holder || !length(processed_holder.ingredient_names))
return
ingredient_names = processed_holder.ingredient_names
custom_name = processed_holder.custom_name
atom_parent.name = "[custom_adjective()] [custom_name] [atom_parent.name]"
for(var/fillcol in processed_holder.filling_colors)
apply_fill(fillcol)
/datum/component/ingredients_holder/Destroy(force)
QDEL_NULL(top_overlay)
return ..()
/datum/component/ingredients_holder/RegisterWithParent()
var/atom/atom_parent = parent
atom_parent.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(customizable_attack))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_ATOM_EXITED, PROC_REF(food_exited))
RegisterSignal(parent, COMSIG_ATOM_PROCESSED, PROC_REF(on_processed))
RegisterSignal(parent, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, PROC_REF(on_requesting_context_from_item))
ADD_TRAIT(parent, TRAIT_INGREDIENTS_HOLDER, INNATE_TRAIT)
/datum/component/ingredients_holder/UnregisterFromParent()
UnregisterSignal(parent, list(
COMSIG_ATOM_ATTACKBY,
COMSIG_ATOM_EXAMINE,
COMSIG_ATOM_EXITED,
COMSIG_ATOM_PROCESSED,
COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM,
))
REMOVE_TRAIT(parent, TRAIT_INGREDIENTS_HOLDER, INNATE_TRAIT)
/datum/component/ingredients_holder/PostTransfer(datum/new_parent)
if(!isatom(new_parent))
return COMPONENT_INCOMPATIBLE
var/atom/atom_parent = new_parent
if (!atom_parent.reagents)
return COMPONENT_INCOMPATIBLE
///Handles when the customizable food is examined.
/datum/component/ingredients_holder/proc/on_examine(atom/A, mob/user, list/examine_list)
SIGNAL_HANDLER
var/atom/atom_parent = parent
examine_list += "It [LAZYLEN(ingredient_names) \
? "contains [english_list(ingredient_names)] making a [custom_adjective()]-sized [initial(atom_parent.name)]" \
: "does not contain any ingredients"]."
//// Proc that checks if an ingredient is valid or not, returning false if it isnt and true if it is.
/datum/component/ingredients_holder/proc/valid_ingredient(obj/ingredient)
if (HAS_TRAIT(ingredient, TRAIT_INGREDIENTS_HOLDER))
return FALSE
if(HAS_TRAIT(ingredient, TRAIT_ODD_CUSTOMIZABLE_FOOD_INGREDIENT))
return TRUE
switch (ingredient_type)
if (CUSTOM_INGREDIENT_TYPE_EDIBLE)
return IS_EDIBLE(ingredient)
if (CUSTOM_INGREDIENT_TYPE_DRYABLE)
return HAS_TRAIT(ingredient, TRAIT_DRYABLE)
return TRUE
///Handles when the customizable food is attacked by something.
/datum/component/ingredients_holder/proc/customizable_attack(datum/source, obj/ingredient, mob/attacker, silent = FALSE, force = FALSE)
SIGNAL_HANDLER
if (!valid_ingredient(ingredient))
if (ingredient.is_drainable()) // For stuff like adding flour from a flour sack into a bowl, we handle the transfer of the reagent elsewhere, but we shouldn't regard it beyond some user feedback.
attacker.balloon_alert(attacker, "transferring...")
return
attacker.balloon_alert(attacker, "doesn't go on that!")
return
if (LAZYLEN(ingredient_names) >= max_ingredients)
attacker.balloon_alert(attacker, "too full!")
return COMPONENT_NO_AFTERATTACK
if(!attacker.transferItemToLoc(ingredient, parent))
return
add_ingredient(ingredient)
///Extract the filling color from the ingredient, than calls apply_fill()
/datum/component/ingredients_holder/proc/get_fill(obj/item/ingredient)
// get average color
var/icon/icon = new(ingredient.icon, ingredient.icon_state)
if(ingredient.color)
icon.Blend(ingredient.color, ICON_MULTIPLY)
icon.Scale(1, 1)
var/fillcol = copytext(icon.GetPixel(1, 1), 1, 8) // remove opacity
LAZYADD(filling_colors, fillcol)
apply_fill(fillcol)
///Add a filling overlay to the parent atom.
/datum/component/ingredients_holder/proc/apply_fill(fill_color)
if(fill_type == CUSTOM_INGREDIENT_ICON_NOCHANGE)
//don't bother doing the icon procs
return
var/atom/atom_parent = parent
var/mutable_appearance/filling = mutable_appearance(atom_parent.icon, "[initial(atom_parent.icon_state)]_filling")
filling.color = fill_color
switch(fill_type)
if(CUSTOM_INGREDIENT_ICON_SCATTER)
filling.pixel_w = rand(-1,1)
filling.pixel_z = rand(-1,1)
if(CUSTOM_INGREDIENT_ICON_STACK)
filling.pixel_w = rand(-1,1)
// we're gonna abuse position layering to ensure overlays render right
filling.pixel_y = -LAZYLEN(ingredient_names)
filling.pixel_z = 3 * LAZYLEN(ingredient_names) - 1
if(CUSTOM_INGREDIENT_ICON_STACKPLUSTOP)
filling.pixel_w = rand(-1,1)
// similar here
filling.pixel_y = -LAZYLEN(ingredient_names)
filling.pixel_z = 3 * LAZYLEN(ingredient_names) - 1
if (top_overlay) // delete old top if exists
atom_parent.cut_overlay(top_overlay)
top_overlay = mutable_appearance(atom_parent.icon, "[atom_parent.icon_state]_top")
top_overlay.pixel_y = -LAZYLEN(ingredient_names) - 1
top_overlay.pixel_z = 3 * LAZYLEN(ingredient_names) + 4
atom_parent.add_overlay(filling)
atom_parent.add_overlay(top_overlay)
return
if(CUSTOM_INGREDIENT_ICON_FILL)
if (top_overlay)
filling.color = mix_color(filling.color)
atom_parent.cut_overlay(top_overlay)
top_overlay = filling
if(CUSTOM_INGREDIENT_ICON_LINE)
filling.pixel_w = filling.pixel_z = rand(-8,3)
atom_parent.add_overlay(filling)
///Takes the reagents from an ingredient.
