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## About The Pull Request Reverts #83361 ## Why It's Good For The Game I PR'd the original with the intent of making disease battling more engaging by adding warnings and sneeze dodging, but this was rejected and instead we got a very awkward middle ground where no one is happy and the original PR didnt accomplish what it set out to accomplish. You can't dodge the sneeze because it's a shotgun spread and invisible :/. The sneeze catchers are even somewhat buggy and the sneeze warning leads to extra chat clutter
44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
/datum/disease/cold9
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name = "The Cold"
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max_stages = 3
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spread_text = "On contact"
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
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cure_text = "Common Cold Anti-bodies & Spaceacillin"
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cures = list(/datum/reagent/medicine/spaceacillin)
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agent = "ICE9-rhinovirus"
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viable_mobtypes = list(/mob/living/carbon/human)
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desc = "If left untreated the subject will slow, as if partly frozen."
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severity = DISEASE_SEVERITY_HARMFUL
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required_organ = ORGAN_SLOT_LUNGS
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/datum/disease/cold9/stage_act(seconds_per_tick, times_fired)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(2)
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affected_mob.adjust_bodytemperature(-5 * seconds_per_tick)
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("sneeze")
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("cough")
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your throat feels sore."))
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if(SPT_PROB(2.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel stiff."))
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if(SPT_PROB(0.05, seconds_per_tick))
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to_chat(affected_mob, span_notice("You feel better."))
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cure()
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return FALSE
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if(3)
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affected_mob.adjust_bodytemperature(-10 * seconds_per_tick)
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("sneeze")
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if(SPT_PROB(0.5, seconds_per_tick))
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affected_mob.emote("cough")
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if(SPT_PROB(0.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your throat feels sore."))
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if(SPT_PROB(5, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel stiff."))
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