mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 19:22:20 +00:00
## About The Pull Request ports https://github.com/DaedalusDock/daedalusdock/pull/1144 ports https://github.com/DaedalusDock/daedalusdock/pull/1147 full credit to @Kapu1178 for the juice instead of `reacher.CanReach(target)` we now do `target.CanBeReachedBy(reacher)`, this allows us to give special behavior to atoms which we want to reach, which is exactly what I need for a feature I'm working on. ## Why It's Good For The Game allows us to be more flexible with reachability ## Changelog 🆑 refactor: refactored how reaching items works, report any oddities with being unable to reach something you should be able to! /🆑
143 lines
6.9 KiB
Plaintext
143 lines
6.9 KiB
Plaintext
/datum/element/climbable
|
|
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
|
|
argument_hash_start_idx = 2
|
|
///Time it takes to climb onto the object
|
|
var/climb_time
|
|
///Stun duration for when you get onto the object
|
|
var/climb_stun
|
|
///Assoc list of object being climbed on - climbers. This allows us to check who needs to be shoved off a climbable object when its clicked on.
|
|
var/list/current_climbers
|
|
|
|
/datum/element/climbable/Attach(
|
|
datum/target,
|
|
climb_time = 2 SECONDS,
|
|
climb_stun = 2 SECONDS,
|
|
)
|
|
. = ..()
|
|
|
|
if(!isatom(target) || isarea(target))
|
|
return ELEMENT_INCOMPATIBLE
|
|
src.climb_time = climb_time
|
|
src.climb_stun = climb_stun
|
|
|
|
RegisterSignal(target, COMSIG_ATOM_ATTACK_HAND, PROC_REF(attack_hand))
|
|
RegisterSignal(target, COMSIG_ATOM_EXAMINE_TAGS, PROC_REF(get_examine_tags))
|
|
RegisterSignal(target, COMSIG_MOUSEDROPPED_ONTO, PROC_REF(mousedrop_receive))
|
|
ADD_TRAIT(target, TRAIT_CLIMBABLE, ELEMENT_TRAIT(type))
|
|
|
|
/datum/element/climbable/Detach(datum/target)
|
|
UnregisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_EXAMINE_TAGS, COMSIG_MOUSEDROPPED_ONTO, COMSIG_ATOM_BUMPED))
|
|
REMOVE_TRAIT(target, TRAIT_CLIMBABLE, ELEMENT_TRAIT(type))
|
|
return ..()
|
|
|
|
///Someone inspected our embeddable item
|
|
/datum/element/climbable/proc/get_examine_tags(atom/source, mob/user, list/examine_list)
|
|
SIGNAL_HANDLER
|
|
|
|
examine_list["climbable"] = "It looks like it can be climbed on."
|
|
|
|
/datum/element/climbable/proc/can_climb(atom/source, mob/user)
|
|
if (!source.IsReachableBy(user))
|
|
return FALSE
|
|
var/dir_step = get_dir(user, source.loc)
|
|
//To jump over a railing you have to be standing next to it, not far behind it.
|
|
if(source.flags_1 & ON_BORDER_1 && user.loc != source.loc && (dir_step & source.dir) == source.dir)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/element/climbable/proc/attack_hand(atom/climbed_thing, mob/user)
|
|
SIGNAL_HANDLER
|
|
var/list/climbers = LAZYACCESS(current_climbers, climbed_thing)
|
|
for(var/i in climbers)
|
|
var/mob/living/structure_climber = i
|
|
if(structure_climber == user)
|
|
return
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(climbed_thing)
|
|
structure_climber.Paralyze(40)
|
|
structure_climber.visible_message(span_warning("[structure_climber] is knocked off [climbed_thing]."), span_warning("You're knocked off [climbed_thing]!"), span_hear("You hear a cry from [structure_climber], followed by a slam."))
|
|
|
|
|
|
/datum/element/climbable/proc/climb_structure(atom/climbed_thing, mob/living/user, params)
|
|
if(!can_climb(climbed_thing, user))
|
|
return
|
|
climbed_thing.add_fingerprint(user)
|
|
user.visible_message(span_warning("[user] starts climbing onto [climbed_thing]."), \
|
|
span_notice("You start climbing onto [climbed_thing]..."))
|
|
// Time in deciseoncds it takes to complete the climb do_after()
|
|
var/adjusted_climb_time = climb_time
|
|
// Time in deciseonds that the mob is stunned after climbing successfully.
|
|
var/adjusted_climb_stun = climb_stun
|
|
// Our climbers fitness level, which removes some climb time and speeds up our climbing do_after, assuming they worked out
|
|
var/fitness_level = user.mind?.get_skill_level(/datum/skill/athletics) - 1
|
|
adjusted_climb_time = clamp(adjusted_climb_time - fitness_level, 1, climb_time) //Here we adjust the number of deciseconds we shave off per level of fitness, with a minimum of 1 decisecond and a maximum of climb_time (just in case)
|
|
|
|
var/obj/item/organ/cyberimp/chest/spine/potential_spine = user.get_organ_slot(ORGAN_SLOT_SPINE)
|
|
if(istype(potential_spine))
|
|
adjusted_climb_time *= potential_spine.athletics_boost_multiplier
|
|
adjusted_climb_stun *= potential_spine.athletics_boost_multiplier
|
|
|
|
if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED)) //climbing takes twice as long without help from the hands.
