Files
Bubberstation/code/datums/components/keep_me_secure.dm
oranges 7f3f522874 Add's support for population limits on keep_me_secure component (Loneop event balance change) (#87657)
This is used to set the nuke disk's safety factor from applying on very
low pop player counts, as it's unlikely the disk can be secured.

I don't believe this precludes the event from being randomly chosen, but
it makes sure it wont be a certainty on very low pop when the disk
hasn't been secured from lack of players

Just to clarify this applies only at 9 population or lower.

## Why It's Good For The Game
On very very low pop, the disk is often unsecured, and.. more
importantly, a lone op is likely to have a very high chance of easily
succeeding as there is not enough crew to upkeep a watch on the relevant
areas.

This event is fun on higher populations, and needing to protect the disk
makes sense, but on very lowpop, I think it doens't quite work as
designed, as instead it just means a lot of low pop rounds will end due
to a loneop spawning if there's any ghosts about at all.
## Changelog
🆑 oranges
balance: Nuclear disk no longer needs to be secured at sub 10 population
/🆑
2024-11-06 14:08:34 -08:00

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/**
* ### Keep Me Secure component!
*
* Component that attaches to items, invoking a function to react when left unmoved and unsecured for too long.
* Used for Nuclear Authentication Disks, and whiny plushy as an example (which changes sprites depending on whether it considers itself secure.)
*/
/datum/component/keep_me_secure
/// callback for the parent being secure
var/datum/callback/secured_callback
/// callback for the parent being unsecured
var/datum/callback/unsecured_callback
/// The last secure location the parent was at.
var/turf/last_secured_location
/// The last world time the parent moved.
var/last_move
/// Living population must be above this amount for security checks to apply.
var/min_pop_limit
/datum/component/keep_me_secure/Initialize(secured_callback, unsecured_callback, min_pop_limit)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.secured_callback = secured_callback
src.unsecured_callback = unsecured_callback
src.min_pop_limit = min_pop_limit
/datum/component/keep_me_secure/Destroy(force)
secured_callback = null
unsecured_callback = null
return ..()
/datum/component/keep_me_secure/RegisterWithParent()
last_move = world.time
if (secured_callback || unsecured_callback)
START_PROCESSING(SSobj, src)
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine_more))
/datum/component/keep_me_secure/UnregisterFromParent()
STOP_PROCESSING(SSobj, src)
UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
/// Returns whether the game is supposed to consider the parent "secure".
/datum/component/keep_me_secure/proc/is_secured()
if(living_player_count() < src.min_pop_limit)
return TRUE
var/obj/item/item_parent = parent
if (last_secured_location == get_turf(item_parent))
return FALSE
var/mob/holder = item_parent.pulledby || get(parent, /mob)
if (isnull(holder?.client))
return FALSE
return TRUE
/datum/component/keep_me_secure/process(seconds_per_tick)
if(is_secured())
last_secured_location = get_turf(parent)
last_move = world.time
if(secured_callback)
secured_callback.Invoke(last_move)
else
if(unsecured_callback)
unsecured_callback.Invoke(last_move)
/// signal sent when parent is examined
/datum/component/keep_me_secure/proc/on_examine(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_boldnotice("[parent] should be secured at all times.")
if(is_secured())
examine_list += span_notice("Right now, it is.")
else
examine_list += span_warning("Right now, it isn't...")
examine_list += span_notice("Examine closer for more info.")
/// signal sent when parent is examined more
/datum/component/keep_me_secure/proc/on_examine_more(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("For [parent] to be secure, it needs to be:")
examine_list += span_notice("1. Always on the move, and...")
examine_list += span_notice("2. Held or dragged by someone.")