/datum/component/ingredients_holder/proc/handle_reagents(obj/item/ingredient)
var/atom/atom_parent = parent
if (atom_parent.reagents && ingredient.reagents)
atom_parent.reagents.maximum_volume += ingredient.reagents.maximum_volume // If we don't do this custom food starts voiding reagents past a certain point.
ingredient.reagents.trans_to(atom_parent, ingredient.reagents.total_volume)
return
///Adds a new ingredient and updates the parent's name.
/datum/component/ingredients_holder/proc/add_ingredient(obj/item/ingredient)
var/atom/atom_parent = parent
if (replacement)
var/atom/replacement_parent = new replacement(atom_parent.drop_location())
ingredient.forceMove(replacement_parent)
replacement = null
replacement_parent.TakeComponent(src)
handle_reagents(parent)
qdel(atom_parent)
atom_parent = parent
handle_reagents(ingredient)
LAZYADD(ingredient_names, "\a [ingredient.name]")
if(isitem(atom_parent))
var/obj/item/item_parent = atom_parent
if(ingredient.w_class > item_parent.w_class)
item_parent.update_weight_class(ingredient.w_class)
if(!custom_name)
set_custom_name(ingredient)
atom_parent.name = "[custom_adjective()] [custom_name] [initial(atom_parent.name)]"
SEND_SIGNAL(atom_parent, COMSIG_ATOM_CUSTOMIZED, ingredient)
SEND_SIGNAL(ingredient, COMSIG_ITEM_USED_AS_INGREDIENT, atom_parent)
get_fill(ingredient)
handle_materials(ingredient)
if(ingredient.loc != atom_parent)
ingredient.forceMove(atom_parent)
///Rebuilds the custom materials the holder is composed of based on the materials of each ingredient
/datum/component/ingredients_holder/proc/handle_materials(obj/item/ingredient, remove = FALSE)
if(!ingredient.custom_materials)
return
var/atom/atom_parent = parent
var/list/new_materials = atom_parent.custom_materials?.Copy() || list()
for(var/mat in ingredient.custom_materials)
new_materials[mat] += ingredient.custom_materials[mat] * (remove ? -1 : 1)
atom_parent.set_custom_materials(new_materials)
///Gives an adjective to describe the size of the custom food.
/datum/component/ingredients_holder/proc/custom_adjective()
switch(LAZYLEN(ingredient_names))
if (0 to 2)
return "small"
if (3 to 5)
return "standard"
if (6 to 8)
return "big"
if (8 to 11)
return "ridiculous"
if (12 to INFINITY)
return "monstrous"
///Gives the type of custom food (based on what the first ingredient was).
/datum/component/ingredients_holder/proc/set_custom_name(obj/item/ingredient)
if (istype(ingredient, /obj/item/food/meat))
var/obj/item/food/meat/meat = ingredient
if (meat.subjectname)
custom_name = meat.subjectname
return
if (meat.subjectjob)
custom_name = meat.subjectjob
return
custom_name = ingredient.name
///Returns the color of the input mixed with the top_overlay's color.
/datum/component/ingredients_holder/proc/mix_color(color)
if(length(filling_colors) == 1 || !top_overlay)
return color
var/list/rgbcolor = list(0,0,0,0)
var/customcolor = GetColors(color)
var/ingcolor = GetColors(top_overlay.color)
rgbcolor[1] = (customcolor[1]+ingcolor[1])/2
rgbcolor[2] = (customcolor[2]+ingcolor[2])/2
rgbcolor[3] = (customcolor[3]+ingcolor[3])/2
rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
return rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
///Copies over the parent's fillings and name of ingredients to the processing results (such as slices when the parent is cut).
/datum/component/ingredients_holder/proc/on_processed(datum/source, mob/living/user, obj/item/ingredient, list/atom/results)
SIGNAL_HANDLER
// Reagents are not transferred since that should be handled elsewhere
// while custom materials are already transferred evenly between results by atom/proc/StartProcessingAtom()
for (var/atom/result as anything in results)
result.AddComponent(/datum/component/ingredients_holder, null, fill_type, ingredient_type = ingredient_type, max_ingredients = max_ingredients, processed_holder = src)
/**
* Adds context sensitivy directly to the customizable reagent holder file for screentips
* Arguments:
* * source - refers to item that will display its screentip
* * context - refers to, in this case, an item that can be customized with other reagents or ingrideints
* * held_item - refers to the item in your hand, which is hopefully an ingredient
* * user - refers to user who will see the screentip when the proper context and tool are there
*/
/datum/component/ingredients_holder/proc/on_requesting_context_from_item(datum/source, list/context, obj/item/held_item, mob/user)
SIGNAL_HANDLER
// only accept valid ingredients
if (isnull(held_item) || !valid_ingredient(held_item))
return NONE
context[SCREENTIP_CONTEXT_LMB] = "[screentip_verb] [held_item]"
return CONTEXTUAL_SCREENTIP_SET
/// Clear refs if our food "goes away" somehow
/datum/component/ingredients_holder/proc/food_exited(datum/source, atom/movable/gone)
SIGNAL_HANDLER
LAZYREMOVE(ingredient_names, "\a [gone.name]")
handle_materials(gone, remove = TRUE)