Files
Bubberstation/code/datums/elements/disarm_attack.dm
Ghom 339616ae78 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
## About The Pull Request
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

## Why It's Good For The Game
Improving old code. And I want to be able to pet mobroaches while
holding them too.

## Changelog

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-23 20:18:26 +00:00

46 lines
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///An element that allows items to be used to shove people around just like right-clicking would.
/datum/element/disarm_attack
/datum/element/disarm_attack/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
var/obj/item/item = target
RegisterSignal(item, COMSIG_ITEM_ATTACK_SECONDARY, PROC_REF(secondary_attack))
RegisterSignal(item, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
item.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
RegisterSignal(item, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context))
/datum/element/disarm_attack/Detach(datum/source)
UnregisterSignal(source, list(COMSIG_ATOM_EXAMINE, COMSIG_ITEM_ATTACK_SECONDARY, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET))
return ..()
/datum/element/disarm_attack/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
SIGNAL_HANDLER
if(!isliving(target) || !can_disarm_attack(source, target, user, FALSE))
return NONE
context[SCREENTIP_CONTEXT_RMB] = "Shove"
return CONTEXTUAL_SCREENTIP_SET
/datum/element/disarm_attack/proc/secondary_attack(obj/item/source, mob/living/victim, mob/living/user, list/modifiers)
SIGNAL_HANDLER
if(!user.can_disarm(victim) || !can_disarm_attack(source, victim, user))
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
if(victim.check_block(source, 0, "\the [source]", MELEE_ATTACK, 0))
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
user.disarm(victim, source)
user.changeNext_move(source.secondary_attack_speed || source.attack_speed)
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
///check if the item conditions for the disarm action are met.
/datum/element/disarm_attack/proc/can_disarm_attack(obj/item/source, mob/living/victim, mob/living/user, message = TRUE)
if(SEND_SIGNAL(source, COMSIG_ITEM_CAN_DISARM_ATTACK, victim, user, message) & COMPONENT_BLOCK_ITEM_DISARM_ATTACK)
return FALSE
return TRUE
/datum/element/disarm_attack/proc/examine(obj/item/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(can_disarm_attack(source, user, user, FALSE))
examine_list += span_notice("You can use it to <b>shove</b> people with <b>right-click</b>.")