|
|
adjusted_climb_time *= 2
|
|
if(isalien(user))
|
|
adjusted_climb_time *= 0.25 //aliens are terrifyingly fast
|
|
if(HAS_TRAIT(user, TRAIT_FREERUNNING)) //do you have any idea how fast I am???
|
|
adjusted_climb_time *= 0.8
|
|
adjusted_climb_stun *= 0.8
|
|
if(HAS_TRAIT(user, TRAIT_STUBBY_BODY)) //hold on, gimme a moment, my tiny legs can't get over the goshdamn table
|
|
adjusted_climb_time *= 1.5
|
|
adjusted_climb_stun *= 1.5
|
|
LAZYADDASSOCLIST(current_climbers, climbed_thing, user)
|
|
if(do_after(user, adjusted_climb_time, climbed_thing))
|
|
if(QDELETED(climbed_thing)) //Checking if structure has been destroyed
|
|
return
|
|
if(do_climb(climbed_thing, user, params))
|
|
user.visible_message(span_warning("[user] climbs onto [climbed_thing]."), \
|
|
span_notice("You climb onto [climbed_thing]."))
|
|
log_combat(user, climbed_thing, "climbed onto")
|
|
if(adjusted_climb_stun)
|
|
user.Stun(adjusted_climb_stun)
|
|
var/atom/movable/buckle_target = climbed_thing
|
|
if(istype(buckle_target))
|
|
if(buckle_target.is_buckle_possible(user))
|
|
buckle_target.buckle_mob(user)
|
|
user.mind?.adjust_experience(/datum/skill/athletics, round(ATHLETICS_SKILL_MISC_EXP/(fitness_level || 1), 1)) //Get a bit fitter with every climb. But it has diminishing returns at a certain point.
|
|
else
|
|
to_chat(user, span_warning("You fail to climb onto [climbed_thing]."))
|
|
LAZYREMOVEASSOC(current_climbers, climbed_thing, user)
|
|
|
|
|
|
/datum/element/climbable/proc/do_climb(atom/climbed_thing, mob/living/user, params)
|
|
if(!can_climb(climbed_thing, user))
|
|
return
|
|
climbed_thing.set_density(FALSE)
|
|
var/dir_step = get_dir(user, climbed_thing.loc)
|
|
var/same_loc = climbed_thing.loc == user.loc
|
|
// on-border objects can be vaulted over and into the next turf.
|
|
// The reverse dir check is for when normal behavior should apply instead (e.g. John Doe hops east of a railing facing west, ending on the same turf as it).
|
|
if(climbed_thing.flags_1 & ON_BORDER_1 && (same_loc || !(dir_step & REVERSE_DIR(climbed_thing.dir))))
|
|
//it can be vaulted over in two different cardinal directions. we choose one.
|
|
if(ISDIAGONALDIR(climbed_thing.dir) && same_loc)
|
|
if(params) //we check the icon x and y parameters of the click-drag to determine step_dir.
|
|
var/list/modifiers = params2list(params)
|
|
var/x_dist = (text2num(LAZYACCESS(modifiers, ICON_X)) - ICON_SIZE_X/2) * (climbed_thing.dir & WEST ? -1 : 1)
|
|
var/y_dist = (text2num(LAZYACCESS(modifiers, ICON_Y)) - ICON_SIZE_Y/2) * (climbed_thing.dir & SOUTH ? -1 : 1)
|
|
dir_step = (x_dist >= y_dist ? (EAST|WEST) : (NORTH|SOUTH)) & climbed_thing.dir
|
|
else
|
|
dir_step = get_dir(user, get_step(climbed_thing, climbed_thing.dir))
|
|
. = step(user, dir_step)
|
|
climbed_thing.set_density(TRUE)
|
|
|
|
///Handles climbing onto the atom when you click-drag
|
|
/datum/element/climbable/proc/mousedrop_receive(atom/climbed_thing, atom/movable/dropped_atom, mob/user, params)
|
|
SIGNAL_HANDLER
|
|
|
|
if(user != dropped_atom || !isliving(dropped_atom))
|
|
return
|
|
if(!HAS_TRAIT(dropped_atom, TRAIT_FENCE_CLIMBER) && !HAS_TRAIT(dropped_atom, TRAIT_CAN_HOLD_ITEMS)) // If you can hold items you can probably climb a fence
|
|
return
|
|
var/mob/living/living_target = dropped_atom
|
|
if(living_target.mobility_flags & MOBILITY_MOVE)
|
|
INVOKE_ASYNC(src, PROC_REF(climb_structure), climbed_thing, living_target, params)
|
|
return COMPONENT_CANCEL_MOUSEDROPPED_ONTO
|