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Bubberstation/code/datums/elements/basic_eating.dm

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/**
* ## basic eating element!
*
* Small behavior for non-carbons to eat certain stuff they interact with
*/
/datum/element/basic_eating
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
/// Amount to heal
var/heal_amt
/// Amount to hurt
var/damage_amount
/// Type of hurt to apply
var/damage_type
/// Whether to flavor it as drinking rather than eating.
var/drinking
/// If true, we put food in our tummy instead of deleting it
var/add_to_contents
/// If true, when add_to_contents would put the item into contents but when used for healing, the item is consumed instead
var/consume_healing
/// Types the animal can eat. Can be an assoc list with amount to heal/damage the mob by
var/list/food_types
/datum/element/basic_eating/Attach(datum/target, heal_amt = 0, damage_amount = 0, damage_type = null, drinking = FALSE, add_to_contents = FALSE, consume_healing = TRUE, food_types = list())
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
ADD_TRAIT(target, TRAIT_MOB_EATER, REF(src))
src.heal_amt = heal_amt
src.damage_amount = damage_amount
src.damage_type = damage_type
src.drinking = drinking
src.add_to_contents = add_to_contents
src.consume_healing = consume_healing
src.food_types = food_types
RegisterSignal(target, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(try_feed))
RegisterSignal(target, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(on_unarm_attack))
/datum/element/basic_eating/Detach(datum/target)
REMOVE_TRAIT(target, TRAIT_MOB_EATER, REF(src))
UnregisterSignal(target, list(
COMSIG_LIVING_UNARMED_ATTACK,
COMSIG_ATOM_ITEM_INTERACTION,
))
return ..()
/datum/element/basic_eating/proc/try_feed(atom/source, mob/living/user, atom/possible_food)
SIGNAL_HANDLER
if(user.combat_mode || !is_type_in_list(possible_food, food_types))
return NONE
var/mob/living/living_source = source
if(living_source.stat != CONSCIOUS)
return NONE
return try_eating(source, possible_food, user) ? ITEM_INTERACT_SUCCESS : NONE
/datum/element/basic_eating/proc/on_unarm_attack(mob/living/eater, atom/target, proximity, modifiers)
SIGNAL_HANDLER
if(!proximity)
return NONE
if(try_eating(eater, target))
return COMPONENT_CANCEL_ATTACK_CHAIN
return NONE
/datum/element/basic_eating/proc/try_eating(mob/living/eater, atom/target, mob/living/feeder)
if(!is_type_in_list(target, food_types))
return FALSE
var/list/effect_mult = list()
if(SEND_SIGNAL(eater, COMSIG_MOB_PRE_EAT, target, feeder, effect_mult) & COMSIG_MOB_CANCEL_EAT)
return FALSE
if(add_to_contents && !ismovable(target))
return FALSE
var/eat_verb
if(drinking)
eat_verb = pick("slurp","sip","guzzle","drink","quaff","suck")
else
eat_verb = pick("bite","chew","nibble","gnaw","gobble","chomp")
var/best_match = null
var/best_value = 0
for (var/food_path in food_types)
// Not an assoc list
if (isnull(food_types[food_path]))
break
if (istype(target, food_path) && (!best_match || ispath(food_path, best_match)))
best_match = food_path
best_value = food_types[food_path]
var/to_heal = heal_amt
var/to_damage = damage_amount
if (best_match)
to_heal = 0
to_damage = 0
if (best_value > 0)
to_heal = best_value
else if (best_value < 0)
to_damage = -best_value
for (var/mult in effect_mult)
to_heal *= mult
to_damage *= mult
if (to_heal > 0)
var/healed = eater.heal_overall_damage(to_heal)
eater.visible_message(span_notice("[eater] [eat_verb]s [target]."), span_notice("You [eat_verb] [target][healed ? ", restoring some health" : ""]."))
else if (to_damage > 0 && damage_type)
var/damaged = eater.apply_damage(to_damage, damage_type)
eater.visible_message(span_notice("[eater] [eat_verb]s [target][damaged ? ", and seems to hurt [eater.p_themselves()]!" : "."]"), span_notice("You [eat_verb] [target][damaged ? ", hurting yourself in the process" : ""]."))
else
eater.visible_message(span_notice("[eater] [eat_verb]s [target]."), span_notice("You [eat_verb] [target]."))
finish_eating(eater, target, feeder, to_heal)
return TRUE
/datum/element/basic_eating/proc/finish_eating(mob/living/eater, atom/target, mob/living/feeder, to_heal)
set waitfor = FALSE
if(drinking)
playsound(eater.loc,'sound/items/drink.ogg', rand(10,50), TRUE)
else
playsound(eater.loc,'sound/items/eatfood.ogg', rand(10,50), TRUE)
var/atom/final_target = target
if(SEND_SIGNAL(eater, COMSIG_MOB_ATE, final_target, feeder) & COMSIG_MOB_TERMINATE_EAT)
return
if(isstack(target)) //if stack, only consume 1
var/obj/item/stack/food_stack = target
final_target = food_stack.split_stack(1)
var/devour = add_to_contents && !to_heal
eater.log_message("has eaten [target], [devour ? "swallowing it" : "destroying it"]!", LOG_ATTACK)
if (devour)
var/atom/movable/movable_target = final_target
movable_target.forceMove(eater)
else
qdel(final_target)