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52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
/// Lets you make hitting a turf with a shovel pop something out, and scrape the turf
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/datum/element/diggable
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element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
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argument_hash_start_idx = 2
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/// Typepath of what we spawn on shovel
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var/atom/to_spawn
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/// Amount to spawn on shovel
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var/amount
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/// What should we tell the user they did? (Eg: "You dig up the turf.")
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var/action_text
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/// What should we tell other people what the user did? (Eg: "Guy digs up the turf.")
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var/action_text_third_person
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/// Percentage chance of receiving a bonus worm
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var/worm_chance
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/datum/element/diggable/Attach(datum/target, to_spawn, amount = 1, worm_chance = 30, action_text = "dig up", action_text_third_person = "digs up")
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. = ..()
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if(!isturf(target))
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return ELEMENT_INCOMPATIBLE
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if(!to_spawn)
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stack_trace("[type] wasn't passed a typepath to spawn attaching to [target].")
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return ELEMENT_INCOMPATIBLE
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src.to_spawn = to_spawn
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src.amount = amount
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src.worm_chance = worm_chance
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src.action_text = action_text
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src.action_text_third_person = action_text_third_person
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_SHOVEL), PROC_REF(on_shovel))
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/datum/element/diggable/Detach(datum/source, ...)
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. = ..()
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UnregisterSignal(source, COMSIG_ATOM_TOOL_ACT(TOOL_SHOVEL))
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/// Signal proc for [COMSIG_ATOM_TOOL_ACT] via [TOOL_SHOVEL].
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/datum/element/diggable/proc/on_shovel(turf/source, mob/user, obj/item/tool)
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SIGNAL_HANDLER
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for(var/i in 1 to amount)
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new to_spawn(source)
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if (prob(worm_chance))
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new /obj/item/food/bait/worm(source)
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user.visible_message(
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span_notice("[user] [action_text_third_person] [source]."),
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span_notice("You [action_text] [source]."),
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)
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playsound(source, 'sound/effects/shovel_dig.ogg', 50, TRUE)
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source.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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