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Bubberstation/code/datums/elements/dryable.dm

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// If an item has this element, it can be dried on a drying rack.
/datum/element/dryable
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
/// The type of atom that is spawned by this element on drying.
var/dry_result
/datum/element/dryable/Attach(datum/target, atom/dry_result)
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
src.dry_result = dry_result
RegisterSignal(target, COMSIG_ITEM_DRIED, PROC_REF(finish_drying))
ADD_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT(type))
var/atom/atom_target = target
if(!PERFORM_ALL_TESTS(focus_only/check_materials_when_processed) || !atom_target.custom_materials || !dry_result || isstack(atom_target))
return
var/atom/result = new dry_result
if(!atom_target.compare_materials(result))
var/warning = "custom_materials of [result.type] when dried compared to just spawned don't match"
var/what_it_should_be = atom_target.get_materials_english_list()
stack_trace("[warning]. custom_materials should be [what_it_should_be].")
qdel(result)
/datum/element/dryable/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_FOOD_CONSUMED)
REMOVE_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT(type))
/datum/element/dryable/proc/finish_drying(atom/source, datum/weakref/drying_user)
SIGNAL_HANDLER
var/static/list/dried_color
if (isnull(dried_color))
dried_color = color_transition_filter(COLOR_DRIED_TAN)
var/atom/dried_atom = source
if(dry_result == dried_atom.type)//if the dried type is the same as our currrent state, don't bother creating a whole new item, just re-color it.
var/atom/movable/resulting_atom = dried_atom
resulting_atom.add_atom_colour(dried_color, FIXED_COLOUR_PRIORITY)
apply_dried_status(resulting_atom, drying_user)
return
else if(isstack(source)) //Check if its a sheet
var/obj/item/stack/itemstack = dried_atom
for(var/i in 1 to itemstack.amount)
var/atom/movable/resulting_atom = new dry_result(source.loc)
apply_dried_status(resulting_atom, drying_user)
qdel(source)
return
var/obj/item/food/resulting_atom = new dry_result(source.loc)
if(istype(source, /obj/item/food) && ispath(dry_result, /obj/item/food))
var/obj/item/food/source_food = source
resulting_atom.reagents.clear_reagents()
source_food.reagents.trans_to(resulting_atom, source_food.reagents.total_volume)
resulting_atom.set_custom_materials(source.custom_materials)
apply_dried_status(resulting_atom, drying_user)
qdel(source)
/datum/element/dryable/proc/apply_dried_status(atom/target, datum/weakref/drying_user)
ADD_TRAIT(target, TRAIT_DRIED, ELEMENT_TRAIT(type))
var/datum/mind/user_mind = drying_user?.resolve()
if(drying_user && istype(target, /obj/item/food))
ADD_TRAIT(target, TRAIT_FOOD_CHEF_MADE, REF(user_mind))